"The sword itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with swords."
I am going to attempt to explain some of this more clearly.
How it worked pre-patch:
-Run into a room, be observed by single or group of monsters.
-cast invisibility. Enter sneak mode.
-Move away from location where you cast invis and began sneaking.
-Monsters will run to that location and begin swinging at the air, moving a little bit in a random direction, swing again, etc.
-Cast summon monster, quickly cat invis and sneak again.
-Monsters would run to the place you briefly became visible, and resume the search pattern described above.
-If summoned pet damaged any, they would shift agro, kill it, then resume searching for you.
-If you either bump into a monster while sneaking, or was observed, became invis, but ran away without sneaking, monsters would keep moving in your general direction, but often stop far short of your actual location to swing at thin air before following you again. Often they will move even more slowly because they will walk towards you sideways or even backwards. It is quite possible to continuously move away from them in sneak mode without ever getting hit (except with archers or spellcasters) because of how frequently they stop to swing at nothing.
How it works post-patch:
-Run into a room,be observed by single or group of monsters.
-Cast invisibility. Enter sneak mode.
-Move away from location where you cast invis and began sneaking.
-Monsters no longer follow the search pattern behavior explained above in red, but go into the broken following pattern described in blue.
-Cast summon monster. Quickly cast invis and enter sneak mode.
-Monsters immediately switch agro to summoned pet (provided you have not damaged them).
-They kill the pet, then go back to where they were when you first entered the room.
-They do not in any way attempt to search for you.
Another clarification: 2 different types of agro.
Direct agro: The type of agro most players are familiar with. Monsters will run right at you. If you move, they respond in real time and correct the direction they are moving to keep running directly at you.
Indirect agro: Pre-patch and post patch, this is the type of agro you get as soon as you cast invis. Provided you had high enough stealth skills, this was the FIRST STEP in losing agro. It was not the complete process to losing agro.
If you seriously that invisibility was never meant by the devs to help lose agro, or shift monsters from direct to indirect agro, then please feel free to click on the little red triangle under my name and report me for discussing an exploit. This is something I have openly discussed on these forums many times. If it were an exploit, and not a legitimate intended tactic, you could easily go through my posting history and find enough material to get me permanently banned from these forums.
Some more info about invisibility from PnP
Although invisibility provides total concealment, sighted opponents
may still make Spot checks to notice the location of an invisible
character. An invisible character gains a +20 bonus on Hide
checks if moving, or a +40 bonus on Hide checks when not moving
(even though opponents can’t see you, they might be able to figure
out where you are from other visual clues).Total Concealment: If you have line of effect to a target but not
line of sight (for instance, if he is in total darkness or invisible, or if
you’re blinded), he is considered to have total concealment from
you. You can’t attack an opponent that has total concealment,
though you can attack into a square that you think he occupies. A
successful attack into a square occupied by an enemy with total
concealment has a 50% miss chanceInvisibility
Illusion (Glamer)
Level: Brd 2, Sor/Wiz 2, Trickery 2
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Personal or touch
Target: You or a creature or object weighing
no more than 100 lb./level
Duration: 1 min./level (D)
Saving Throw: Will negates (harmless) or
Will negates (harmless, object)
Spell Resistance: Yes (harmless) or Yes
(harmless, object)
The creature or object touched becomes
invisible, vanishing from sight, even from
darkvision. If the recipient is a creature
carrying gear, that vanishes, too. If you cast
the spell on someone else, neither you nor
your allies can see the subject, unless you
can normally see invisible things or you
employ magic to do so.
Items dropped or put down by an invisible
creature become visible; items
picked up disappear if tucked into the
clothing or pouches worn by the creature.
Light, however, never becomes invisible,
although a source of light can become so
(thus, the effect is that of a light with no
visible source). Any part of an item that the
subject carries but that extends more than
10 feet from it becomes visible, such as a
trailing rope.
Of course, the subject is not magically
silenced, and certain other conditions can
render the recipient detectable (such as
stepping in a puddle). The spell ends if the
subject attacks any creature. For purposes
of this spell, an attack includes any spell
targeting a foe or whose area or effect
includes a foe. (Exactly who is a foe
depends on the invisible character’s perceptions.)
Actions directed at unattended
objects do not break the spell. Causing
harm indirectly is not an attack. Thus, an
invisible being can open doors, talk, eat,
climb stairs, summon monsters and have
them attack, cut the ropes holding a rope
bridge while enemies are on the bridge,
remotely trigger traps, open a portcullis to
release attack dogs, and so forth. If the
subject attacks directly, however, it immediately
becomes visible along with all
its gear. Spells such as bless that specifically
affect allies but not foes are not attacks for
this purpose, even when they include foes
in their area.
