I'd love to see the occasional dispell in the raid, I dont care how it got worked in. Say part 5, he can use the power of the eclipse to dispel everyone in a bright flash. Would add a few more dynamics to the fight.
But all it would accomplish would be that people would actually equip poison proof or drink a pot, instead of begging for the buff. And you would be required to fit in a greater fire resist item. GH can be leisurely reapplied, and haste is a no brainer, AOE buff anyway.
Shadowsteel [TR train wreck]
Chaotic Evil:-Baptismoffire-Tantholos-AltarboyBaptism- Sabott -Caneye-DunkachinoThingamabob- Dejay-Cubscout“Ah, this is obviously some strange usage of the word"safe" that I was previously unaware of"; -Douglas Adams
Heck he could just occasionally dispel people at random like the Abbot does (did?), imagine an occasional dispel with a proper fear aura, some type of blasphemy, mass holds, occasional summonsand other abilities.
You could make the fight more fun, as challenging and even drop his HP (as many would like to see), a more dynamic fight=more fun.
But oh well too late for mod6...
Just a thought here but with the changes that are being discussed it seems to me the shroud would become the new Abbott ie. too hard, unbeatable, not worth the resources yada yada. But hey maybe it could be implemented at the elite level for those who are really uber hardcore D&D'ers and really want a supreme challenge.
Liamfrancais- Human Pally 16 (Mythical), Balto-Drow Sorc 16 (Mythical), Baltaz-Drow Rgr 16 (Forgotten Legion), Adarforged-WF Barb 16 (Mythical), Bringit-Dwarf FTR/barb 12/4 (Just Me), Zudomon-Elf wiz 15 (Twisted Fate), Rudadonna-H clr 16 (Mythical)
I don't think that's a fair assessment, the things that ruined the Abbot Raid have nothing to do with the fight on the main platform (excluding Inferno, Encasement and Phase Wraiths); it's the post patch changes that killed it: mandatory puzzles, changed abbot, pumped-up inferno etc.
The original fight itself was actually pretty fun, a lot happening and it had a nice dynamic feel to it, for me the pit fiend fights feel like an olde tyme slug fest where 2 big bald guys with curly mustaches stand toe-to-toe and duke it out punch for punch.
Right now all the difficulty comes from tons of HP and tons of damage dealt. If the fight was designed a bit differently it could in fact mean a reduction in resources spent for those lower DPS/heal parties but would require players to actually play smarter and better.
Last edited by gpk; 05-14-2008 at 01:26 PM.
hhahahahaha, now that's a good one...
I wanna be the first person on the server to put a bug report about a mob who summons otherplane creatures to his side for aid and then bugs himself out.... Yes hello your mob boss is trying to exploit himself
Durrack, Durracka,Verminnard