Originally Posted by
Ransacked
I tend to solo often and the character doing the soloing ranged combat isn't a totally viable option. All it takes is for the air ele to get close enough to knock you down and unless you are lucky that's pretty much the end. A long drawn out death animation of getting knocked over, shocked, pushed away, shocked, pushed away, ad naseum.
On a successful save against knockdown I would like to see a brief timer implemented to allow a moment to regain your ground. As it is now the only chance you have against them is either being knocked so far away you get up before they reach you or you are facing the right direction to retailiate before being knocked over again.
It really is frustrating.
Ranging also is not an option for every class. If you mean throwing something, missing, and drawing attention to yourself then sure I can agree with that. Otherwise I disagree.