Ok experts please check my build and if any have the time to do the math figure perhaps what this will be at lvl 16 with no tomes other than the ones listed, planning on a +2 there for 1750 favor in the dex slot, +6 items
+13 on spot,search,disable device, greater false life and a magi item.
Also let me know if there is something I have missed that I will need.
Thanks in advance
Code:Character Plan by DDO Character Planner Version 2.85 DDO Character Planner Home Page rogue Level 16 Chaotic Good Warforged Male (2 Rogue \ 14 Wizard) Hit Points: 152 Spell Points: 1098 BAB: 8\8\13 Fortitude: 8 Reflex: 12 Will: 7 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 16) (Level 16) Strength 8 8 8 Dexterity 16 20 21 Constitution 16 17 18 Intelligence 18 20 22 Wisdom 6 7 7 Charisma 6 6 6 Tomes Used +1 Tome of Dexterity used at level 1 +1 Tome of Constitution used at level 1 +1 Tome of Intelligence used at level 1 +1 Tome of Wisdom used at level 1 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 16) (Level 16) Balance 7 11 11 Bluff -2 -2 -2 Concentration 5 16 16 Diplomacy -2 -2 -2 Disable Device 8 25 26 Haggle 2 4 4 Heal -2 -2 -2 Hide 7 9 9 Intimidate -2 -2 -2 Jump 3 5 5 Listen -2 -2 -2 Move Silently 7 9 9 Open Lock 7 19 20 Perform n/a n/a n/a Repair 8 10 10 Search 8 25 26 Spot 2 12 13 Swim -1 -1 -1 Tumble 7 9 9 Use Magic Device n/a n/a n/a Level 1 (Rogue) Skill: Balance (+4) Skill: Concentration (+2) Skill: Disable Device (+4) Skill: Haggle (+4) Skill: Hide (+4) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Open Lock (+4) Skill: Repair (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+4) Feat: (Selected) Two Weapon Fighting Feat: (Automatic) Attack Feat: (Automatic) Composite Plating Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Light Fortification Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency (ALL) Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Trapfinding Feat: (Automatic) Trip Feat: (Automatic) Warforged Resistances Level 2 (Wizard) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+0.5) Feat: (Wizard Bonus) Maximize Spell Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Magical Training Level 3 (Wizard) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+0.5) Feat: (Selected) Weapon Finesse Feat: (Automatic) Defensive Fighting Level 4 (Wizard) Ability Raise: INT Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+0.5) Level 5 (Wizard) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+0.5) Level 6 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+0.5) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Mental Toughness Level 7 (Rogue) Skill: Balance (+2) Skill: Disable Device (+1) Skill: Haggle (+2) Skill: Jump (+2) Skill: Open Lock (+2) Skill: Search (+1) Skill: Spot (+3) Feat: (Automatic) Evasion (Rogue) Level 8 (Wizard) Ability Raise: DEX Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+0.5) Level 9 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+0.5) Feat: (Selected) Improved Mental Toughness Level 10 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+0.5) Level 11 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+0.5) Level 12 (Wizard) Ability Raise: DEX Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+0.5) Feat: (Selected) Improved Two Weapon Fighting Feat: (Wizard Bonus) Quicken Spell Level 13 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+0.5) Level 14 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+0.5) Level 15 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+0.5) Feat: (Selected) Heighten Spell Level 16 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+0.5) Enhancement: Rogue Skill Boost I Enhancement: Rogue Disable Device I Enhancement: Rogue Open Lock I Enhancement: Rogue Search I Enhancement: Rogue Spot I Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Elemental Manipulation III Enhancement: Wizard Elemental Manipulation IV Enhancement: Wizard Force Manipulation I Enhancement: Wizard Force Manipulation II Enhancement: Wizard Force Manipulation III Enhancement: Wizard Force Manipulation IV Enhancement: Wizard Spell Penetration I Enhancement: Wizard Spell Penetration II Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Energy of the Scholar IV Enhancement: Rogue Dexterity I Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Warforged Constitution I Enhancement: Warforged Damage Reduction I Enhancement: Warforged Damage Reduction II Enhancement: Warforged Healer's Friend I Enhancement: Warforged Healer's Friend II Enhancement: Warforged Inscribed Armor I