You implied that though by saying you hope we'll see a First Look next week. Perhaps you merely meant that it will go up on Risia next week, but when I hear "First Look" I think the update notes just before the Update or Mod is released, usually being later in the week.
Regardless, even when we've been closing in on a release there's still new interesting things being added, even up to the week before. And really, my disappoint is not so much towards how meager the new additions are, it's that the WDA was late and this is all there was anyway.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
Hey Devs:
There's some serious talk on the forums about the extent of pali love being meted out in the upcoming mod. Some of the most die hard pali lovers were hoping for more. Specifically, in the way of pali spells. Have you thought about these suggestions? I haven't seen a response from a dev regarding the issue. If you aren't aware of the requests, this quote is from GPK:
Here are the spells for the gazillionth time:
Silverbeard: +2 sacred AC, 1 min/level (straight pnp port)
Righteous Fury: +4 Sacred STR, +5 temp hp per caster level, max 50, 1 min/level (straight pnp port)
Righteous Aura: +4 Sacred CHA , 1 min/level (straight pnp port) another player suggesteda blinding blast on pally death to simulate it's pnp counterparts holy kaboom.
Divine Might: (as feat or mutli tier enhancement), use a turn undead, requires power attack, adds CHA modifier to Damage for CHA mod rounds (6 seconds) like in NWN.
In pnp it's 1 round duration but this has to be adjusted in DDO for obvious reasons (well reasons one would have assumed to be obvious when implementing Divine Sacrifice)
As an alternative it can be 30 seconds or 20 seconds +(CHA mod * 2 seconds), there is room to play here for balance's sake.
These spells would make palis a very desirable class to play without unbalancing the other classes. Could we get an answer from a dev on this?
Not much there. I was hoping for a tempest 2 enhancement so those of us with rangers know if we want to multi class or not when the cap goes up.
I gotta agree with gunga. Just add divine might and pallies will once again be a good melee class from a damage dealing aspect.
If you talking about the orb, bowl etc then you DO need to actually posses them to pick up the dq pre-raid. Actually it is completely base on having the items and not on quest completion of the 3 quests. You can actually run those 3 quest 10 times and if you got bank room store the items and every time your timer reset you can go straight to pre-raid by just handing in items.Likewise, you don't need the 3 items you seek in the desert in order to receive the DQ pre-reqs.
Clerics of Fernia
King of Stormreach
(and if you disagree with me, then you can treat me like a Nintendo Cartridge)
Vienemen 17 Human ArchWizard, 28 pt build approaching 3000 Flava
Landerghast 17 Human Kensai Blender
Wizards Handbook Vienemen's Vault
The WDA was late because of Q's schedule and not being in the office as he let us know earlier, not because of all the tantalizing new goodies being added.
It is fairly typical that as things get closer to being added to Risia, there are much fewer things added to the WDA.
People disappointed with Mod 7 not having enough goodies should try to realize that adding a whole new class with feats, enhancements, and the like up to level 16 (yes I know that Monks are well overdue) probably is not a simple, fast task.
Would I like to see a bunch more treats? Absolutely. All I am saying is that the way the WDA's are going is no different than any other Mod. Except for the fact that we got a Wednesday one this week and Q already had an alibi for that.
I am antcy as well, but this isn't a new dire direction.
Moderatly reformed forum lurker.
"Hi, Lurker"
I can tell you why the Pally spells thing has not been addressed if you really want to know. The same reason caster and cleric spells have not been addressed.
Monks were higher on the priority list then spells.
Pally effects were higher on the list than spells.
Rogue enhancements were higher on the list than spells.
Fixes to the Goodblade quests were more important than spells.
Secondly Vanash is now to be referenced as His Majesty, or Your Eminence, those are the proper titles.
I think it is probably a good thing they are not adding Pally spells at this time. I believe in boosting in steps, not just a bunch of stuff at once, that way if something needs to be tweaked downwards it is less of a NERF.
But that is just one mans opinion, take it for what its worth.
Clerics of Fernia
King of Stormreach
(and if you disagree with me, then you can treat me like a Nintendo Cartridge)
Well....that was very unsatisfying.
Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)
Nope, he's always checked "have you done the quest", not "do you have the item". And in fact, you were likely to have the item lying around cluttering your inventory afterward...
(edit) To clarify: some quests check whether you have a relevant item, others check whether you have done something, and the item is just fluff. For some of the items that were just fluff, we're now making them drop on exit, so that you don't discover them in your inventory later and wonder why you have them... We haven't done a full audit of which items are and aren't fluff, we're just fixing a few of them as we notice them....
Last edited by DeadlyGazebo; 04-30-2008 at 11:32 AM. Reason: more clarity