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  1. #21
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    Quote Originally Posted by Sambvca View Post
    NEW ...the three items for Goodblade are now destroyed when exiting the quest.

    Don't you have to turn these over to Goodblade to get the end reward?
    No, quest's have never required that you actually possess the items in them in order to collect the reward from the quest giver. Likewise, you don't need the 3 items you seek in the desert in order to receive the DQ pre-reqs.

  2. #22
    Community Member RazorrX's Avatar
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    Quote Originally Posted by frederjoe1 View Post
    Actually you never had to have them to turn into Goodblade once the quest was over. Ever since last year any new toon I rolled as soon as I exit the quest I destroyes the items and I still received completion and the little "3 potions of clw". This works regardless if you do it on your first attempt through or your 10th through.

    Just to assuage anyones fears that this will break those quests.
    Cool. Thanks for sharing that.
    This space for Rent

  3. #23
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    Quote Originally Posted by Aspenor View Post
    I didn't say a week or two. The timeframe we are looking at here is the end of May. Development will slow at the end of April and Turbine will push for about a month of testing and tweaking, maybe 3 weeks.
    You implied that though by saying you hope we'll see a First Look next week. Perhaps you merely meant that it will go up on Risia next week, but when I hear "First Look" I think the update notes just before the Update or Mod is released, usually being later in the week.

    Regardless, even when we've been closing in on a release there's still new interesting things being added, even up to the week before. And really, my disappoint is not so much towards how meager the new additions are, it's that the WDA was late and this is all there was anyway.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
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    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
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  4. #24
    Community Member NameisToad's Avatar
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    Quote Originally Posted by Quarion View Post
    [*]NEW The eye of khyber, boss jittik's password, and the three items for Goodblade are now destroyed when exiting the quest.
    What about Hetman Shaugh's Notes from Shan-To-Kor part 2?

  5. #25
    Community Member Gunga's Avatar
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    Hey Devs:

    There's some serious talk on the forums about the extent of pali love being meted out in the upcoming mod. Some of the most die hard pali lovers were hoping for more. Specifically, in the way of pali spells. Have you thought about these suggestions? I haven't seen a response from a dev regarding the issue. If you aren't aware of the requests, this quote is from GPK:

    Here are the spells for the gazillionth time:

    Silverbeard: +2 sacred AC, 1 min/level (straight pnp port)
    Righteous Fury: +4 Sacred STR, +5 temp hp per caster level, max 50, 1 min/level (straight pnp port)
    Righteous Aura: +4 Sacred CHA , 1 min/level (straight pnp port) another player suggesteda blinding blast on pally death to simulate it's pnp counterparts holy kaboom.

    Divine Might: (as feat or mutli tier enhancement), use a turn undead, requires power attack, adds CHA modifier to Damage for CHA mod rounds (6 seconds) like in NWN.
    In pnp it's 1 round duration but this has to be adjusted in DDO for obvious reasons (well reasons one would have assumed to be obvious when implementing Divine Sacrifice)
    As an alternative it can be 30 seconds or 20 seconds +(CHA mod * 2 seconds), there is room to play here for balance's sake.


    These spells would make palis a very desirable class to play without unbalancing the other classes. Could we get an answer from a dev on this?

  6. #26
    Community Member D'rin's Avatar
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    Not much there. I was hoping for a tempest 2 enhancement so those of us with rangers know if we want to multi class or not when the cap goes up.

    I gotta agree with gunga. Just add divine might and pallies will once again be a good melee class from a damage dealing aspect.

  7. #27
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    Likewise, you don't need the 3 items you seek in the desert in order to receive the DQ pre-reqs.
    If you talking about the orb, bowl etc then you DO need to actually posses them to pick up the dq pre-raid. Actually it is completely base on having the items and not on quest completion of the 3 quests. You can actually run those 3 quest 10 times and if you got bank room store the items and every time your timer reset you can go straight to pre-raid by just handing in items.

  8. #28

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    Quote Originally Posted by flynnsane View Post
    What about Deflect Arrows?
    Codog wants this in, however, in order to get it right, don't expect the whole deflection series in its final form at the start.

  9. #29
    Community Member Milolyen's Avatar
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    Quote Originally Posted by Strykersz View Post
    No, quest's have never required that you actually possess the items in them in order to collect the reward from the quest giver. Likewise, you don't need the 3 items you seek in the desert in order to receive the DQ pre-reqs.
    Actually you do have to have the orb of the efreeti or it will not advance and give you orb of the djinn(last I checked which was like 3 weeks ago). The other 2 you don't need to have in your inventory though.

    Milolyen

  10. #30
    Community Member RazorrX's Avatar
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    Quote Originally Posted by mgoldb2 View Post
    If you talking about the orb, bowl etc then you DO need to actually posses them to pick up the dq pre-raid. Actually it is completely base on having the items and not on quest completion of the 3 quests. You can actually run those 3 quest 10 times and if you got bank room store the items and every time your timer reset you can go straight to pre-raid by just handing in items.
    Yep, been there and done that. Ended up running the pre raid quests about 3 times prior to a guild run (to flag players) and banked them. Did the raid, then 3 days later turned them in and was flagged again.
    This space for Rent

  11. #31
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by Gunga View Post
    Hey Devs:

    There's some serious talk on the forums about the extent of pali love being meted out in the upcoming mod. Some of the most die hard pali lovers were hoping for more. Specifically, in the way of pali spells. Have you thought about these suggestions? I haven't seen a response from a dev regarding the issue. If you aren't aware of the requests, this quote is from GPK:

    Here are the spells for the gazillionth time:

    Silverbeard: +2 sacred AC, 1 min/level (straight pnp port)
    Righteous Fury: +4 Sacred STR, +5 temp hp per caster level, max 50, 1 min/level (straight pnp port)
    Righteous Aura: +4 Sacred CHA , 1 min/level (straight pnp port) another player suggesteda blinding blast on pally death to simulate it's pnp counterparts holy kaboom.

