Okay,
The purpose of this thread is not for debate. Its for asking for more information and getting more information. Lets try to stay on topic.
It's also not for accusations, insults and bringing disputes with others into this discussion.
This thread has gotten downright horrible and I've gone through and cleaned out what doesn't belong. If I have to do it again, we'll be closing the thread until we feel that the community can handle such a discussion without viciously attacking each-other.
Jiggle.
Do not cross The Mighty Cube!
Originally Posted by MysticTheurge
I cant wait for the day I find out that the PUG Im in isnt really a PUG at all....it is Chris Hansen and Perverted Justice...and Im on Dateline.
"Well Wait Brum...you say you dont like exploits, but in last nights log you say that 'there is a stalagmite that you can hide behind where you can still cast but he cant hit you'......oh, so now you just came along to make sure everyone was safe from exploits?"
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Actually, it is more like this. The officer gives you a ticket for going 35 mph in what he "claims" is a 25 mph zone. Only, it is not posted anywhere. As such, as this is a two lanes each way road, the state drivers manual tells you the default speed limit is 35 unless posted otherwise. You decide to fight the ticket in court. Your present your case. The judge asks the officer if there are signs stating it is a 25 mph zone. The officer has to admit that there are not. He is asked if it is 2 lanes each way. The officer says yes. Case dismissed.
This is a pretty good analogy for the "unamed" part 5 shroud "exploit." In other quests, or even in other parts of the Shroud like parts 1 and 2, it would never ever be considered an exploit. In fact, in some quests it might even be detrimental if it were to cause the boss to bug (like the Reaver). It is normal behavior. It is following the rules. Playing the game as written. In other words, it is following the 35 mph speed limit. Except now we want to say the limit should be 25 mph without those that enforce the law being willing to post it anywhere.
The problem that I see with these non specific "general" discussions is that it can be very difficult to separate tactics from exploits and a huge grey area exists in the gap between. Are some tactics exploits? Yes, but which ones in which quest?
If we can only talk about exploits in general terms then there is never any clarification and we can't get out of the "grey area".
I will not be sending tells the Kobold to rat another player out. Policing the game is not my job, nor is it my job to quit a group I've invested my time in because they choose a tactic that is in this grey area.
With the amount of patches and hotfixes applied to this game there is constant change. In the past, I've joined Pugs who were exploiting, but I didn't actually KNOW that we were exploiting because it was not a cheese tactic but rather an exploitation of a broken game mechanic that the PUG leader used. I directly benefitted by his explotation and yet I could not have prevented it. It's not as if the exploiters are posting LFM's that say "We're exploiting" or "Cheese Run".
Either post the known exploits to make it public knowledge of what is or what isn't right or don't discuss it at all. Having a kinda, sorta discussion about some possibly maybe exploits does nothing to help the player base and in fact creates a larger grey area than we started out with.
Time for more answers!
Nope! Not at all. Players just need to follow the rules which everyone are agree too when play game! Except now, you have place to come ask question about rules if you have one. Or fifty.So now you are telling me that in order to play this game without worrying about getting kicked off, I have to pay attention to the forums?
[QUOTE]I think you could avoid offending with questions by having the leader make it clear in the beginning of the party: "We're playing clean, no harm no foul if you leave now." No questions required.
[QUOTE]That's OK, but not on the LFM?[/
Let me clarify a couple of fundamental differences: First, saying "We don't exploit" when you've gathered inside the quest is in PRIVATE, and making clear your intentions. Second, it does not publicly label certain quests as exploitable, but states that you, in general play clean.
IT IS NOT THE COMMUNITY'S JOB TO REPORT PEOPLE FOR HOW THEY PLAY
I apologize for sounding like we expect you to make these reports. We do not. However, there are many who are very passionate and do care to report the activity. What we're trying to do here, is provide a PROPER VENUE for them to report this behavior, so that when they do, they don't get themselves in trouble by doing it in the wrong ways. We're not asking that you report exploiters. We're asking that if you choose to do so, to do it properly.
Without cost means that you or your team do not have to expend money, resources, equipment or supplies to achieve the goal. Without risk means that any chance of taking damage, being affected by spells/powers and/or dying or becoming incapacitated is non-existent or removed.This needs some serious clarification. 95% of things we consider "tactics" would be exploits by this definition.
Q, the Kommunity Kobald AND the Cube? This is like an All-Star thread!![]()
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Yeah, option 3. The GM has to physically be present in the quest and see the players performing the said 'exploit'. They cannot ban on mere hearsay. This is why KK said:
It's so a GM can jump into the quest and watch. Then it's up to them to decide whether the group is exploiting or not.
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So as long as there is an expense and risk on our end it's not an exploit? (hey, this is obviously not what you meant originally, but that's what the clarification says)
Most (if not all) of the known major exploits have definate expenses and risks associated with trying to acheive the expected (exploitative) result. My point is that by your clarification even these exploits are no longer exploits by your definition in that the act of doing them meets your requirements for being non-exploitative.
It's sad, because I had started to write a post about how I've finished the Shroud on Normal and hard and did not use any exploits. I was going to tell players there is absolutely no reason to use one.
Then I started thinking.....about Prt 2. And even Blocking/Agro methos that is used in so many quests.
There are so many quests were it seems the only way to not die is to use the AI to your advantage.
I don't think you ever need to use an actually bug in the AI, but many quests are almost impossible without using the "I'll get agro, you guys take steps to keep me alive" method.
