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  1. #1
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    Default Kill Count Question

    Kinda new to DDO (few weeks). But, I have a question about kill count.

    I assume this is mainly a measure of which player dealt the last blow and not who dealt the most damage to that monster, right? Or am I off? Does it means something else? It always seems to me that my blaster gets about 5 monsters down to 1/4 hit points in one blast or two and gets absolutely zero kills while the fighters (hasted by me) finish them all off.

    I know it's a stupid thing to care about, but I was just curious.

  2. #2

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    it is killing blow

    edit: wantto reverse that let the fighter knock them down a quarter and then you finish them off
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  3. #3
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    Quote Originally Posted by ArkoHighStar View Post
    edit: wantto reverse that let the fighter knock them down a quarter and then you finish them off
    Oh, I'm sure that happens too.

  4. #4

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    As the squishy arcane, you should let the fighters establish aggro and use your power "for good" to finish off all the mobs and then tell the fighters how they suck and how you are "THE DEATH BLOW". Then you should see your name with the highest kill count.

    But yeah... you only get a +kill count when your combat log says: You killed smelly kobold.
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  5. #5
    Community Member Rav'n's Avatar
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    Sooooo.... If I landed the killing blow on Velah.... and my Combat doesn't read "You killed Smelly Kobold" ...I don't get credit for killing Velah?

    WHAT A RIP!!!
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  6. #6
    Community Member unionyes's Avatar
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    Kill counts are overrated.

    When you aren't capped, the only number that really means anything is the total xp number after bonuses.

    Besides, to my knowledge the kill count doesn't affect chest or end reward distribution of loot.

    The only time I actually care about what the kill count is is when there is a super uber gamer in a PUG who is always going on and on about how he is such a death machine. Then I manipulate the kill count (wait until mobs are beaten down to about half then fireballing them, hanging back with my rogue and then blasting in and dealing the death blow, putting the buffs away and saving manna for pk's and fod, putting the paralyzer away and switching to my high dps weapon, that kind of thing. Then I talk about how mediocre I am, ask the uber gamer for advice on builds, weapons, tactics.....then near the end of the adventure say 'Wow, look at the kill count.......'
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  7. #7
    Community Member Kalari's Avatar
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    Those who have time to count kills arent killing fast enough, More kills less counting I say..ANNIHILATION!

    Sorry had to get out the doze of psycho killer out of my system and this thread provided the source much thanks
    Lost Legions Officer and Resident Diva! *Welp now I'm a Twitch Streamer* Follow me on Twitter @Kalarigamerchic

  8. #8

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    It is based on who dealt the killing blow, and most of the time it doesn't really matter but sometimes it can be a true measurement of skill, because if there is a group with two fighters and the one has most of the kills and the other one only has a couple, I would question the others skill/gear.

    Or if those two fighters both have vorpals, you could find out who rolls the most nat 20's!
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  9. #9
    Developer DeadlyGazebo's Avatar
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    Post Kill counts

    Quote Originally Posted by frugal_gourmet View Post
    Kinda new to DDO (few weeks). But, I have a question about kill count.

    I assume this is mainly a measure of which player dealt the last blow and not who dealt the most damage to that monster, right? Or am I off? Does it means something else? It always seems to me that my blaster gets about 5 monsters down to 1/4 hit points in one blast or two and gets absolutely zero kills while the fighters (hasted by me) finish them all off.

    I know it's a stupid thing to care about, but I was just curious.
    Kill counts are solely who struck the final hit. They have no impact on XP, item rewards, or anything else, they're solely present for people who want to compare who killed the most.

  10. #10
    Community Member Rav'n's Avatar
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    quote
    Or if those two fighters both have vorpals, you could find out who rolls the most nat 20's!


    That would be...ME!! *grin*
    Quote Originally Posted by Pugsley View Post
    But you underestimate my ability to be horribly underpowered for long periods of time for the sake of an emotional attachment to an idea.
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  11. #11

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    Quote Originally Posted by DeadlyGazebo View Post
    Kill counts are solely who struck the final hit. They have no impact on XP, item rewards, or anything else, unless the final hit is used in combination with diplomacy on raid bosses while circling the monster's corpse counterclockwise 19 times in which case tomes are fully guaranteed in the end chest.
    Fixed for you. Only us founders know this tidbit...

