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  1. #1
    Community Member fatherpirate's Avatar
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    Default A fix for gold farming spammers that works

    Here is the fix...hope a developers sees this.
    offer a filter to [incoming tells]

    a player should be able to set incoming allowable tells

    Example
    Guildies-----yes
    Friends-----yes
    Party-------no
    general-----no
    ect..

    then you can filter out the spammers...or you can let them spam you...your choice

  2. #2

    Default ditto

    Best way I've seen yet.
    Officer of X since Beta, now on New Xoriat, (a.k.a. Thelanis)
    Plumwine, Elriq, Icewine, Shadowwine, Mythrylwine, Spiritwine, Neowine, PlumwinezMule, Starwine,.

  3. #3
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by fatherpirate View Post
    Here is the fix...hope a developers sees this.
    offer a filter to [incoming tells]

    a player should be able to set incoming allowable tells

    Example
    Guildies-----yes
    Friends-----yes
    Party-------no
    general-----no
    ect..

    then you can filter out the spammers...or you can let them spam you...your choice
    Good suggestion, except make them channels, not filters. That way I can set party window to get party tells, guild window for guild tells, general chat for everything else, etc. That would help managing all tells in quest, not just plat farmers.

  4. #4
    Community Member fatherpirate's Avatar
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    Default

    Quote Originally Posted by Lorien the First One View Post
    Good suggestion, except make them channels, not filters. That way I can set party window to get party tells, guild window for guild tells, general chat for everything else, etc. That would help managing all tells in quest, not just plat farmers.
    Each channel should have it own filter, so you can custom set any channel the way ya like.
    good point though. :-D

  5. #5
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    Default

    Quote Originally Posted by fatherpirate View Post
    Here is the fix...hope a developers sees this.
    offer a filter to [incoming tells]

    a player should be able to set incoming allowable tells

    Example
    Guildies-----yes
    Friends-----yes
    Party-------no
    general-----no
    ect..

    then you can filter out the spammers...or you can let them spam you...your choice
    Great idea but i have one even better than that!!!This one may get me flamed but it would get rid of the spammers FOR GOOD!

    Turbine Should Put a Link up on the Forums to a Site that they themselves Create and SELL PLAT themselves. I don't personally buy Plat but the idea doesn't offend me,this would (A) Generate more income for Turbine which could translate into a Lower Monthly cost to play(B) If Turbine Sells the Plat at 1/4 of what the plat farmers Do they would put them out of business Which means no more SPAMMERS!(C) who cares if some rich guy buys plat online because he cant spent 8+hours per day playing, it doesn't effect me the AH prices are crazy as is not like they can get much worse.Just a thought.

  6. #6
    Community Member fatherpirate's Avatar
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    Default

    I think that would cause legal problems in the US.

    Here would be the problem...if you can buy gold (legally) in a game,,,does it have value?
    If it does, then the IRS can tax it....even worse, then the gold you make in game has
    real value, and that can be taxed.

    It is a pandoras box

    and yes, it sounds stupid....but not to the IRS, they have been wanting to tax in game item since
    Ultima Online...no lie.

  7. #7
    Community Member Odium's Avatar
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    Default

    How about just put a cap on number of tells you can send in an hour. If the amount is over a certain amount it flags them. Someone then reviews and if your name is say something like adidjdldk or didkdfgjd then they caught their own phish. You could probably put a level thing in there too, because the majority of the tells come from lvl 1 ppl that get created using the 10 day free trial thing.

  8. #8
    Community Member Odium's Avatar
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    Default

    Quote Originally Posted by fatherpirate View Post
    I think that would cause legal problems in the US.

    Here would be the problem...if you can buy gold (legally) in a game,,,does it have value?
    If it does, then the IRS can tax it....even worse, then the gold you make in game has
    real value, and that can be taxed.

    It is a pandoras box

    and yes, it sounds stupid....but not to the IRS, they have been wanting to tax in game item since
    Ultima Online...no lie.
    And for this i can see where they are comming from but i think most games have a "Property inside xxxxxx is sole property of (named game owner)" So since the property never technically changes ownership, its hard to tax. It can be said we are just "renting" the items since, in our case Turbine has the right to take it away from us if we violate the terms of service.

