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  1. #1
    Community Member arcticwolf666's Avatar
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    Default Necromancer

    I am in need of dire help. Necromancers are a pain in the arse to play. I know they can be sweet builds, but the build is just not going the way I want. I have spells for now, since he is only a 6, to help him out in solo if needed, but I would really like to get some pointers on building a necromancer. Can I get some advice? I have a 16 nuker wizzy which I love, but wanted something new. Can't remember stats off hand, will get them when I get home and edit this post, but for now...

    Human Male

    Feats: Mental toughness, spell penetration, greater spell penetration (going to swap for a necro feat when I get home also), extend spell

    Level: 6

    Spells:
    1) Chill touch, charm person, hypnotism, ray of enfeeblement
    2) scorching ray, ghoul touch
    3) haste (because I have to have it lol. Halt undead is next on list)

    trying to stay with necro spells but am also working on soloist until he gets up there in levels. Then start the spell swapping.

    Thank you for your help


    EDIT: Str 10
    Dex 14
    Con 12
    Int 14
    Wis 8
    Cha 21
    Stats are as of current lvl 6. Feat exchanged for necromancy

    Any advice on building him better would be greatly appreciated. Thank you very much
    Last edited by arcticwolf666; 05-02-2008 at 03:45 PM.

  2. #2

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    A guildy of mine made a necromancer, def. not the norm but looked fun to play sometimes. Might be hard to do solo stuff at a lower level because lack of damaging spells. BUT in a party you make all the difference, forget what your spell list looks like, but most of the necro spells are debufs(blindness, ghoul touch, ect.). Even though your main focus is necromancy, I think(don't have to listen to me ) that you should have just a couple dps spells at least firewall or something(when you get to that level). Feat wise I would take both necro focus, both spell pen, heighten, extend, and whatever else you want. To me the spell point feat is kinda a waste on a sorc, because you already have a **** load of spell points. Maybe as lower level its fine to have it, but def. think about switching it out at higher levels.

    Hope my ramblings make since and help you out a bit.
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  3. #3
    Community Member arcticwolf666's Avatar
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    Default

    Quote Originally Posted by GodTarik View Post
    A guildy of mine made a necromancer, def. not the norm but looked fun to play sometimes. Might be hard to do solo stuff at a lower level because lack of damaging spells. BUT in a party you make all the difference, forget what your spell list looks like, but most of the necro spells are debufs(blindness, ghoul touch, ect.). Even though your main focus is necromancy, I think(don't have to listen to me ) that you should have just a couple dps spells at least firewall or something(when you get to that level). Feat wise I would take both necro focus, both spell pen, heighten, extend, and whatever else you want. To me the spell point feat is kinda a waste on a sorc, because you already have a **** load of spell points. Maybe as lower level its fine to have it, but def. think about switching it out at higher levels.

    Hope my ramblings make since and help you out a bit.

    Definitely helps out. Thought I was going to have to keep on my own. Everything you say makes perfect sense, as of now he is still a 6, and definitely has some kind of dps spells. Going to keep the feats you mentioned in mind as I progress. I can see how more mana as a necro is kind of useless. Thank you very much for the response

  4. #4
    Founder Aesop's Avatar
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    DPS spells (Firewall and Probably CoC would be first suggestion perhaps Chain Lightning as well) Blur and Haste

    other than that I'd say go for it

    for Low level Damage you could go with Chill Touch (Necro Spell d6 per level 5 cap fort save or strength damage
    Ray of Enfeeblement'
    Ray of Exhaustion
    Enervation
    Curse
    even Burning Blood is ok
    Symbol of ...
    Pain
    Weakness
    Fear and
    Death (this ones kinda off I think)
    Waves of Fatigue and Exhaustion
    Contagion
    Halt Undead
    Command/Control Undead
    Fear (great spell btw)
    False Life

    but still at high levels you get the big middle finger

    Finger of Death

    the problem with a lot of these is that you can kill them faster with other spells. Most of the Necro school is either Undead, DoT, or Debuff... That big Middle Finger towards the end of the content though is a major helper

    One Problem with DoTs is waiting for them ... because the whole time the Mobs are tryin to kill ya

    Another spell you may want that's outside of school is Phantasmal Killer... its just so much fun til you get your FoD... and even then its still fun

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  5. #5
    Community Member arcticwolf666's Avatar
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    Quote Originally Posted by Aesop View Post
    DPS spells (Firewall and Probably CoC would be first suggestion perhaps Chain Lightning as well) Blur and Haste

    other than that I'd say go for it

    for Low level Damage you could go with Chill Touch (Necro Spell d6 per level 5 cap fort save or strength damage
    Ray of Enfeeblement'
    Ray of Exhaustion
    Enervation
    Curse
    even Burning Blood is ok
    Symbol of ...
    Pain
    Weakness
    Fear and
    Death (this ones kinda off I think)
    Waves of Fatigue and Exhaustion
    Contagion
    Halt Undead
    Command/Control Undead
    Fear (great spell btw)
    False Life

    but still at high levels you get the big middle finger

    Finger of Death

    the problem with a lot of these is that you can kill them faster with other spells. Most of the Necro school is either Undead, DoT, or Debuff... That big Middle Finger towards the end of the content though is a major helper

    One Problem with DoTs is waiting for them ... because the whole time the Mobs are tryin to kill ya

    Another spell you may want that's outside of school is Phantasmal Killer... its just so much fun til you get your FoD... and even then its still fun

    Aesop

    I never understood or even used command /control undead. Aren't both of those charming type (aka charm monster etc)spells? I will not be getting symbol of death lol. tried that with my wizzy and hated it. Bezekira maybe Don't know yet, have a long ways to go lol. Pk and FOD are definitely on my list, as well as most if not all of the ones you mentioned. I am definitely keeping a couple nuke types just in case also. Thank you very much for your help. Sucks I can't play til tomorrow night now lol (retcher fretcher)

  6. #6
    Community Member Atax's Avatar
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    I see you took both spell pens pretty early on.. You know, nothing has SR until you get to the desert/Tempest Spine (Bout lv8+), and even then its a bit scarce.. it only starts REALLY showing up 12+.

    I don't want to say waste a shard right away because I dont know how fast you'll level up, but maybe grabbing heighten (since many, many necro spells rely on DCs) would be a good idea.

    Also, man, its very, VERY true that mental toughness is a waste of a feat. Assuming your sorc of ANY kind has 6 feats normally (without being human), the top choices for feats are: Extend, Heighten, Maximize, Empower[taken only after max], Quicken, Spell pen, Greater spell pen, Spell Focus, Greater spell focus

    With Necromancy, though I've never played one.. I would assume you'd want something like... Extend, Heighten, Spell Focus: Necromancy, Spell Pen, Greater spell pen.. and the last one could be anything you like. Greater spell focus? Quicken? Maximize, if you took some damage spells?

    Hell, you might even be able to drop extend at 10+, since your buffs last forever at that rate anyways. I'm considering it, and I carry blur/stoneskin/haste/resist/pro energy

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