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  1. #1
    Community Member Yvonne_Blacksword's Avatar
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    Default Negative levels...I have a question...?

    Can anyone tell me how negative level HP and SP penalties are calculated.

    2 neg lvls netted me
    -40 HP
    -428 SP
    I am 16th level, drow sorc...thanks in advance.

    Oh when it dropped to 1 neg level
    -21 HP
    -214 SP ~~ish..cannot really remenbe...it was 2somtin.
    ...
    It is really more than one level penalty...isn't it.
    Last edited by Yvonne Blacksword; 05-03-2008 at 02:11 AM.
    Noep

  2. #2
    Community Member issiana's Avatar
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    ya know its something i've never even considered. i guess thats cause i'm not into number crunching much.
    if i get a neg lvl then thats it. it gets fixed or it causes my untimly demise

    that said, it is good to do the checks every so often to ensure the game is being fair to us in our weaknesses, since we cant be unfair to it, in its weaknesses
    Somedays your the Bug
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  3. #3
    Community Member Yvonne_Blacksword's Avatar
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    If I was good at math I would make a first assumption...that it is a percentage of your whole...

    HP level 16~~~206

    206/16=12.875
    2 neg levels=25.75=2 X 12.578

    SP level 16~~~2180
    per level av 2180/16~~136.25 per level
    x2~~~272.5

    nope not it...

    Hmmm...
    40/206=19.41% of my total....which I guess is really close to 10 % / level....
    428/2180=19.63%...again close to 10% / level...

    So...am I losing 10 % of my SP and HP / level?
    looks like...was just wondering.
    ..
    lets do more math
    206-21=185~~~~10.01%
    185-20=165~~~~10.08%
    looks like the percentage is going up...
    if that is true...then I would continue to lose 10 % of my TOTAL / level..
    165-21=144 for -3
    144-20=124 for -4
    124-21=103 for -5
    103-20=83 for -6
    83-21=62 for -7 levels
    62-20=42 for -8 levels
    42-21=21 for -9 levels
    21-20=1 for -10 levels...

    wait!
    I got 16 levels...and I am dead at -11 levels?
    ouch...harsh...
    Think the mechanic for determining loss was calculated out a long long time ago when level 10 was the max?
    um...lol...

    I think someone is cheating!
    I blame math!!!
    Last edited by Yvonne Blacksword; 05-03-2008 at 02:07 AM. Reason: I went out and got some air...and started thinking.
    Noep

  4. #4

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    It's something I've always wanted to check, because I know DDO doesn't do it right...

    What's your Cha? What's your Con? I can work from there.
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  5. #5
    Community Member issiana's Avatar
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    Quote Originally Posted by Borror0 View Post
    It's something I've always wanted to check, because I know DDO doesn't do it right...

    What's your Cha? What's your Con? I can work from there.
    bah maths = no fun..


    sitting in the pvp pit while i enervate you = mcuh fun for me, lots of slow death for you


    LETS DO IT, lol
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  6. #6
    Community Member Ringos's Avatar
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    No idea myself, but could it have something to do with items and some kinda effect on what you are wearing? I'm just throwing daggers in the dark though, since there really isn't any good explaination.

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  7. #7
    Community Member Deaths_ward's Avatar
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    Well I always find it interesting when I get 1 negative level and end up with -2 to all my attacks, saves, and skill checks. DDO ends up penalizing by taking away the level which inflicts a penalty, then actively enforcing another penalty that shouldn't be there.
    "At the end of all things, let it not be said that I didn't pull the switch that killed us all."

  8. #8
    Community Member Yvonne_Blacksword's Avatar
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    I did a few more experiments over the weekend..
    It appears that 1 nevative level means a loss of 10% to HP and SP...

    which is ok if you are a level 5 wiz...

    and sucks if you are a level 16 sorc.

    level 5 you will never loose every thing as you only have 5 levels...and once you reach 5 negative levels you are dead...
    but at 4 you still have something. 4 neg levels = 4X(-10%) = -40%

    as a level 16, you should be dead at level 6... 10X(-10%) = -100%
    at least, you will have no HP and no SP...which means dead...right?

    It is 10 % of max not 10 percet of current...so the penalty does not diminish as you go down.
    Noep

  9. #9
    Community Member WeaselKing's Avatar
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    What are negative levels?
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  10. #10
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    Hmmm.. Seems like no one has updated what a Negative level is since the Level Cap was 10.

    Nice catch.
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  11. #11
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    Default

    An important thing to note is that this bug affects both monsters and players equally.

  12. #12
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Aspenor View Post
    An important thing to note is that this bug affects both monsters and players equally.
    are u assuming that it does because it should or do you have proof?

    i only say this because weakening and enfeebling a monster does not make it unable to attack or run fast but if a player gets 0 to dex or cha they can do nothing so don't assume it's the same for mobs.
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  13. #13
    Community Member Yvonne_Blacksword's Avatar
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    Hey!
    Just sos we're square...I am not crying foul.
    I was interested..and it didn't make sense to me..

    But if my low-bies are benefiting and my high-bies are paying for it..well...they can afford it..

    lol.
    Noep

  14. #14
    Community Member JFeenstra's Avatar
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    Quote Originally Posted by Lifespawn View Post
    i only say this because weakening and enfeebling a monster does not make it unable to attack or run fast but if a player gets 0 to dex or cha they can do nothing so don't assume it's the same for mobs.
    first of all, w/e does str damage, not dex or cha...

    secondly, in mod 4 you used to be able to render mobs unable to move with 0 str (they'd be overburdened), once mod 5 came out it seems to have changed so now it's just auto crits on mobs with a str score of 0 as opposed to other penalties as well
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  15. #15
    Community Member RTN's Avatar
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    Quote Originally Posted by Aspenor View Post
    An important thing to note is that this bug affects both monsters and players equally.
    Proof? I've seen no evidence that it affects monsters the way it affects players. So what's your proof?

  16. #16
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    Quote Originally Posted by Lifespawn View Post
    are u assuming that it does because it should or do you have proof?

    i only say this because weakening and enfeebling a monster does not make it unable to attack or run fast but if a player gets 0 to dex or cha they can do nothing so don't assume it's the same for mobs.
    Quote Originally Posted by RTN View Post
    Proof? I've seen no evidence that it affects monsters the way it affects players. So what's your proof?
    From my memory, MrCow tested it and posted it in the forums.

  17. #17

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    Quote Originally Posted by Aspenor
    From my memory, MrCow tested it and posted it in the forums.
    Errr... wait... what is it that I posted about? I guess I'm partially confused on what the question is here.

    There are some aspects where a monster will follow the same set of rules as a player (a drop in CON will cause it to lose an amount of HP based on its level). There are some aspects where a monster follows a partial set of the same rules as a player (having a 0 in an ability score causes a monster to be "helpless", but they can also still take actions). There are some aspects where a monster has a completely different set of rules (skills do not lower or raise, they are not derived from stats like DEX, Greater Heroism won't increase their balance skill and a curse won't lower their spot skill).

    In terms of negative levels, a monster does take the -2 saves penalty per negative level. They will not take a penalty to skills. They appear to lose an amount of maximum HP based on their HD (a 25 HD fire elemental that receives 3 negative levels loses 75 maximum HP). I have no clue if a monster takes a similar -2 penalty to attack though.
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  18. #18
    Community Member JFeenstra's Avatar
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    edit: nvm i can't read
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