This build is from Sigtrent's build request thread
Build Name: Mystic Assassin
Author: Sigfried Trent
Requester:NA
Last Updated: 06/29/10
Key Words [Wizard, Pale Master, Rogue, Traps, Kill]
Objectives
This was a build inspired by requests for an assassin character before there were assassin abilities and such in the game. The concept was a mage assassin since they had access to the most instant death abilities and their skill points allowed for stealth. The idea was to sneak up and pop enemies with necromancy spells.
Design
The original build was also rogue 2 wizard X and fairly focused on necro magic. The only significant changes for the update are adding the pale master prestige enhancements and dumping dex for more con. This version also does better in the skill department thanks to some tome action, and by only taking “just enough” stealth and letting spells and gear cover the gap.
You can’t get higher DC values than this build generates (barring true reincarnation feats) and its very good at disarming traps as well. You have almost no fighting ability what so ever and the early levels are going to be rough going. But eventually you will be something of a powerhouse given enough mana for the situation.
Some damage casting is here just because it is incredibly handy in mid game quests. Spell penetration should be better than most, although not the absolute best due to the multi classing.
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Level 20 Lawful Good Drow Male
(2 Rogue \ 18 Wizard)
Hit Points: 216
Spell Points: 1465
BAB: 10\10\15\20
Fortitude: 9
Reflex: 19
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 8 10
Dexterity 10 12
Constitution 14 16
Intelligence 20 30
Wisdom 8 10
Charisma 12 14
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 5
Bluff 1 2
Concentration 4 24
Diplomacy 5 6
Disable Device 9 34
Haggle 5 6
Heal -1 0
Hide 4 9
Intimidate 1 2
Jump 3 4
Listen -1 2
Move Silently 4 9
Open Lock 4 12
Perform n/a n/a
Repair 5 10
Search 9 36
Spot 3 20
Swim -1 0
Tumble 4 5
Use Magic Device 5 25
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Level 2 (Wizard)
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Extend Spell
Enhancement: Rogue Search I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 3 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Spell
Enhancement: Racial Toughness I
Enhancement: Wizard Intelligence I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Wizard Wand Mastery I
Level 4 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1.5)
Skill: Use Magic Device (+1)
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Lineage of Elements I
Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1.5)
Skill: Use Magic Device (+1)
Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Insightful Reflexes
Feat: (Wizard Bonus) Spell Focus: Necromancy
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Subtle Spellcasting I
Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Wizard Pale Master I
Enhancement: Summon Skeletal Knight
Level 8 (Rogue)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Open Lock (+6)
Skill: Search (+1)
Skill: Spot (+6)
Skill: Use Magic Device (+1)
Enhancement: Wizard Intelligence II
Level 9 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Heighten Spell
Enhancement: Wizard Lineage of Elements II
Enhancement: Summon Skeleton Archer
Enhancement: Summon Skeletal Mage
Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Wizard Elemental Manipulation III
Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Energy of the Scholar III
Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
Feat: (Selected) Mental Toughness
Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Wizard Intelligence III
Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Move Silently (+0.5)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Wraith
Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Penetration
Enhancement: Summon Blackbone Archer
Enhancement: Summon Blackbone Knight
Enhancement: Summon Blackbone Mage
Level 16 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Wizard Spell Penetration II
Level 17 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Quicken Spell
Level 18 (Wizard)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Penetration
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Spell Penetration III
Level 19 (Wizard)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+0.5)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Wizard Lineage of Deadly Elements III
Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1.5)
Skill: Use Magic Device (+1)
Enhancement: Wizard Pale Master III
Enhancement: Summon Frostmarrow Archer
Enhancement: Summon Frostmarrow Knight
Enhancement: Summon Frostmarrow Mage
Play
Playing this build is an exercise in patience due to the slow leveling up and what it is good at. Sneaking up, taking out key targets, planning your defenses, tackling traps, all of it requires more thinking than action.
Variations
You can play around with some of the feats, moving more to damage and less on spell pen. I think that takes it away from the build concept of an assassin however. Expand spell might also be fun for long distance kills.