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  1. #101
    Community Member Invalid_86's Avatar
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    Quote Originally Posted by moorewr View Post
    Ask any 16th level cleric how often they use their 8th level spells. The answer other than cure mass, is "never," except may one of the mass buffs.
    Well due to the spell point system we are saddled with do Clerics ever really use more than a handful of spells that they can spam cast?

  2. #102
    Community Member moorewr's Avatar
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    Quote Originally Posted by The Raging Rodian! View Post
    Well due to the spell point system we are saddled with do Clerics ever really use more than a handful of spells that they can spam cast?
    Saddled? We can cast about twenty times as many heals as a a PnP Cleric, so I say.. giddy up!
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
    AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.

  3. #103
    Community Member Invalid_86's Avatar
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    Quote Originally Posted by moorewr View Post
    Saddled? We can cast about twenty times as many heals as a a PnP Cleric, so I say.. giddy up!
    ....but the game has to be accomodated to that. Plus, as I said, why have a great spell selection when you are only going to spam cast a handful of them?

  4. #104
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by The Raging Rodian! View Post
    ....but the game has to be accomodated to that. Plus, as I said, why have a great spell selection when you are only going to spam cast a handful of them?
    Because some of us would like to have other options. I would love a spell that does damage other than fire or untyped (higher than say level 4). I would love a crowd control option above level 6. I would like to see some type of HoT in this game other than DH 1-3. I would really have loved to have been excited about getting level 8 spells, sadly I was not.
    Last edited by Cowdenicus; 05-02-2008 at 01:49 PM. Reason: spelling FTW
    Clerics of Fernia
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  5. #105
    Community Member Invalid_86's Avatar
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    Quote Originally Posted by Cowdenicus View Post
    Because some of us would like to have other options. I would love a spell that does damage other than fire or untyped (higher than say level 4). I would love a crowd control option above level 6. I would like to see some type of HoT in this game other than DH 1-3. I would really have loved to have been excoted about getting level 8 spells, sadly I was not.
    But isn't that just trading one handful of spam cast spells for another handful?

    It also doesn't address the wizard vs sorcerer issues, metamagic issues, trivialization of multiclassed casters problem, further bloat of mobs, mysterious boss immunities, or just plain loss of strategy and planning involved in this system.

  6. #106
    Community Member moorewr's Avatar
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    Quote Originally Posted by The Raging Rodian! View Post
    But isn't that just trading one handful of spam cast spells for another handful?

    It also doesn't address the wizard vs sorcerer issues, metamagic issues, trivialization of multiclassed casters problem, further bloat of mobs, mysterious boss immunities, or just plain loss of strategy and planning involved in this system.
    That's too many fronts to fight on.. your metaphorical panzers would run out of fuel outside Budapest!!!

    Back to just Clerics. What do the metamagic and spell point systems in DDO have to do with the fact that we lack spells availaable to a PnP Cleric? Who says what spells I would cast if I had them to cast? Meanwhile I'm left without the flavor and depth of a class I love.
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
    AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.

  7. #107
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by The Raging Rodian! View Post
    But isn't that just trading one handful of spam cast spells for another handful?

    It also doesn't address the wizard vs sorcerer issues, metamagic issues, trivialization of multiclassed casters problem, further bloat of mobs, mysterious boss immunities, or just plain loss of strategy and planning involved in this system.
    Well I would like a CC spell above say second level that works off of reflex save..... so yeah in that scenario I would be able to trade in a spell I got my first day of playing DDO for an upgrade 2 years in. Yeah.

    I will let wizards and sorcerors (especially those that excel at those classes) bring up their issues.

    I am concerned with cleric issues. So I bring those up, some might even say, I bring them up often.
    Clerics of Fernia
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  8. #108
    Founder Cowdenicus's Avatar
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    You know what I would really like to see.

    The Celerity domain spells and abilities given to clerics. Now all of them might be a bit much, but say like the 1st, 3rd, 4th, 8th and 9th level abilities would be nice for clerics. Well maybe the 9th one might be impossible, but hey, you know one could hope.
    Clerics of Fernia
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  9. #109
    Founder Cowdenicus's Avatar
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    Do you guys think Greater Visage of the Deity would be too powerful for clerics to have in DDO? I think it might be a touch overpowered, even for a short term buff.
    Clerics of Fernia
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  10. #110

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    Quote Originally Posted by Cowdenicus View Post
    Do you guys think Greater Visage of the Deity would be too powerful for clerics to have in DDO? I think it might be a touch overpowered, even for a short term buff.
    Aren't you kind of putting the cart before the horse?
    Have a question about the Eberron Setting?
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  11. #111
    Community Member Invalid_86's Avatar
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    Quote Originally Posted by Cowdenicus View Post
    I am concerned with cleric issues. So I bring those up, some might even say, I bring them up often.
    Just for being a dedicated cleric, I tip my virtual hat to you. It's an often thankless job!