    Oh wait... noone else read this.
    Last edited by Gratch; 05-07-2008 at 04:38 PM.
    Casual DDOaholic

  12. #12
    Community Member herzkos's Avatar
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    I think the kill count is utterly worthless. No, not just because I play gimped fighters
    and healbot clerics. The only thing it does is fuel the ego of some players who think
    it matters which character actually killed a mob.
    Maybe it's just me, but, watching the party on my cleric(s) I can usually tell who is doing
    the most damage as well as who's using paras, cursespewers, etc.
    The important part (to me anyway) is how "easily" the party gets through the mobs.
    I really don't care if the wizard nuke's a mob or makes it dance. As long as the mob goes
    down and none of my party members do I'm happy.

    The kill count is an individual "accomplishment" in a team game. bahhh
    The Office of the Exchequer. 1750 on all live servers via Pure pugging. Thank you very much to all who helped carry a gimp . (wayfinder was a soloist build)


  13. #13
    Community Member bobbryan2's Avatar
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    Default

    I'd love to see damage done, and damage taken to be added as well.

    If you have ways of tracking those numbers.

  14. #14
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    Quote Originally Posted by bobbryan2 View Post
    I'd love to see damage done, and damage taken to be added as well.

    If you have ways of tracking those numbers.

    Also, damage done as a result of my buffs and heals.

    (ok, not really)


  15. #15
    Hamfather totmacher's Avatar
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    Default

    what's wrong with a little competition?

  16. #16
    Community Member Ozoro's Avatar
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    Quote Originally Posted by totmacher View Post
    what's wrong with a little competition?
    the fact that you lose every time?
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    Killing DDO one guild at a time

  17. #17
    Community Member HumanJHawkins's Avatar
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    Default

    Quote Originally Posted by GodTarik View Post
    it doesn't really matter but sometimes it can be a true measurement of skill, because if there is a group with two fighters and the one has most of the kills and the other one only has a couple, I would question the others skill/gear.
    Nah... It doesn't even matter then... Often a fighter can contribute more by cursing, paralyzing, etc. And even if you have two players who are both trying to kill with pure DPS, one of them might be killing 3 kobolds while the other goes after an ogre that is worth 5 of them.

    For a kill count type stat to really mean anything, it would have to be switched to a formula like:
    Score = # of HP damage done * CR of the Creature / Your level

    Kill count is one of many statistics that must be looked at as a set to determine skill... Unfortunately, it is the only stat exposed, so people focus a bit too much on it. In basketball you have points, rebounds, and assists. And the true uber players can get a triple-double once in a while. Too bad DDO doesn't report at that level. Paralyzing or making a mob dance would be an assist for example. Pulling certain switches, such as the high up switches in "The Pit", or disabling a trap, might be a rebound.
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  18. #18
    Hamfather totmacher's Avatar
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    Quote Originally Posted by Ozoro View Post
    the fact that you lose every time?
    keep talking like that and I'll take away your boiled meat AND YOU WILL LIKE IT

  19. #19
    Community Member query's Avatar
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    Default Two words:

    WHO CARES?

    A high kill count but a failed mission means a failed mission. a low or zero kill count, but that FtS spell went off on the minions while they kill the boss and baddies and we COMPLETE the adventure with chests galore is MY example of a successful run. Or should we deny buffs until the low killers catch up? That's even stupider.


    So enjoy it if you like, but don't shove it in my face either since I'm not the one the broken charmed pets are attacking mr UBER intimitank


    (No not seriously, but hmmm, mass charm, going invis and waiting for all of them to break.....if only we could play evil...)

    Be careful what you wish for, what you say is best; for sometimes what you seek is found, not at the end of the quest.
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  20. #20

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    Kill counts, and breakable counts, are very usefull in a creative way.

    The 2nd quest for Baudry where you are breaking all the boxes in Hazadill's wearhouse, that is a great example. Three go in, and one acts as the score keeper the other two are the contestents. Then set the wager and award the person who broke the most the prize. I like to put down a bet of 1000pp that I will have the most broken boxes, and I have one 2 out of 2 times.

    Do that same kind of thing with kills. Bunch of caps go in, only a few of them actually fight, and one sits back and watches the counter awarding the prize to the winner. Makes kill count fun again.

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