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  1. #1
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    Default Level 8 Arcane Spells to Add

    Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
    Mind Blank: Subject is immune to mental/emotional magic and scrying.
    Prismatic Wall: Wall’s colors have array of effects.
    Protection from Spells M F: Confers +8 resistance bonus.
    Symbol of Insanity M: Triggered rune renders nearby creatures insane.
    Scintillating Pattern: Twisting colors confuse, stun, or render unconscious.
    Clenched Fist: Large hand provides cover, pushes, or attacks your foes
    Create Greater Undead M: Create shadows, wraiths, spectres, or devourers.
    Iron Body: Your body becomes living iron.

    All of these would have some use in DDO and I would like to see them implemented in some form.

    Dimensional Lock could either affect an area around the caster, or a targetted area.

  2. #2

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    Quote Originally Posted by Aspenor View Post
    Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
    Mind Blank: Subject is immune to mental/emotional magic and scrying.
    Prismatic Wall: Wall’s colors have array of effects.
    Protection from Spells M F: Confers +8 resistance bonus.
    Symbol of Insanity M: Triggered rune renders nearby creatures insane.
    Scintillating Pattern: Twisting colors confuse, stun, or render unconscious.
    Clenched Fist: Large hand provides cover, pushes, or attacks your foes
    Create Greater Undead M: Create shadows, wraiths, spectres, or devourers.
    Iron Body: Your body becomes living iron.

    All of these would have some use in DDO and I would like to see them implemented in some form.

    Dimensional Lock could either affect an area around the caster, or a targetted area.
    Symbol of insanity.. Wouldn't that be just another form of charm monster with how this game works, or would you have the mob attack both friend and foe at complete random?

    Mind blank would just make you immune to any mental enchantment.

    clenched fist won't work until they improve pets to where they can be given commands.

    Dimensional lock I think would work better, in this game, on individual targets such to where they couldn't teleport around at will anymore. *grumbles about the blasted bearded devils*

  3. #3
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    Mind Blank and Iron Body were clearly omitted for very obvious reasons.

    An effect similar to Dimensional Lock could be added, but it would need to be redone. The easiest way to add it to the game would be as an AOE debuff that prevents the targets from using teleportation and summon abilities.

    Clenched Fist would be difficult for at least 2 reasons. DDO has no way for player effects to reposition opponents, and the graphics of an animated hand are highly difficult.

    Create Greater Undead would, unfortunately, be approximately as useless as Create Undead. However, in the rare situation where the monsters have no spells or magic weapons it would be overpowered, as the incorporeal creatures would be invulnerable. Also, there could be problems with two shadows trying to fight each other and missing because they go ethereal. In general, DDO should fix the existing summon spells before adding more.

    In addition, giving new kinds of capabilities to arcane spellcasters would worsen the existing class balance problems of DDO. It's true that level 8 needs more good spells, but they should start with better versions of existing magic.

  4. #4
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Mind Blank and Iron Body were clearly omitted for very obvious reasons.
    And that obvious reason would be?

    An effect similar to Dimensional Lock could be added, but it would need to be redone. The easiest way to add it to the game would be as an AOE debuff that prevents the targets from using teleportation and summon abilities.

    Quote Originally Posted by Angelus_dead View Post
    Create Greater Undead would, unfortunately, be approximately as useless as Create Undead. ... In general, DDO should fix the existing summon spells before adding more.
    Agreed

  5. #5
    Community Member Altarboy's Avatar
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    Quote Originally Posted by Aspenor View Post
    Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
    Mind Blank: Subject is immune to mental/emotional magic and scrying.
    Prismatic Wall: Wall’s colors have array of effects.
    Protection from Spells M F: Confers +8 resistance bonus.
    Symbol of Insanity M: Triggered rune renders nearby creatures insane.
    Scintillating Pattern: Twisting colors confuse, stun, or render unconscious.
    Clenched Fist: Large hand provides cover, pushes, or attacks your foes
    Create Greater Undead M: Create shadows, wraiths, spectres, or devourers.
    Iron Body: Your body becomes living iron.

    All of these would have some use in DDO and I would like to see them implemented in some form.

