Actually, both sides have merit in this issue.
We have new low level content that needs to be tested across the board with all character classes.
We have new high level content that needs to be tested across the board with all character classes.
Content refers to ALL new things coming in, enhancements, feats, spells, abilities and dungeons.
As it happens, this has been true on Risia since it started, which is why they originally started the transfers to Risia from the various servers, so that people could test the content at all levels with level appropiate characters of all classes. The devs were pretty clear that they WANTED some people to not have high level characters so that low level content would be tested, but naturally the non-transferred servers were unhappy about that and raised holy hells over it. Seemed that many of the so called testers wanted a free sneak peak at new high end content, as opposed to actually testing the new content. Proof of that is the bugs that were never reported on Risia each and every time it's been used to test a mod before it hits the live servers, despite the numerous capped players testing the buggy stuff over and over.
Best option, give people the ability to create 1 or 2 characters of different classes(you can make 1 X and 1 Y and auto-level, 2nd of any given class wouldn't be given the option, and no more then 2 classes would be given the option)and auto-level them to whatever level they wish, so that all the new high end content can be tested..quests, crafting, enhancements, and so on. Give these 2 auto-level'd builds coin/items appropiate to level selected(no raid gear or power V items or tomes), and stock the AH with gear of all levels at costs that aren't out of the price range of the auto-leveled characters. Monks...on that I'm not sure we should be allowed to level em up automatically, the lower levels really need to be tested so as to make sure everything works as it should..and to point out where they messed up by making things weak/overpowered by level, and so we can see how they work in conjunction with other classes by level by quest. Yeah, I know, I'm blowing smoke out my own arse on that one, but what I can say, I've been a paid software tester for too long, I actually believe in what I'm doing when I test and hope to have a positive influence on it(I don't EXPECT to, learned a long time ago that that ain't a given...testing for MS taught me that).
On top of that, increase the xp % and the loot tables, not so that we have level 8 characters after running WW once, but so that we can get to cap within half the time frame mod 7 will be on Risia in order to make timely bug reports and give the devs time to track down issues and hopefully fix them..or have a hotfix ready when it hits the live servers.
1 week of actual testing can find most of the bugs, but seeing how testing works on PTSs, a month isn't enough time to actually find most of the bugs, unless Turbine was to become really creative and give rewards for finding/reporting bugs. 1 free week for finding/reporting an actual bug that can be confirmed by the devs, multiple reports on multiple bugs can net one a month or two of free gaming. I'll be willing to wager that using THAT as an incentive, all the mod 7 issues and bugs would be known within a week of it hitting Risia
The only issue I have with that KrostovK is this: how reliable is someone testing level 15 Paladin enhancements on a auto leveled paladin when they have never played one before? I'd rather have a capped Paladin from one of the servers testing those and not somebody "sneak peeking" to see if Paladins are the new uber class (har har).
Last edited by Oreg; 04-30-2008 at 03:32 PM.
Ravensguard zerx,zerxi,zerxis,zmonk,kieras,varga,oregz
Why? Just because someone is testing the Paladin and it's new enhancement lines out for the first time doesn't negate the validity of their bug reports. Might actually be the better tester, they have no pre-concieved notions of how the class works from playing it already, so they'll notice the issues quicker and report them, giving better feedback on the issues facing the class en toto. These are people who are actually testing it, regardless of why(sneak peak for uberness factor), as opposed to the person already playing a capped Paly who's only interested in seeing if the new goodies are worth messing with when they go live.
Testing by people not familiar with a class is usually the best testing, those are the people who'll do things that the familiar people won't, so they'll discover bugs that aren't readily apparent.
And I'm of the mindset that the best feedback on something occurs when someone tests with no preconcieved notions or expectations.
But the people who aren't used to it will notice every single discrepency in the listed features of things compared to the actuality of them ingame. Veteran players of a class will ignore that such and such SAYS X yet performs as Y because..well..that's how it has worked since forever, while the new player will post a bug report. Will it get fixed or will the description get changed..who knows, but at least it's been reported instead of ignored.
I'm with Impaqt on this one.
I've been involved in testing/rolling out several new programs, and it's always the inexperienced people, the one's that DON'T know about the Alt-F4's and such, that find the key combination that crashes the program/bugs it out. Sure the experienced people find that the improved potency is adding 25% to damage instead of what it should be, but the newbies are the ones that find the big issues.
Fana