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  1. #81
    Community Member thatguy's Avatar
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    Quote Originally Posted by Spill View Post
    sorry mate i dont grind my weekends away.. nor am i chasing lvl 16

    maybe my point is missed.. maybe i wont "deserve" 32 point builds ever
    If you want the reward you have to put the time in. Sorry I just don't see your argument.
    Quote Originally Posted by DelScorcho View Post
    The loot gods are jerks.
    Coming Soon!

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  2. #82
    Founder Girevik's Avatar
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    I have no problem with 24 months of continuous registration equaling 1750 favor.

    "But wait, why should he get something I earned?"

    Well, two reasons:

    (a) He earned it too, he paid for 24 months.
    (b) You get it too, sure you "ground it out" on your first server, but now you are "given" it on other servers. -- Oh -- You haven't been regged for 24 months? Well, then I guess you didn't earn it.

  3. #83
    Community Member krud's Avatar
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    Quote Originally Posted by thatguy View Post
    If you want the reward you have to put the time in. Sorry I just don't see your argument.
    he has put in the time, the trouble is he is a chronic reroller, deleting all his characters long before reaching 1750.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

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  4. #84

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    The great thing about DDO is you can play it so many ways. You can make choices about which missions you will run, and these choices will have certain and definite effects on how your character will develop. If you were seeking a certain type of loot that fell only in one dungeon, I would suggest that you run that quest multiple times until you actually received the loot. You are seeking favor. So my suggestion is that you start running favor missions until you reach your goals. While I respect the fact you've played the game for two years, I would note that so too have many other players. They were not given their favor reward -they earned it through hard work.

    If the 32 point builds are important enough to you, you will certainly reach your goal.

    Tormenting Role Players, Perma-Death players, and Turbine Mods since February 2006!
    Clandestine * Magestic * HughJaas * Chaloopa * LaBamba * Fervent * DezNuda * Heinous * DeLaScorcha * Waxxoff

  5. #85
    Founder TheGreatEye's Avatar
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    Quote Originally Posted by KristovK View Post
    You are free to think whatever you want, same as you are free to use a playstyle in DDO that doesn't fit the game design. Neither makes you correct however.

    DDO doesn't lend itself to permadeath, shrines to restore health/mana and res at, the ability to release from any quest when you die, these are clear indications that the game isn't designed for permadeath, otherwise there'd be options to disable those options while you play, making res shrines and release on death not availible to your character who's chosen those options. Those don't exist though, there is no option to disable those outside of a player's own personal choice to not use them. Therefore the game design clearly doesn't support permadeath, as after 2 years it's still not an option, despite permadeath guilds having been around since the game went live.

    As for anything official from Turbine as to how the game is to be played...it's rather self evident how the game is designed to be played. It's a Monty Haul world that promotes powergaming as the defacto standard, and anyone who denies that is either lying to themselves or hasn't actually played beyond the Smuggler's Harbor. Dying is actually less of an issue than it originally was, with the removal of the death xp penalty, which further shows that permadeath is NOT something DDO was designed for.

    As for rewards for having played the game X amount of time, well, if you play the game as it was designed to be played, you GET those rewards, high level characters with lots of loot and favor which allows the unlocking of 32 pt builds and a +2 tome of your choice for the character who hit that 1750 Favor. And the best part is, you don't have to play the game for 2 years to attain that, it can be done in less than a month if you so desire. Simply playing the game as it is designed will garner the rewards regardless of how much or how little you play, it's built into the system. Playing in some other fashion than the design of the game, well, those rewards will be difficult if not impossible to attain. That's not a problem with the game, that's a problem with the player and their choices in how they play.
    I really think you are missing the point. I am not arguing that the game has buttons or rules for permadeath (or should even have them). Did you see that in any of my posts? It is a choice that offers freedom from twinking, and offers a more cautious, smell the roses approach to the game. It also offers risk that non-perma players dont feel because they dont have to worry if they die. Nothing more. I dont care how others play honestly. Doesnt really affect me, and I certainly dont think I am any better than anybody else. But again, this is not the point of the discussion.

    Its about offering rewards based on being a long term player. As stated above in another post, many MMO's use a veteran reward model for things such as this. Thats all I would like to see. I really cant see a valid reason why some people are so rabidly opposed to allowing other paying customers benefits, just because their playstyle doesnt fit the general mold. My money is just as green as yours.

  6. #86
    Community Member thatguy's Avatar
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    Quote Originally Posted by krud View Post
    he has put in the time, the trouble is he is a chronic reroller, deleting all his characters long before reaching 1750.
    Well that's just silly, why would he do that?
    Quote Originally Posted by DelScorcho View Post
    The loot gods are jerks.
    Coming Soon!

    Bring back the WDA!

