I've read dozens of builds in these forums for fighter/paladin cleric hybrids, and after studying and trying a few, I'm still not satisfied. I'm only 6 weeks into this game, and I'm looking for a second serious character. I have a level 13 cleric that I love to play (healing, offensive casting), and I want a second one to focus much more on melee; my room mate is making a drow heal/dv cleric to level up with me. Lots of healing and mana to go around, so while there may be times that my healing will be relied upon, my sp will not be the sole source of victory or anguish in most groups.
I sampled Grenfell's 1 paladin/15 dwarf shaman build, but realized that its casting focus (while great and well-reasoned) was not going to give me much different play experience than I already have with my existing character. I considered an intimicleric build, but remembered that I never have trouble drawing aggro with a cleric - there is a whole aresenal of aggro-drawing fun in cleric spell list. I considered samho's tactics fighter, but feel it is an angle I cannot yet afford, and could easily screw up pretty badly. I don't mind pulling away from combat for a pulse to toss a heal - combat expertise might be too troublesome. I don't really want a pure fighter, because I think that despite their stigma, a cleric hybrid can give more to many groups (more buffs, emergency healing/top off, good melee), and there is no shortage of dps or tanks out there. As a cleric, there is nothing I would rather group with than a well-built battlecleric. I want this to be a character I can play and enjoy for a long time, send my best rare items to, fully gear with raid loot. What I do not want is to become an endgame pariah, unable to stand up to key mobs.
And I would love any advice in putting it together.
I have access to 32 point build, most +1 tomes, however no +2 tomes.
IC: Piercing is the goal; healing and blade barrier (etc.) proficiency preferred.
Here are two possible builds. I tried to get strength high without compromising wisdom (either does or can get to around 30 without much trouble)
[a few of the enhancement totals may be slightly off]
The first seems more feasible, with more hp, dwarven saves, and a single fighter level. It has less wisdom, more con, better saves, and more hp. It looks like it might take longer to develop.
Code:
Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page
Build 1
Level 16 Lawful Good Dwarf Female
(1 Fighter \ 15 Cleric)
Hit Points: 287
Spell Points: 1085
BAB: 12\12\17\22
Fortitude: 15
Reflex: 4
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 17 22
Dexterity 8 8
Constitution 15 18
Intelligence 9 10
Wisdom 17 20
Charisma 6 6
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance -0.5 7
Bluff -2 -2
Concentration 6 23
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 4 5
Hide -1 -1
Intimidate -2 -2
Jump 4 10.5
Listen 4 5
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 4 5
Swim 4 6
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Feat: (Selected) Toughness
Enhancement: Dwarven Faith I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Level 2 (Cleric)
Enhancement: Cleric Wisdom I
Level 3 (Cleric)
Feat: (Selected) Mental Toughness
Enhancement: Dwarven Spell Defense I
Enhancement: Cleric Wand Mastery I
Level 4 (Cleric)
Ability Raise: STR
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Toughness I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Life Magic II
Level 5 (Cleric)
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wand Mastery II
Level 6 (Cleric)
Feat: (Selected) Maximize Spell
Enhancement: Dwarven Toughness II
Level 7 (Cleric)
Enhancement: Cleric Life Magic III
Enhancement: Cleric Wisdom II
Level 8 (Cleric)
Ability Raise: STR
Enhancement: Dwarven Constitution II
Level 9 (Cleric)
Feat: (Selected) Extend Spell
Enhancement: Dwarven Spell Defense III
Level 10 (Cleric)
Enhancement: Dwarven Toughness III
Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Enhancement: Fighter Critical Accuracy I
Enhancement: Cleric Life Magic IV
Enhancement: Fighter Toughness I
Level 12 (Cleric)
Ability Raise: STR
Feat: (Selected) Quicken Spell
Level 13 (Cleric)
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Wand Mastery III
Level 14 (Cleric)
Enhancement: Cleric Wand Mastery IV
Level 15 (Cleric)
Feat: (Selected) Empower Spell
Enhancement: Dwarven Toughness IV
Level 16 (Cleric)
Enhancement: Cleric Energy of the Zealot IV
The second uses human and a second fighter level, getting improved mental toughness, enhancements for two more wisdom, and stunning blow.
Code:
Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page
Level 16 Lawful Good Human Female
(2 Fighter \ 14 Cleric)
Hit Points: 223
Spell Points: 1098
BAB: 12\12\17\22
Fortitude: 15
Reflex: 3
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 17 22
Dexterity 8 8
Constitution 13 16
Intelligence 9 10
Wisdom 17 22
Charisma 8 8
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+2 Tome of Strength used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance -0.5 7
Bluff -1 -1
Concentration 6 22
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 4 6
Hide -1 -1
Intimidate -1 -1
Jump 4 16
Listen 4 6
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 4 6
Swim 4 6
Tumble 0.5 1
Use Magic Device n/a n/a
Level 1 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+4)
Skill: Tumble (+1.5)
Feat: (Selected) Extend Spell
Feat: (Human Bonus) Mental Toughness
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Level 2 (Fighter)
Skill: Jump (+3)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Improved Recovery I
Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Toughness
Enhancement: Cleric Wisdom I
Enhancement: Fighter Toughness I
Enhancement: Cleric Wand Mastery I
Level 4 (Cleric)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Life Magic II
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Maximize Spell
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 8 (Cleric)
Ability Raise: CON
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Stunning Blow
Enhancement: Fighter Strategy (Stunning Blow) I
Level 10 (Fighter)
Skill: Jump (+3)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Enhancement: Fighter Strength I
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery II
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wand Mastery II
Enhancement: Cleric Wand Mastery III
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Life Magic IV
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Enhancement: Human Adaptability Wisdom II
Enhancement: Cleric Wand Mastery IV
Level 14 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Enhancement: Cleric Prayer of Life III
Level 15 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Improved Mental Toughness
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Energy of the Zealot IV
Level 16 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Enhancement: Fighter Attack Boost I
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Prayer of Incredible Life II
Neither build factors in gear. Looking at the two side by side, I might go for 2 more wisdom in the first build and maybe take the extra fighter level? However, I do not know what the various stat thresholds mean (why 30 wis?). The dex on both seems particularly bad.
Everything appreciated. I would love to see any alternate build suggestions that use more or less of another fighting class, although any cleric level not taken should be compensated for with a significant melee contribution from the multiclass. Thanks!