Hmmm why is his fear aura from the Pit Fiend in the shroud not working in our online game..was it over looked ?
Per the monster manual :
Look here :
fear aura (Su): A pit fiend can radiate a 20-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 27 Will save or be affected as though by a fear spell (caster level 18th). A creature that successfully saves cannot be affected again by the same pit fiend’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based
It is my thought's that adventurer's in part IV /V of the Shroud would need fear immunity,greater heroism, and remove fear spells cast upon them when entering the fight with the mighty general. However there seems to be no fear aura being emmitted from the fiend..
Does anyone remember having to make a save vs. fear when fighting our large red friend..? I don't recall EVER seeing any of my character's having to make a save so it leaves me to believe that his aura is missing... Even on elite difficulty...