    Dimensional Lock could either affect an area around the caster, or a targetted area.
    My only thought with these is the lag potential of some of them...like scintillating patern and Prismatic wall.
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  6. #6
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    Quote Originally Posted by Lorien the First One View Post
    And that obvious reason would be?
    Ok, there's different reasons. Iron Body is the easier one: Because it makes you super-slow and nearly invulnerable. The best (only?) use of Iron Body would be do help you block in the center of an extended firewall you just cast. DDO doesn't need any changes to encourage even more casters to sit there in a big bonfire.

    Mink Blank is a little more complex, because Mind Blank is a bad spell in D&D as well (for the same reason that FOM and Fortification are bad). Basically, it trivializes whole categories of attack too easily. If Mind Blank is added, then will-saves become irrelevant in quests of level 15 and over, unless the monsters also spam Greater Dispel Magic. And encouraging quest designers to pack their missions full of Greater Dispel creates other problems, including a major amount of player whining.

  7. #7
    Founder Dariuss's Avatar
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    Prismatic Wall could be interesting, depending on what effects were added
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  8. #8
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    Quote Originally Posted by Angelus_dead View Post
    Ok, there's different reasons. Iron Body is the easier one: Because it makes you super-slow and nearly invulnerable. The best (only?) use of Iron Body would be do help you block in the center of an extended firewall you just cast. DDO doesn't need any changes to encourage even more casters to sit there in a big bonfire.
    Well I can think of a few melee-casters that would like iron body, also. So there are other uses.
    Mink Blank is a little more complex, because Mind Blank is a bad spell in D&D as well (for the same reason that FOM and Fortification are bad). Basically, it trivializes whole categories of attack too easily. If Mind Blank is added, then will-saves become irrelevant in quests of level 15 and over, unless the monsters also spam Greater Dispel Magic. And encouraging quest designers to pack their missions full of Greater Dispel creates other problems, including a major amount of player whining.This could *perhaps* be solved with a highly shortened duration on the spell. 3 sec per caster level maybe?
    Points I came up with as I read your post in red.

  9. #9
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    Melee casters would also have a big problem using Iron Body, simply because the penalty to movement speed prevents you from getting anywhere. Hard to melee on monsters if you can't get within their reach. (In D&D you'd have the options of other magic to help you move around). And that brings up the other big obstacle to Iron Body, which is technical: the spell is both a moderate buff and a huge painful debuff. DDO has no UI system to allow you to intentionally dismiss an ongoing spell. You'd be forced to pray for a 50% chance to beat ASF and then a 50% chance for Greater Dispel Magic to work, which would also wipe out half of all the other buffs on you.

    Possibly they could work around it since Iron Body is a self-only effect: make it a dual-option spell, where option 1 casts it and option 2 dispels it. (For better results, option 2 would use no mana).

    As for Mind Blank, the way I prefer it to work in D&D is as a kind of SR that only applies to spells of a certain category. That gives a chance for powerful casters to overcome it simply by being powerful. (With that house rule you can also reduce Mind Blank to a lower level).

  10. #10
    Community Member Murgatroyd's Avatar
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    Quote Originally Posted by Aspenor View Post
    Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
    Why not Dimensional Anchor (lvl 4 spell)? Monsters that teleported away when they were nearly beaten always peeved me, so when I played a PnP cleric I always had one spell slot reserved for this spell.

    I remember seriously messing up our DM in a PnP campaign with this spell. We were getting slaughtered by an archer in a copse of trees. He seemed to move from treetop to treetop without actually moving so when my cleric got close enough *BAM* dimensional anchor. The archer failed his save and few spells later he was no longer in the tree and had nowhere to run.

    Turns out he had some nice teleporting boots, that we unfortunately lost when the rogue decided to inspect the archer's trapped pack...


    Though my favorite all time spell is missing.
    Prismatic Spray
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  11. #11
    Community Member Shadowblizmasta's Avatar
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    Yeah, color spray needs to be in as a level one spell before prismatic wall. As well as all the other color spells that function similarly at the lower levels. Color spray is such a nice alternative to burning hands, incapacitates opponents in so many ways!

  12. #12
    Founder Aesop's Avatar
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    Clenched fist... just make it a solid fist that bats mobs away when they get too close(say tough range). Make it so its solid and can't be fired through (like a piece of terrain) Heck flip the animation for Earth Eles upside down tweak it make it immobile and give it a touch range attack ... there ya go

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