Then there is Shroud prt 2 that I have no idea how it is supposed to be done or not done.
I suspect what people call "bugging out" there might be intended, but since it doesn't seem to work for all of them, maybe it is not intended. Terrain thing looks like bad pathing AI to me....might be considered an exploit.
Devs! Please do not take away options on how to finish a quest. We should not have to beat dwon every mob within reach of his weps....that is stupid and not D&D. Options, creativity.....that is D&D.
ranging a Pit Fiend is smart....not exploiting.
Preventing a big bad guy from smashing the parties Wizard is not explointing, it is playing smart.
But haveing a game where the monster is stupid all the time is not right either.
Please fix the monster AI, so that they behave more believable.
Also if possible account for intelligence.
I should be able to have two buddies on oppisite sides of a room shoot slimes and have the slime change directions all day long.
I should be able to cast wall of fire and burn a wolf and have him run away....and I should be able to herd him like cattle exactly where i want him to go........
But I should never be able to fool a Pit Fiend. he should be smart enough to target clerics, or whoever is hurting him most or who is preventing him from getting to someone....etc.
Please, please, please design us a game where we can out smart some creatures and be outsmarted by others.
Please give us options to meleeing at close range all bad guys to death.
it is never ,m intention to cheat....but what fun is it to be locked up in a stell cage and limited to boxing rules only, with someone 5 times my size?! That is not fun.
We want options! And we want an AI that makes sense.
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That's kinda what I though too.....before actually being inside the Shroud and doing it.
Those guys are so tough, that to expect three unknown chars to beat one of them down by themselves is almost impossible.
if they were not renamed, it would be a lot easier. Weak builds coud use CC or vorpals or something to overcome a lack of DPS and healing. But as it is now, I see the whole party being required to take even one of them down.
it seems to me like it would be easier to just bring all four to one spot and unleash the whole parties might on them at the same time. We often do two of them that way anyway. I think we could do all four.
A legitiment way of slowing them down, or making them actually beatable by a small group of average players would remove any need for using any exploits.
I don't want to cheat....I want to have fun....but I also want to win! Losing is no fun either.
Actually, I think it's delusional to think that 50% of the player base will get banned. Having played MMOs since 1997, and been in plenty of games where people got banned for exploiting, I can tell you that as soon as some people get banned for something, the rest of the population that doesn't want to get banned stops doing it.
Originally Posted by The unavoidable laws of the natural universe
Originally Posted by Plato
Here is a situation I will likely face sometime in the next 2 weeks.
I join a Pug.
Nothing is mentioned one way or the other about exploits.
On the final stage the boss bugs either intentionally or unintentionally.
It seems like you expect me to recall? That will have effectively wasted an hour
of my limited playtime.
If I choose to stay what will happen? Will my account be banned? Will i be punished? Will I be given a warning? To whom can I appeal if some action is taken? If none of my actions caused the bug why am I being held accountable? If I'm unaware that an exploit has been used does that affect my punishment?
I'm sure someone will advise me to contact the leader and ask if exploits will be used... but what garuntee's what I view as an exploit and what the leader views as an exploit are the same? Why am I expected to sacrifice my playtime due to others actions?
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Yeah, AC went through a phase (ironically, about 2.5 years into its existence) where some extensive exploits were being used. These exploits lead to bans, and it probably wasn't 50%, but it sure was THOUSANDS of accounts. The game lived on. People played. Some risked exploiting still. Some didn't get caught -- a lot did though because the player base had changed their main philosophy.
Instead of, "Why can't I do it if I can do it?" it changed to "Why can HE do it if I can't do it?" All's fair in love n war but someone gets hurt if they want to play that game. You take a risk on your own account. (pun intended)
A few thousand accounts banned and people will change their thoughts when they say, "Gee, where is XXXXXPerson?" "Oh yeah dude, didnt' you hear? He got banned.... was xploiting in quest X and got caught. He said he might come back on a new account (and new credit card, potentially), but he's still thinking about it. I mean, he lost ALL his stuff man -- that was 2 years of loot and stuff!"
Anyway, yeah, the population's opinion on certain xploits will change given the proper application of force.
[QUOTE=Kommunity Kobold;1693139]Time for more answers!
Nope! Not at all. Players just need to follow the rules which everyone are agree too when play game! Except now, you have place to come ask question about rules if you have one. Or fifty.
[QUOTE]I think you could avoid offending with questions by having the leader make it clear in the beginning of the party: "We're playing clean, no harm no foul if you leave now." No questions required.
I think you've answered most of my questions here. Most of the tactics we use would seem to be ok, as there is still risk and resources being used. Hopefull you guys can fix some obvious AI problems that create some grey areas.
Let me clarify a couple of fundamental differences: First, saying "We don't exploit" when you've gathered inside the quest is in PRIVATE, and making clear your intentions. Second, it does not publicly label certain quests as exploitable, but states that you, in general play clean.
I apologize for sounding like we expect you to make these reports. We do not. However, there are many who are very passionate and do care to report the activity. What we're trying to do here, is provide a PROPER VENUE for them to report this behavior, so that when they do, they don't get themselves in trouble by doing it in the wrong ways. We're not asking that you report exploiters. We're asking that if you choose to do so, to do it properly.
Without cost means that you or your team do not have to expend money, resources, equipment or supplies to achieve the goal. Without risk means that any chance of taking damage, being affected by spells/powers and/or dying or becoming incapacitated is non-existent or removed.
thx.