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  1. #21
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by Arianrhod View Post
    You can combine wall of fire with web? How? Other fire spells burn the webs away, does wall of fire not do that?
    Firewall does burn the web away. But if you wait till they are caught in the web, they will still be stuck for a round....maybe more. As it seems they have to keep trying to make their Str check until they are free. Once free though, there is no more web to get suck in.

    And someone mentioned it may be possible to use a web near a firewall and not have it destroyed.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  2. #22
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by Desteria View Post
    YES you can actully

    WoF only destroyes a Web if it goes through the center point of a WEB, IF you drop a WEB then place the WOF on the edge of it it will cook any thing around just fine ... what you dont do it target mod x cast web on him keeping him targeted cast WoF you just set both center points the same, NOW pre cast a web pull bunch of guys in to it they all get caught at the edge of the web target one of them and drop a wall across the side of the web weee webed up cooking baddies.
    sounds like a bug/exploit to me

  3. #23
    Community Member transtemporal's Avatar
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    Quote Originally Posted by KinglyMage View Post
    btw, acidfog + firewall = easily controlled safe cc oven for your enemies. dancing ball on top of it can be nice to, but sometimes they dance outside the fire and so arent taking much damage. for the devils and orthons i usually use acid fog + web.
    Yeah, acid fog/firewall, acid fog/web are awesome combos. The last one is great for soloing blackbone quests.

    The dancing ball one is a bit tricky. I put a dancing ball down, wait til they're dancing at the outer edge, then drop the firewall.
    Some toons with Cow in the name, and some without.

  4. #24
    Community Member Brummbar's Avatar
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    Default Here's my take...

    I am have a 10th level Sorc.

    1st level Damage MM & Electric Hand ( Maximized; with potency and Greater Lore ) My hand hit for 60 no crit......Love to use it on single targets.

    2nd Level Damage Scorching Ray; Maximized

    3rd Level Damage Lightning Bolt; Maximized with Lore and Superior Potency lands for 70 saved against, 120-140 non saved agains, and 220-250 Crit.... not shabby with a superior Lore and Superior Potency item.

    4th Level Damage; Fire Wall and Charm Monster ( don't think charm is a Damage spell.. your wrong.. saves me TONS on mana, and makes EVERY quest I can charm in, so much easier for EVERYONE ... i.e.. limited aggro on tanks, limited need for healing by Clerics....)


    So...I'd say I'm a Lightning guy ... works on almost everything.. lets me solo many, many quests..
    *




    Llocke, Human CLERIC 14.49999---Ghallanda
    Weslocke, Halfling ROGUE 9.4---Ghallanda
    Deev, Human WIZARD 8.3---Ghallanda
    JT, Human "Maldini Weapon Master" FIGHTER 13.1---Ghallanda
    Sagarmartha, Drow 4.1 BARD---Ghallanda

    Llocke, Human CLERIC 10.1---Argo
    Yaheil, Dwarven BARBARIAN 3.1 --Argo
    MechKai, Human FIGHTER 1/RANGER 1 4.2 --Argo
    Weslocke, Halfling TWF Fighter 6.1 --Argo
    Schelshokt, Drow Sorc. 3.1-Argo
    Eastlocke, Human Fighter 4.1 - Argo

  5. #25
    Community Member kensihin_Himura's Avatar
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    My sorcerer is maxed out for force and repair spells along with electric and acid beefed up. Been that way since beta, really fun to play since most mobs in the game dont have any resistances to force attacks. Can get some nice damage on crits with force missiles.

  6. #26
    Community Member Atax's Avatar
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    My sorc is lv 13 now and I've been testing around with numerous spells..

    Fire Wall is the #1 reason Fire spec beats everything else. It's just too versatile to be traded for anything else.

    -Force is neat, but only has two offensive spells, neither of which are AoE. (Force Missiles, Magic Missile)
    -Ice is boosted alongside fire, but has no AoE that remains for extended periods of time like Fire Wall.. and therefore is only secondary to fire. (As in, when fire wall doesn't work.. spam Cone of Cold!)
    -Lightning is in the same boat that ice is in, except for these two differences: Lightning requires a different Enhancement tree and many things don't resist lightning
    -Acid is useful, but not as useful as fire.. Unsure about acid in shroud, but fire dominates the rest of the game. Acid doesn't stack with itself (though Melfs stacks with Acid Fog) and firewall does, making acid damage weaker overall. Acid also tends to do DoT (damage over time) and therefore when you need bursts of damage, it loses once again. However, Acid Fog is not only damage but excellent crowd control.. and almost nothing resists acid damage


    That being said, fire wall is quite amazing.. and anything resistant or immune to fire wall gets CoC'd/PK'd/FoD'd or just MM'd.

    I still may try a total respec into acid and electricity in the future, just to be 100% sure it's not the path I want to take.. I'm not saying ENERGY is bad, I'm just saying with Fire Wall.. Elemental seems a much better choice - in terms of killing power.

  7. #27
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    Quote Originally Posted by Atax View Post
    -Acid is useful, but not as useful as fire.. Unsure about acid in shroud, but fire dominates the rest of the game. Acid doesn't stack with itself (though Melfs stacks with Acid Fog) and firewall does, making acid damage weaker overall.
    No, unfortunately, they don't.

    I still may try a total respec into acid and electricity in the future, just to be 100% sure it's not the path I want to take.. I'm not saying ENERGY is bad, I'm just saying with Fire Wall.. Elemental seems a much better choice - in terms of killing power.
    You can easily have both (Energy and Elements), just need to make sacrifices elsewhere (I sacrificed 1 Spell Penetration Enhancement and 120 spell points from Enhancements):

    Enhancements:
    Level 16 (Sorcerer)
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Lineage of Energy I
    Enhancement: Sorcerer Lineage of Energy II
    Enhancement: Sorcerer Lineage of Energy III
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Lineage of Elements III
    Enhancement: Sorcerer Lineage of Deadly Energy I
    Enhancement: Sorcerer Lineage of Deadly Energy II
    Enhancement: Sorcerer Lineage of Deadly Energy III
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Energy Manipulation I
    Enhancement: Sorcerer Energy Manipulation II
    Enhancement: Sorcerer Energy Manipulation III
    Enhancement: Sorcerer Enerrgy Manipulation IV
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Elemental Manipulation IV
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Spell Penetration II
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III

  8. #28
    Community Member Merkinsal's Avatar
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    I have found chain lightning to be a very effective aoe spell. The lightning arcs great distances, much more than a fireball radius. I can hit a mob in front of me at a reasonable distance and have the arc cross the room to hit another, sometimes even behind me. I do not know how many feet it can travel all together, but it seems to be substantial. The shorter the distance traveled, the more mobs it seems to hit. Someday I'll have try to run a test and see but perhaps someone else has had more experience.

  9. #29
    Community Member Atax's Avatar
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    Melfs and acid fog dont stack?? Jeeze, throw the energy guys a friggin bone..

    Anyways, at 13.. I never use fireball. There's just no point. Firewall costs the same mana, now 51, and has the potential to do more damage and kill more mobs.

    That's an extended, maximized firewall.

    The only comparable spell energy has for firewall is acid fog.. yet acid fog is more CC than damage, where firewall is the opposite. I just wish there was an acid/electricity firewall-type spell.. or some kind of compensation.

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