Question 1
What is something you look forward to when you log into DDO?
-I look forward to checking my auctions.
Question 2
Players often describe themselves as "powergamer" or "casual". If you feel either of these terms applies to you, describe why you believe that to be the case? If neither, what do you think of when you hear the terms "powergamer" and "casual"?
-Addict is a more appropriate description of my gaming tendencies
Question 3
What is your least favorite class (or class combination for you multi-classers), and why?
-The end game on classes is not balanced. Take a sorcerer with 2 levels in paladin. Charisma based in entirety. So what you get as an end game build is a character who has saves in the high 30's, can spam finger of death, can use any item (via UMD) and can even drop a might heal on himself via lay on hands. Plus has uber sorcerer spell points
When you run with a character like this it seems like a big zerg fest with them dropping creatures before the melee or ranged characters can even get a lick in and they are off running to the next. You dont realize the true capabilities of a character like this until you pvp against one.
I mean its fine. It just guides the potential routes one can take if you want power.
So whats my favorite build? ya its that one. the fingerspamming, ultrasaving, high hitpoint, selfhealing, use any item drop any mob in game and drop any player in pvp one. Hmmm, maybe I should make it warforged.
This week's question(s) are:
Question 1
How much, if any, effort do you invest in your character's appearance?
-ALOT, if there was any potential route to do so. As it is, the armor looks terrible for the most part, all mismatched and random. The character appearance modifier is very limited (My elf has the only ears available. If they stick out any more I am going to start calling him boeing 747)
Question 2
A mysterious box appears before you. The writing on the side of it reads "Soap". When you stand near it, you feel the urge to climb on top of it and speak. What do you say? (Remember the forum/thread guidelines)
-1)wands should do their effect on the attack button. Having my mage kick a monster in the butt when his wand is armed is ridiculous and non-nonsensical.
2) items armed should remain in backpack as well, that way the trauma of constantly having your backpack reorganized on the fly could be halted. That is the worst feature of the game.
3)there should be valence buttons (clickies like combat expertise or power attack)for arrows. 4 types. Slayer, Greater Slayer, Bane, Greater Bane. When you shoot at a creature it, the game shoudl scan your back pack, and if you have an arrow of the appropriate type AND the valence button it should arm that and shoot it. then if the next creature is not off a type that uses them it should reload the arrows that were armed prior. Supplement this with a "fast swtich" arrow feat so that there is no lag between arrow switching. That would make the ranger class very very happy.
4)expand the packs and especially the bank. It is semi-feebleminded to have to create characters to ship mail too so you can keep all the items that you REQUIRE for the game. The way it is designed you need numerous loadouts, etc and so many weapon types. this is fine but as it stands you need extra space, extra weapon slot preps, etc...
Question 3
Recently we asked what your favorite (and least favorite) character class was. This week we ask... what is your favorite character race, and why?
-Meh... depends upon your class. Class combo is a far more important determiner of character vaiablity.