  9. #9
    Community Member Sambvca's Avatar
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    Default Here's a fix.

    Just make selling and buying play illegal and a bannable offense. Then give the players a way to ignore tells from them. Maybe give us a way to report the sellers...
    There's a 70% chance I was drunk, 20% hungover, 90% drinking, when I posted this. I think that's 185% alcohol is involved. You do the math, my grammar is immaculate.

  10. #10
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    Quote Originally Posted by Odium View Post
    And for this i can see where they are comming from but i think most games have a "Property inside xxxxxx is sole property of (named game owner)" So since the property never technically changes ownership, its hard to tax. It can be said we are just "renting" the items since, in our case Turbine has the right to take it away from us if we violate the terms of service.
    Exactly how they would get around it being taxable.

  11. #11
    Community Member aurus33's Avatar
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    Default

    Quote Originally Posted by fatherpirate View Post
    Here is the fix...hope a developers sees this.
    offer a filter to [incoming tells]

    a player should be able to set incoming allowable tells

    Example
    Guildies-----yes
    Friends-----yes
    Party-------no
    general-----no
    ect..

    then you can filter out the spammers...or you can let them spam you...your choice
    I like this, and I'll add the choice where in you'll need authorization to add somebody/be added to your friend list too.

  12. #12
    Community Member FoxOne's Avatar
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    Default geez that must be new

    it's a suggeston i haven't seen yet in the other 25671 threads.All jokes aside,nothing's going to get done,the same as that super long thread with tolero,2 weeks later,it's forgotten.Is it may 20th yet?

  13. #13
    Community Member Naso24's Avatar
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    Default

    The only problem I see with this is it will encourage a more closed off community. It would create a situation where in order to avoid the spam, players remove themselves.

    You would miss out on legit random tells like, "Nice shield. Where did you get that?" "Hey Killsalotofyou, how are things going? This is Morfgarg. I'm at a friends right now (different character)." "Can you help me?" "Is your guild recruiting?" "Hey Morfgarg, I just created a new Monk character."

    Once a channel or filter becomes the default spam filter, it will be turned on or will be out of the way"

    There are a lot of other sugestions out there that would provide the desired result of eliminating spam, without forcing anti-social behavior as the fix.

    Here is a solution I posted in the SPAMMERWRATH thread:
    My solution - if a trial account gets more than 15 squelches from tells to paid accounts, the account can send messages but they don't go anywhere. The plat sellers could be sending tells to nobody, wasting their time. Sure, they could check on another account to see if their message is getting through, but it would slow down the process. Also, it would force them to create a new account to get maybe 30 more tells out.
    There are a lot of other viable options out there. Most of the problems exist with trial accounts. Most don't want a solution that ignores legitimate new players or drives the community into isolation.
    Margolie L16 Wizard Beaar L16 Fighter14-Rogue2 Beaaar L16 Cleric Gwynneth L14 Paladin10-Cleric3-Sorc1 Relle L16 Ranger15-Rogue1 Aluzia L7 Bard Bareskin Rugg L16 Ranger2-Monk2-Fighter2 Manbearpigg L12 Cleric10-Monk2

  14. #14
    Founder Garth_of_Sarlona's Avatar
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    ...implement a regular expression filter!

    Garth

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    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  15. #15
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    Their are only 2 ways that will truly End Plat Spamming.

    1) Turbine Sells the plat themselves and sells it far cheaper than any farmer can after all they can just make more when they need it.

    2)Every time someone is reported for Plat Spamming, the message is recorded and Checked by a Senior GM,Once Proven that it is in fact a Plat Seller Spam Message, the IP address of the Offender is Banned. Now before someone tries to say "that cant be done" I used to play a Text Based RPG that i was Banned from because i told an Admin exactly what i thought of him and the message that came up was "This IP Address Has been Banned for 33 years" And Sure enough when i tried to log in under my Girlfriends Name from My computer i got the Same IP Ban Message, But she could log in Fine from Home. So i know IP banning is Possible, BUT it would require FAR more Work and Man Hours than If turbine chose Option 1.

