Ok experts please check my build and if any have the time to do the math figure perhaps what this will be at lvl 16 with no tomes other than the ones listed, planning on a +2 there for 1750 favor in the dex slot, +6 items
+13 on spot,search,disable device, greater false life and a magi item.
Also let me know if there is something I have missed that I will need.
Thanks in advance
Code:
Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page
rogue
Level 16 Chaotic Good Warforged Male
(2 Rogue \ 14 Wizard)
Hit Points: 152
Spell Points: 1098
BAB: 8\8\13
Fortitude: 8
Reflex: 12
Will: 7
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 8 8 8
Dexterity 16 20 21
Constitution 16 17 18
Intelligence 18 20 22
Wisdom 6 7 7
Charisma 6 6 6
Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 7 11 11
Bluff -2 -2 -2
Concentration 5 16 16
Diplomacy -2 -2 -2
Disable Device 8 25 26
Haggle 2 4 4
Heal -2 -2 -2
Hide 7 9 9
Intimidate -2 -2 -2
Jump 3 5 5
Listen -2 -2 -2
Move Silently 7 9 9
Open Lock 7 19 20
Perform n/a n/a n/a
Repair 8 10 10
Search 8 25 26
Spot 2 12 13
Swim -1 -1 -1
Tumble 7 9 9
Use Magic Device n/a n/a n/a
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Feat: (Automatic) Warforged Resistances
Level 2 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Level 3 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Defensive Fighting
Level 4 (Wizard)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Level 5 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Mental Toughness
Level 7 (Rogue)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Jump (+2)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+3)
Feat: (Automatic) Evasion (Rogue)
Level 8 (Wizard)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+0.5)
Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Selected) Improved Mental Toughness
Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+0.5)
Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+0.5)
Level 12 (Wizard)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Wizard Bonus) Quicken Spell
Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+0.5)
Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+0.5)
Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Selected) Heighten Spell
Level 16 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+0.5)
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Force Manipulation III
Enhancement: Wizard Force Manipulation IV
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Rogue Dexterity I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Warforged Constitution I
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Inscribed Armor I