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Thread: Coup De Grace?

  1. #21
    Community Member JFeenstra's Avatar
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    well if you want to trade for a vorpal, i have 10 extras sitting around collecting dust lol

    only one i won't trade is my +2 vorpal kukri of lesser evil outsider bane

    as for CDG, i think it'd be a cool addition to the game, especially if it worked with paralyzers (paralyzed mobs via a paralyzing weapon should be auto-crit anyways, imo)
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  2. #22
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    Quote Originally Posted by Aranticus View Post
    the more serious question i'd ask is....... which L16 doesnt have any power 5 item?
    I don't. I've pretty bad luck in the loot department for the last 3 years since Alpha, but that's just my dumb luck.

    On with the main topic, I'm pretty satisfied with Eladrin's response -- that's a good one. I guess it is compensated decently, although again, I do like the idea of coup de grace being a 6-second cool-down ability. Also, there is a Fort Save, so not all monsters would kill you (especially if you were a fighter held in Will, at least your fort save will keep you from coup de grace). Barb's especially it would basically be a non-factor.

  3. #23
    Community Member JFeenstra's Avatar
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    there would still be a 5% chance of instant death when held...

    rolling 1's suck
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  4. #24

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    Quote Originally Posted by Kistilan View Post
    I don't. I've pretty bad luck in the loot department for the last 3 years since Alpha, but that's just my dumb luck.
    Really? Chances of that to happen are increadibly slim, unless you don't pick your end rewards.

    Quote Originally Posted by Kistilan View Post
    I do like the idea of coup de grace being a 6-second cool-down ability.
    It's a 6s activation that the OP propose. And the real saving throw on a Coup de Grace is damage dealt + 10. Since the hit is always a critical, that makes a save of well over 80... good luck.
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  5. #25
    Community Member Depravity's Avatar
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    Default Wow...

    My DSL goes down for a good long while and I return to find 2 pages and a dev reply...maybe if I destroy my modem I'll become king of the forums.

    While I was forcibly removed from communication, i gave some thought to my proposal and decided to withdraw support for meta-game reasons:
    1) Makes the (so I've been told) standard arcane PvP tactic of hold/stone followed by pick beatdown way too powerful.
    2) While functioning as an anodyne for mob HP inflation, coup de grace would most likely lead to more mobs with good fortification and possible fort save inflation. I don't think anyone wants to see either of those.
    3) Current AI wouldn't use it effectively. Given the way things behave round these parts, it would either do it continuously, on a completely inappropriate target, forget about it entirely, or some combination of all three that resulted in bugging out.

    I still think it would make for interesting tactical options, but it's not really implementable atm.

    As far as some of the posts in here go:

    The activation was to make things behave like a "full round attack". I was using the PnP round=6 seconds conversion, forgot a DDO round is 2. This also gave the chance of interruption, which a 2 second activation may be a tad short on.

    As far as "how will you feel when your tank goes down" - I'd be upset that he wasn't wearing fort gear (crit-based attack, i'd expect fort to still work, whether to block totally or lower the save) and that no-one covered when he got held/whatever. Heck, even my squishy rogue goes and pulls aggro when he sees a party member held. With an interruptible activation, all a party member would have to do is one point of damage.

    Orthons have been estimated at 3k hp. Even a third down, thats 10 swings from a serious DPS barb in full rage. Every level has some critters that are hard to take down from pure DPS from less than completely optimized for DPS characters, even with autocrits going.

    I wouldn't expect paralyze to yield coup de grace attempts for the same reason it's not autocrit - too common with paralyzer weapons in the mix. Although this does bring up the question of why we don't see more Earth II weapons around - I'd imagine a 5% chance of autocrits would be worth it on the faster swinging builds. (I know, I know, eclipsed by power 5s, but still fun).

    Tyvm for the discussion everyone.

  6. #26
    Community Member JFeenstra's Avatar
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    Quote Originally Posted by Borror0 View Post
    It's a 6s activation that the OP propose. And the real saving throw on a Coup de Grace is damage dealt + 10. Since the hit is always a critical, that makes a save of well over 80... good luck.
    you roll a 20, success!
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  7. #27
    Community Member BlueLightBandit's Avatar
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    Quote Originally Posted by Eladrin View Post
    Auto-criticals when struck while helpless are intended to simulate the coup de grace rule, without requiring a one round wind-up or a forced death check. We also don't do the "make a DC 15 Fort Save or die" for massive damage. Adding a death check in either circumstance would greatly increase the amount of random player deaths - getting held is often bad enough.
    Quote Originally Posted by BlueLightBandit View Post
    I agree, I think we get the "Auto coup de grace" with auto-crits on held and stoned monsters. Which is basically the same thing in this monte-hall-onized version of D&D.

    Oh yeah, and this is DDO, not D&D.
    Similar? Hrmm...

    Oh yeah, and you should never take one sentence out of a post and act like it was the only thing said. Somebody had the nerve to say my post didn't add any relevancy to anything... riiiiight.
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  8. #28
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    Quote Originally Posted by BlueLightBandit View Post
    Similar? Hrmm...

    Oh yeah, and you should never take one sentence out of a post and act like it was the only thing said. Somebody had the nerve to say my post didn't add any relevancy to anything... riiiiight.
    Public apology, my bad. I have since mailed Bandit explaining my hastiness. We're on different sides of the fence about DDO translation to D&D and vice-versa, but yes, he made a very relevant point and was dead-on. The anger had consumed my vision, allowing me to ignore that part of his post.

  9. #29
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    Quote Originally Posted by Borror0 View Post
    Exactly, I get one almost every Shroud run.
    Only done a few shroud runs(5) and have gotten only 1 power 5 item, I have pulled a couple elsewhere and haven been given a few more.


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  10. #30

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    Quote Originally Posted by Uska d'Orien View Post
    Only done a few shroud runs(5) and have gotten only 1 power 5 item, I have pulled a couple elsewhere and haven been given a few more.
    Ok, I guess I'm lucky, but still. You've got a few and you're a casual gamer.
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  11. #31
    Community Member fatherpirate's Avatar
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    Quote Originally Posted by Eladrin View Post
    Auto-criticals when struck while helpless are intended to simulate the coup de grace rule, without requiring a one round wind-up or a forced death check. We also don't do the "make a DC 15 Fort Save or die" for massive damage. Adding a death check in either circumstance would greatly increase the amount of random player deaths - getting held is often bad enough.
    agree--- put this in and watch all the players scream

    on combat mechanics, the sword aways cuts both ways..if players get it, mobs get it.

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