  16. #16
    Community Member marcosoneghett's Avatar
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    Post

    Quote Originally Posted by fatherpirate View Post
    Here is the fix...hope a developers sees this.
    offer a filter to [incoming tells]

    a player should be able to set incoming allowable tells

    Example
    Guildies-----yes
    Friends-----yes
    Party-------no
    general-----no
    ect..

    then you can filter out the spammers...or you can let them spam you...your choice
    /signed
    Gallandha Main:Selano; Alts: Phaenre; Bonno; Khazad; Montolio * Thelanis Main: Syrrion; Alts: Kaled; Aylon * Khyber Main: Toylan; * Argonessen Main: Steelcaster; Alt: Syrrion * Sarlona Main: Bonno. and many others on all these servers.

  17. #17

    Default

    Quote Originally Posted by fatherpirate View Post
    Here is the fix...hope a developers sees this.
    offer a filter to [incoming tells]

    a player should be able to set incoming allowable tells

    Example
    Guildies-----yes
    Friends-----yes
    Party-------no
    general-----no
    ect..

    then you can filter out the spammers...or you can let them spam you...your choice
    and,

    trial accounts -----no
    It is written, "Wisdom comes not with Age, but with Understanding."

    Deathwatch Guard / Khyber / Elmon-Enrae-Maebure

  18. #18
    Founder Hambo's Avatar
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    Quote Originally Posted by Vance71975 View Post
    Their are only 2 ways that will truly End Plat Spamming.

    1) Turbine Sells the plat themselves and sells it far cheaper than any farmer can after all they can just make more when they need it.

    2)Every time someone is reported for Plat Spamming, the message is recorded and Checked by a Senior GM,Once Proven that it is in fact a Plat Seller Spam Message, the IP address of the Offender is Banned. Now before someone tries to say "that cant be done" I used to play a Text Based RPG that i was Banned from because i told an Admin exactly what i thought of him and the message that came up was "This IP Address Has been Banned for 33 years" And Sure enough when i tried to log in under my Girlfriends Name from My computer i got the Same IP Ban Message, But she could log in Fine from Home. So i know IP banning is Possible, BUT it would require FAR more Work and Man Hours than If turbine chose Option 1.
    1). As stated before, this only adds fuel to the fire for the IRS trying to tax "game posessions" as income. Yes, it IS being considered.

    2). This is too easy to bypass, because the average or even senior GM probably isn't a certified network engineer. Also, even if this type of ban was properly implemented, after a while such filtering would impact game play because of network delays.
    Carpe D.M.! (Sieze the Dungeon Master!)
    Founder #2003 - Interocitor Repair - Call for discount prices

  19. #19
    Community Member Gypsy_Mouse's Avatar
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    Default

    Quote Originally Posted by fatherpirate View Post
    Here is the fix...hope a developers sees this.
    offer a filter to [incoming tells]

    a player should be able to set incoming allowable tells

    Example
    Guildies-----yes
    Friends-----yes
    Party-------no
    general-----no
    ect..

    then you can filter out the spammers...or you can let them spam you...your choice

    I have been saying basically the same thing 'til I'm blue in the face.


    Every major chat program out there has ways for users to determine who they want to communicate with (and who they want to know they're online as well).
    It's not difficult to do.
    aka ~The Jelly Bean Slinger


    Then darkness would eat me. Cold would devour me.
    I would die naked beneath a blackthorn, keening for the missing moon.

  20. #20
    Community Member
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    Default

    Quote Originally Posted by fatherpirate View Post
    I think that would cause legal problems in the US.

    Here would be the problem...if you can buy gold (legally) in a game,,,does it have value?
    If it does, then the IRS can tax it....even worse, then the gold you make in game has
    real value, and that can be taxed.

    It is a pandoras box

    and yes, it sounds stupid....but not to the IRS, they have been wanting to tax in game item since
    Ultima Online...no lie.
    I have heard that its non-taxable income for individuals that gain $$ for selling MMO content in the US, so I've heard.

    DDO could offer selling game content to counter the issue. Provide players a "safe" source *should* they decide to seek out buying platinum. Till that happens, or not. I do like the idea for a channel filter, good one.

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