Why doesn't the facing bug apply to mobs? Mobs start to cast a fireball and I run behind them like they do us...but instead of no spell effect (like would happen to us) their spell goes off anyway. My guess is that their programming is only a one time check...if we're in front when they start casting, the spell goes off and hits us no matter where we are at...but ours is checked twice, once when the spell is started and again when the spell detonates...my question is why is it that way? that doesn't exactly seem fair or balanced at all...