  12. #112
    Community Member Invalid_86's Avatar
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    Quote Originally Posted by Quarion View Post
    [*]Prereqs: Rogue Level 12, Rogue Way of the Thief Acrobat I, Rogue Dexterity III, 42 Action Points Spent[*]Benefit: Grants an additional +2 bonus to Balance, Jump, and Tumble skills, increases your movement rate by 10%, and 2 extra uses per rest of Uncanny Dodge. Also grants a greater increase to attack speed with staves and complete immunity to knockdown effects and slippery surfaces.
    Still no word on fixing quarterstaffs to work they way they are supposed to?

    Ignoring any discussion about why acrobats even get a staff bonus why give a class a bonus with a weapon that doesn't work right?

  13. #113
    Community Member BelVic's Avatar
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    Was watching WDA and couldn't find last 2 updates what I was waiting.
    From 3/31/08
    "NEW Unarmed attacks now do damage when you cleave, whirlwind attack, and great cleave. Additionally, the following active attack feats will apply your maximum attack combo bonus when you execute an attack with them: Hamstring, Stunning Blow, Slicing Blow, Sap, Improved Trip, Improved Sunder, Quivering Palm, and Stunning Fist"

    Couldn't find it here. I hope they just forgot to include not dropped from mod7 unless I missed some discusion about it.

  14. #114
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    Did Quarion slack off this week too!?


    Graysin, Greygor, Graylock, Graysong, Grayshield

  15. #115
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    Default craftin

    havnt read the whole post but has anyone asked and been answered about if these craftin recipes wil have a tier 2 and 3 like adamantine ritual-- or if the alchemy shield bonus and armour bonus will stack givin the dying breed of armour tanks something to look forward to

    wil there be any use whatsoever for the 8 bazillion kyber shards ive collected and the high lvl trap the soul spell -- i realize u are implementing crafting usable by somone other than a lvl 15 wizard lvl 16 sorc but would be nice to have some use for the spell and shards other than to make robes a little more hardy and to help out some messed up stat 6 itesm we pulled in the vale with only 10 durability

  16. #116
    Community Member SteeleTrueheart's Avatar
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    Quote Originally Posted by Quarion View Post
    New Feats
    • The following iconic monk feats have been added to the game:
      • Purity of Body – You are immune to all forms of disease, including magical or supernatural diseases.
      • Wholeness of Body – Permits a monk to regain health over time.
      • Diamond Body – You have mastered your metabolism, and are immune to poison.
      • Timeless Body – Your body and soul are your own, and you do not create spawn effects should you fall in combat with the undead. NOTE: This is a level 17 feat, available to level 17 Monks and higher.
      • Still Mind and Fast Movement for the monk have been added to the game.
    So the monk Wholeness of Body feat will be nothing like the Paladin LoH? It will be a heal over time effect? I wonder how this will work out?
    Khyber - Officer in The Stormreach Thieves Guild
    Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)

  17. #117
    Community Member Amaras's Avatar
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    update, update, update, update..... UPDATE!

  18. #118
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    Quote Originally Posted by SteeleTrueheart View Post
    So the monk Wholeness of Body feat will be nothing like the Paladin LoH? It will be a heal over time effect? I wonder how this will work out?
    Seems to me like it would be similar in the fact that you will get a certain number of uses but will be self only and heal close to the same manner as the cleric spell that heals damage over time, hopefully at an expidited rate though.

  19. #119
    Community Member Gordo's Avatar
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    Default new rituals

    Will the armor ritual work on dragonscale armor?

  20. #120
    Community Member jmelanie7's Avatar
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    Quote Originally Posted by gpk View Post
    Wow very underwhelming WDA, we are STILL waiting for actual mod 7 pally love.

    And yes of course more than just pallies need more spells (well not Rangers), it's just that for paladins the spells are crucial, do-or-die for Mod7.
    Without them mod7 pally love is a big fat lie and paladins will stay in the very poor state they are in now.

    Oh and the spells being asked for are very very simple; don't worry they won't steal any dev time from monks.
    I disagree, 2 persons are asking for more pally love in this mod, but, if the devs listen to you at this point, this will report the release of the next mod. Do you really think you dont have pally love in that mod? Well, maybe you don't feel the love cause you're pally is built that or that way. But i can assure you MY pally receive ALOT of love with this mod. So I won't be selfish and won't ask the devs to report the release that thousands of people are waiting on just to add a couple spells, as useful as they would be.

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