Before we start i should point out that i know the opinion of most is that turning is almost useless. Yes i tend to agree.
I have been looking into it just as i am leveling up my cleric, ran delera's the other day and found out a couple of interesting things.
Sacred bonus's from the spell (seek eternal rest +4) and items (ie sacred neclace +2) stack.
Turbine's custom mobs such as the skeletal arcus and ghostly skeleton are beyond crazy. Skeletal arcus's have at least 12 hd i believe. correct me if i am wrong as it wasnt very scientific testing just spent the whole quest watching my combat log and letting over zealous sorcs die.
Arcane skeletons (arguably the cause of many a party wipe in there) are easily destroyed (lvl 3 cleric on normal dif)
Wights and their priestly companions are more easily destroyed than mr "I have more hp than your entire party" Skeletal Arcus's.
The maximum HD a 16 cleric can turn is 29 yeah? (Seek eternal rest, sacred, Improved turning III, 16th Level, Favourable roll on turning table: 4+2+3+16+4=29). Is this right?
The most HD total a cleric can turn is about 38... (LVL+2d6+Charisma mod:16+12+10). This is assuming a massive investment into charisma and not very likely... i dont think.
Ok, just looking for confirmation that these numbers are about right and to get an idea of the HD of some undead. Any examples people can give and how they came to deduce these HD would be great. I used turning to try and work out a skeletal arcus's HD.
FEED ME YOUR NUMBERS!
and opinions.