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
Last edited by Ghoste; 04-26-2008 at 01:59 AM.
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
Actions directed at unattended
objects do not break the spell. Causing
harm indirectly is not an attack. Thus, an
invisible being can open doors, talk, eat,
climb stairs, summon monsters and have
them attack, cut the ropes holding a rope
bridge while enemies are on the bridge,
remotely trigger traps, open a portcullis to
release attack dogs, and so forth. If the
subject attacks directly, however, it immediately
becomes visible along with all
its gear. Spells such as bless that specifically
affect allies but not foes are not attacks for
this purpose, even when they include foes
in their area.
ORLY?
I still dont know if I'm reading you right....but it appears that your job has become easier to lose aggro.
Turbine has already stated that they have intentionally changed some of the things that previously didn't break invis. They felt the spell needed a little more balance for the AI's limited ability to cope with it.
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
Ok, I've tested blindness. It works mostly the same as invis with two differences:
1. Blind monsters have no visual arc. You can walk right into them while sneaking and they wont know you're there.
2. After the summoned pet trick, they still attack the pet, but agro on you after it dies.
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
Hmmm, so now it is even easier to break the mob AI with invis+summoned? Or am I interpreting this wrong?
On a side note, I do really wish that if your hide was suffiicient and you broke LOS before you sneak you would shed aggro, this just annoys me to no end taht my Rogue has to carry a stack of invis scrolls if I want to loose aggro while sneaking.
R.I.P. E.G.G. 3/4/08
No, there's no bugginess to them. If you get rid of your invis they'll behave exactly as if it were the first time they saw you. This is not related at all to the exploit, the results of which are demonstrated in that DDO Bugginess vid.
And regarding your second point, I do believe that's how it works in PnP...
Yes. From the Player's Handbook, here is some more information about hiding:
If people are observing you, even casually, you can’t hide. You can
run around a corner or behind cover so that you’re out of sight and
then hide, but the others then know at least where you went.Turbine decided to eliminate the need for cover or concealment as listed in this next quote, although in PnP invis counts as total concealment.Creating a Diversion to Hide: You can use the Bluff skill to help you
hide. A successful Bluff check gives you the momentary diversion
you need to attempt a Hide check while people are aware of you.
This usage does not provoke an attack of opportunity.Here's a really intersting one for rangers:You need cover or concealment (see pages 150–152) in order to
attempt a Hide check. Total cover or total concealment usually (but
not always; see Special, below) obviates the need for a Hide check,
since nothing can see you anyway.And another regarding rangers. When in any sort of natural terrain, at 13th level they don't need concealment to hide, and at lvl 17 can do so even when being directly observed.Sniping: If you’ve already successfully hidden at least 10 feet from
your target, you can make one ranged attack, then immediately hide
again. You take a –20 penalty on your Hide check to conceal
yourself after the shot.A 13th-level ranger can attempt a Hide check in any sort of natural
terrain, even if it doesn’t grant cover or concealment. A 17thlevel
ranger can do this even while being observed (see page 48).
Last edited by Ghoste; 04-26-2008 at 06:09 AM.
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
Check out the Creating a Diversion to Hide portion of the bluff skill.
On Topic: The AI should be smarter to emulate the ability to hide if they've lost Line of Sight. Having to suck down invisibility pots is just lame.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
You could lose aggro before merely by running away fast enough. Often, it happened randomly if you simply didn't register a hit on something for more than about 10 seconds if you were a moderate distance away. Invisibility or hiding was not required.
My guess is they just made monsters less prone to losing aggro when they fixed (or attempted to fix) the pet bug.
Last edited by GeneralDiomedes; 04-26-2008 at 02:57 PM.
Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen
Well from what i see it is not Sneak or Invisibility that is broken, it is the game mechanic called agro! IRL if someone comes in my house smacks me upside the head and runs away i pesonally dont care if he is invis or hiding or whatever im gonna find the SOB! also i think there should be a reasonable assumption that if the monsters cannot see or hear you that they cannot follow you (which doesnt shed agro). ie. rogue runs away and sneak around 2 an interesection, Mob doesnt know if he went right or left. So i think that the mobs intelligence and senses should come into play. is their a trail of blood? visible signs of passage? Noise? is he smelly barbarian? etc etc. also from my memory rangers had a tracking skill which would seem to be useful. ie rogue runs away from mob and hides mob uses d100 + track skill to try and locate intruder. then after ax amount of time 1-5 min then mob goes back to original locations.