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Thread: Help!!

  1. #1
    Community Member tuttman1234's Avatar
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    Apr 2008
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    Default Help!!

    I'm brand new to the game, and trying to figure out a good cleric build. Any advice would be awesome!

  2. #2
    Community Member
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    Dec 2007
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    Argo: Belsher 8 fighter, Rents 13 cleric.

  3. #3
    Community Member akachan2023's Avatar
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    May 2008
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    Default Good Cleric Build

    Get Wiz As High As You Can Best Thing For You Then You Want To Work On Con And Charisma Do Let Anyone Get You Down If You Have Not Figured It Out. Cleric Is A Tough Job But Please Do Not Take Any Fighter Feats And If You Want More Sp No Sorc Stick With Wizard.

  4. #4
    Community Member samho's Avatar
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    Feb 2006
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    Default

    For a new player in this game and wish to be a cleric, my comment would be --

    Try to build a "more-well-round" cleric. So you won't pigeon-hole what cleric "should be", and you wont lost too much even if you keep playing your character up to end game. It's no point to build an extreme max/mixer character for a brand new player before you start realize how DnD / DDO working.



    Strength can be useful if you happen to want to hold your own on the battle field -- we are not nursemaid in Eberron world, so don't be shy to pick up your weapon against evil foes. Don't put point on this over 16 unless you want to pay a lot of attention on melee combat (which, was not strongly suggest for a brand new DDO player unless they have some PnP knowledge). 14 is a reasonable value.

    Dex and Int may not that important for your first cleric character.

    Cha is a big question mark -- do you know what Turn Undead / DV / DH / DC is ? If this is your first character, you may not need to dump the Cha stat -- neither put too much point on it. 10-12 can be a reasonable stat for a well-round cleric.

    Wisdom is cleric's primary stat, but you don't need to maximize your wisdom to play the end-game content. Try not have your start up wisdom lower than 15; while 18 is not a bad idea, I would say 16 was a soild number especially when you want to build a well-round cleric. (Higher modifier wisdom cost more creation point, that's why)

    Con directly effect your HP, as well as some of your saving throw (actually, Fortitude) / concentration. Try to have your CON between 12-14; 16 was still acceptable.
    [ Fernia / Ghallanda ]
    -- Role of the Combat Cleric : We fight for our party's survival --

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