    Divine Might: (as feat or mutli tier enhancement), use a turn undead, requires power attack, adds CHA modifier to Damage for CHA mod rounds (6 seconds) like in NWN.
    In pnp it's 1 round duration but this has to be adjusted in DDO for obvious reasons (well reasons one would have assumed to be obvious when implementing Divine Sacrifice)
    As an alternative it can be 30 seconds or 20 seconds +(CHA mod * 2 seconds), there is room to play here for balance's sake.


    These spells would make palis a very desirable class to play without unbalancing the other classes. Could we get an answer from a dev on this?
    I could think of 3 classes that need new spells before Paladins........ especially when you look at the clerics meager list of level 8 spells.

    You know it is bad when you just say, bah I will leave that spell slot blank, nothing worth putting in there.
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  12. #32
    Community Member Gunga's Avatar
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    Quote Originally Posted by Cowdenicus View Post
    I could think of 3 classes that need new spells before Paladins........ especially when you look at the clerics meager list of level 8 spells.

    You know it is bad when you just say, bah I will leave that spell slot blank, nothing worth putting in there.
    Thanks for deflating my request, Van. I would really appreciate a response about the addition of the pali spells and why this hasn't been addressed. I do not think that clerics need anything more at the present time. Except maybe a gag for Vanash.

  13. #33

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    Quote Originally Posted by Quarion View Post
    [*]NEW Some AOE debuff/cc spells were listed in the tooltips as "Spell Resistance: No", even though they were resistible. This has been corrected.
    Wish they would have listed which ones these were. Have to double check them in the handbook.
    Vienemen 17 Human ArchWizard, 28 pt build approaching 3000 Flava
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    Wizards Handbook Vienemen's Vault

  14. #34
    Founder Eelpout's Avatar
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    The WDA was late because of Q's schedule and not being in the office as he let us know earlier, not because of all the tantalizing new goodies being added.

    It is fairly typical that as things get closer to being added to Risia, there are much fewer things added to the WDA.

    People disappointed with Mod 7 not having enough goodies should try to realize that adding a whole new class with feats, enhancements, and the like up to level 16 (yes I know that Monks are well overdue) probably is not a simple, fast task.

    Would I like to see a bunch more treats? Absolutely. All I am saying is that the way the WDA's are going is no different than any other Mod. Except for the fact that we got a Wednesday one this week and Q already had an alibi for that.

    I am antcy as well, but this isn't a new dire direction.


    Moderatly reformed forum lurker.

    "Hi, Lurker"

  15. #35

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    Quote Originally Posted by RazorrX View Post
    Your post was not up when I started mine.

    You are welcome.
    Hands you yer cupcake.

    I am actually glad about this cause its kinda annoying when you are on a high level character talking to a friend running goodblades and you find scrolls and daggers in your inventory LOL.
    Hands you a Cupcake One of Many of the O'Rum Ferretus's

  16. #36
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by Gunga View Post
    Thanks for deflating my request, Van. I would really appreciate a response about the addition of the pali spells and why this hasn't been addressed. I do not think that clerics need anything more at the present time. Except maybe a gag for Vanash.
    I can tell you why the Pally spells thing has not been addressed if you really want to know. The same reason caster and cleric spells have not been addressed.

    Monks were higher on the priority list then spells.
    Pally effects were higher on the list than spells.
    Rogue enhancements were higher on the list than spells.
    Fixes to the Goodblade quests were more important than spells.

    Secondly Vanash is now to be referenced as His Majesty, or Your Eminence, those are the proper titles.

    I think it is probably a good thing they are not adding Pally spells at this time. I believe in boosting in steps, not just a bunch of stuff at once, that way if something needs to be tweaked downwards it is less of a NERF.

    But that is just one mans opinion, take it for what its worth.
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  17. #37
    Community Member Mhykke's Avatar
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    Well....that was very unsatisfying.
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
    Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)

  18. #38
    Community Member chewwook's Avatar
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    Default cleric spell

    Quote Originally Posted by Gunga View Post
    I do not think that clerics need anything more at the present time. Except maybe a gag for Vanash.
    is this a mod 7 spell or a raid item? What happens if van takes it himself?
    Hang in there vanash- log in and roll up your future halfling monk combination and barb/rogue now.

  19. #39
    Developer DeadlyGazebo's Avatar
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    Post Goodblade's items

    Quote Originally Posted by Sambvca View Post
    NEW ...the three items for Goodblade are now destroyed when exiting the quest.

    Don't you have to turn these over to Goodblade to get the end reward?
    Nope, he's always checked "have you done the quest", not "do you have the item". And in fact, you were likely to have the item lying around cluttering your inventory afterward...

    (edit) To clarify: some quests check whether you have a relevant item, others check whether you have done something, and the item is just fluff. For some of the items that were just fluff, we're now making them drop on exit, so that you don't discover them in your inventory later and wonder why you have them... We haven't done a full audit of which items are and aren't fluff, we're just fixing a few of them as we notice them....
    Last edited by DeadlyGazebo; 04-30-2008 at 11:32 AM. Reason: more clarity

  20. #40
    Founder binnsr's Avatar
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    Quote Originally Posted by DeadlyGazebo View Post
    Nope, he's always checked "have you done the quest", not "do you have the item". And in fact, you were likely to have the item lying around cluttering your inventory afterward...
    or if all 6 folks in your group (should you choose to group for them) picked them up on all 3 of normal/hard/elite, you'd have 18 of them cluttering up your inventory
    -=]ArchAngels[=-

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