I'm really looking forward to mod 7, actually. I don't give a rat's behind about "end game" as I have characters of all levels and I'm not the sort that plays so much that I have nothing to do but inflict grinds on myself. Personally, I don't care about monks but I don't begrudge their existence.
I am quite looking forward to the new explorer zone version of Three Barrel Cove, which is supposed to be pretty big and right in the level range of my main alt at the moment. As are the three or four new quests going in there. I'm interested to see what they do with the revised low level stuff they mentioned. The new rogue stuff looks appealing, some of the new paladin stuff looks like it might be fun to mess around with even if not especially uber.
The two raids I don't really care about... haven't done any of the others either (except Tempest Spine) since I play mainly in small groups, but the indoor/outdoor explorer zone sounds intriguing. I do expect there to be other quests and maybe some other things not yet mentioned as well.
The lack of new spells mentioned so far is disappointing, I admit. I'm wondering if coding the monk's stuff soaked up the time of the spell scripters? I hope not, but we'll see.