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    Default The Mauler (A build by request)

    This build is from Sigtrent's build request thread

    Build Name: The Mauler
    Author: Sigfried Trent
    Requester: Biznip
    Last Updated: 07/12/10

    Key Words [Warforged, Tactics, THF, Kensei]

    Objectives
    The requester wanted a tripping and stunning DPS build and suggested dwarf or warforged and a focus on blunt weapons. I went with Warforged for this one.

    Design
    The re-make is similar to the original in most repects. A pure warforged fighter with a blunt focus and heavy on the tactics options. Kensei really enhances all aspects of the build nicely so that has been added. Maul was chosen as the signature weapon for its DPS properties, but warhammers were also specced for as a good one handed blunt.

    I decided to include base two weapon fighting, not for DPS, but for holding an off hand Tripping or Stunning weapon. Those properties add ot the DC of all such attacks so you can main hand a high DPS weapon and off hand one that modifies the tactics feat. Or you can off hand one and main hand the other. You do get the occasional off hand attack but that is just gravy. Off handing a seeker 10 is also a nice DPS option for stunning as it will add 30pts to warhammer crits.

    So why not TWF all the way? Partly because this is a 28pt build and I wanted to take as little away from Str as possible. 28 and no tomes requires 17 dex which is a big investment. Also, for red names the tactics don’t work so having full on THF maul DPS is a boon and makes this more than a one trick build.

    I am short +1 to the chosen tactics. 8pts is a lot to pay for +1 to each and the dps options seemed a better investment. Any which way this build is extremely good at both as is with around 40DC. DPS should be quite good with mauls, easily in the lower end of the top tier.

    Defenses are modest but not terrible. Saves are typically weak for a WF fighter and AC is not focused on but isn’t bad thanks to a good dex fit for the Mithral Body. It will lessen in value past mid level but the tactics really help minimize incoming damage.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Warforged Male
    (20 Fighter) 
    Hit Points: 332
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 15
    Reflex: 8
    Will: 4
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            14                    15
    Constitution         16                    17
    Intelligence         14                    14
    Wisdom                6                     6
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    11
    Bluff                -2                     1
    Concentration         3                     6
    Diplomacy            -2                     1
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                 -2                    -2
    Hide                  2                     0
    Intimidate           -2                     1
    Jump                  7                    27
    Listen               -2                    -2
    Move Silently         2                     0
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                6                    25
    Search                2                     2
    Spot                 -2                    -2
    Swim                  3                     4
    Tumble                4                    11
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Selected) Mithral Body
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Warforged Healer's Friend I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Warforged Tactics I
    
    
    Level 3 (Fighter)
    Feat: (Selected) Improved Trip
    Enhancement: Fighter Strength I
    Enhancement: Warforged Constitution I
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Strategy (Stunning Blow) II
    
    
    Level 5 (Fighter)
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 6 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    Enhancement: Kensei Maul Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 7 (Fighter)
    Enhancement: Fighter Strength II
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Enhancement: Fighter Strategy (Trip) II
    Enhancement: Fighter Maul Specialization I
    Enhancement: Fighter Warhammer Specialization I
    
    
    Level 9 (Fighter)
    Feat: (Selected) Power Attack
    Enhancement: Warforged Tactics II
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Enhancement: Fighter Strategy (Stunning Blow) III
    Enhancement: Racial Toughness I
    
    
    Level 11 (Fighter)
    Enhancement: Fighter Strategy (Trip) III
    Enhancement: Fighter Toughness I
    
    
    Level 12 (Fighter)
    Feat: (Selected) Greater Weapon Focus: Bludgeoning Weapons
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    Enhancement: Kensei Maul Mastery II
    Enhancement: Fighter Kensei II
    
    
    Level 13 (Fighter)
    Enhancement: Fighter Toughness II
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Warforged Tactics III
    Enhancement: Warforged Great Weapon Aptitude I
    
    
    Level 15 (Fighter)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Warforged Great Weapon Aptitude II
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Enhancement: Fighter Strength III
    
    
    Level 17 (Fighter)
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 18 (Fighter)
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Fighter Bonus) Superior Weapon Focus: Bludgeoning Weapons
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Kensei III
    
    
    Level 19 (Fighter)
    Enhancement: Kensei Maul Mastery III
    Enhancement: Fighter Maul Specialization II
    Enhancement: Warforged Power Attack I
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Fighter Warhammer Specialization II
    Play
    Tactics fighters are about timing, weapon selection, and hot bar set up. You want to get in your tactics feats at the right time and on the right foes and then take advantage. Trip is great for some critters and stun is great for others. The TWF feat really lets you do some neat tricks balancing tactics and DPS. Don’t throw tactics an enemies on the verge of dying, save them for the next target.

    Variations
    32pts can work fine and the tomes can really help even out the build. You could get up to 18 starting Str this way which is nice. Or you could make a more TWF based build if you like at 32+tomes and take kensei with warhammer instead of maul. For DPS though I think this version is pretty solid.
    Last edited by sigtrent; 07-12-2010 at 02:16 PM.
    Former Host of DDOcast
    Member of The Madborn of Thelanis
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