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  1. #21
    Community Member Nevthial's Avatar
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    Quote Originally Posted by Nigel137 View Post
    Duuuuuude, yeah. Every change is a good one. Where are my space ships and nuclear warheads? I can't wait til those come out!
    That would be the crashed generation ship located in the Barrier Peaks outside of Greyhawk. It was introduced around 1977 & a module : Expedition to the Barrier Peaks came out a few years later.




    I really hope Monks are going to be fun to play and not overly cumbersome......
    Calamitous Intent***The Broken
    Quote Originally Posted by tchurvul View Post
    ...I even took his robe as a trophy. It's so comfortable..and it reminds me of the sweet sweet taste of victory. All who oppose me meet such a fate, so let it be a lesson to you.
    773-360

  2. #22
    Community Member Invalid_86's Avatar
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    Quote Originally Posted by Lorien the First One View Post
    Yup... but when one of the highlighted items is a bar that gives you a powerup when you are hit or hit someone...that screams cheesy video game, not anything from D&D. Too bad really, this game gets less and less D&D with every mod.
    That was what I was thinking when I saw the teaser video- cheesy video game monk that has little to do with DnD monks.

    Granted we haven't seen them yet, and it may blow us away but...........considering how well other deviations from the core rules have gone I won't get my hopes up, and sadly when we do get previews of it on Risia it will be too late to make a real change to them if they are off the deep end.

  3. #23
    Community Member goom's Avatar
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    Quote Originally Posted by salmag View Post
    What is TRULY known about monks?

    They are long overdue, about 2 years. As are druids, gnomes, half-orcs, half-elves, changelings, kalashtar, and shifters.
    All should have been included from the get-go. This is Eberron, isn't it?


    Agreed. But you forgot to mention the Artificer Class, without which Warforged remain gimped.
    I Goom, therefore I am.

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