  7. #87
    Community Member thatguy's Avatar
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    Quote Originally Posted by DelScorcho View Post
    The great thing about DDO is you can play it so many ways. You can make choices about which missions you will run, and these choices will have certain and definite effects on how your character will develop. If you were seeking a certain type of loot that fell only in one dungeon, I would suggest that you run that quest multiple times until you actually received the loot. You are seeking favor. So my suggestion is that you start running favor missions until you reach your goals. While I respect the fact you've played the game for two years, I would note that so too have many other players. They were not given their favor reward -they earned it through hard work.

    If the 32 point builds are important enough to you, you will certainly reach your goal.

    Well there ya go, that makes sense, doesn't it?
    Quote Originally Posted by DelScorcho View Post
    The loot gods are jerks.
    Coming Soon!

    Bring back the WDA!

  8. #88
    Community Member nbhs275's Avatar
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    So spill, you want the benefit of 1750 without doing the work?


    Thats like wanting a paycheck for not going into work.

    Its just like any other part of the game, if you want the reward, do the work.

    WOW is not a grind really, have you played it? ALOT of the things you do(the crafting and gathering) are done WHILE questing. You just seem kinda against any real participation.
    Aundair, New Khyber
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  9. #89

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    Quote Originally Posted by nbhs275 View Post

    Thats like wanting a paycheck for not going into work.
    Where do I /sign this Petition.

    Tormenting Role Players, Perma-Death players, and Turbine Mods since February 2006!
    Clandestine * Magestic * HughJaas * Chaloopa * LaBamba * Fervent * DezNuda * Heinous * DeLaScorcha * Waxxoff

  10. #90
    Community Member nbhs275's Avatar
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    Quote Originally Posted by Spill View Post
    ahh well i guess my orginal assumption was right... DDO has outgrown me.

    It is now the place "the leet meet to eat"

    enjoy.
    Hmm, well, if your still running the same things you have been for the last two years i would say that yea, the game has outgrown you. Just because everyone else likes to do the other 80&#37; of the game doesnt mean everyone else is "leet". I have many friends who only play maybe 5-6 hours a week due to school and kids, ect. And yet they all manage to do all of the new content, complete 1750, and raid. It doesnt take 50+ hours a week to get past level ten.

    Tho really, im loving the classic "dont agree with me so i will insult you" tactic.

    OH, and rewards for long standing customers? isnt that kinda like just paying for what others work for?

    How about this spill, send turbine 100 dollars and im sure they will give you a 1750 lvl 16 character. Because that seems to what you want, an easy button.
    Last edited by nbhs275; 04-24-2008 at 03:12 PM.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  11. #91
    Community Member KristovK's Avatar
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    Quote Originally Posted by TheGreatEye View Post
    I really think you are missing the point. I am not arguing that the game has buttons or rules for permadeath (or should even have them). Did you see that in any of my posts? It is a choice that offers freedom from twinking, and offers a more cautious, smell the roses approach to the game. It also offers risk that non-perma players dont feel because they dont have to worry if they die. Nothing more. I dont care how others play honestly. Doesnt really affect me, and I certainly dont think I am any better than anybody else. But again, this is not the point of the discussion.

    Its about offering rewards based on being a long term player. As stated above in another post, many MMO's use a veteran reward model for things such as this. Thats all I would like to see. I really cant see a valid reason why some people are so rabidly opposed to allowing other paying customers benefits, just because their playstyle doesnt fit the general mold. My money is just as green as yours.
    You brought up the 'my playstyle is valid' issue, and I simply responded. DDO, like just about every other MMO out there, allows you to play with many freedom of choice issues, but that doesn't change the fact that the game is designed to be played a specific way and if you fail to play that way, you don't get the benefits.

    Spill wants the benefits built into the game without playing the game by it's design, same as you asked for concerning permadeath players. Failure to play the game the way it's designed will naturally and rightfully incur penalties. The fact that Spill purposely chooses to NOT play the game as it's designed to be played precludes him from gaining the rewards he's asking for. ANYONE who plays the game as it's designed will get the rewards, simple as that. Not playing the game as it's designed will make getting those rewards difficult if not impossible. Once again, these are player choices, purposely made by the player, usually with full knowledge that the choice made will preclude the rewards. Options to correct that have been offered, Spill only has to play a single character to 1750 favor, he can then delete that character and reroll with his 32pt builds being opened up. Same goes for the permadeath players, play a single character that isn't permadeath to open the favor options up(which I know some do, so it's not an out of the blue suggestion). It takes no longer then a single month of dedicated favor only playing to attain the 1750 mark, and that doesn't require you to play 24/7 either, just spend a few hours each weekend doing NOTHING but favor runs. Once it's done, it's done forever on that server account and you can delete the character and do whatever you want with your new 32pt builds.

    Veteran rewards, while a nice idea, usually aren't very powerful in relation to the game. You get items that are...unique isn't exactly the word since everyone who's played the same amount of time gets them, but they are only found on players who've been paying for X time frame. They aren't powerful, just something different. Different looking clothing, different emotes, stuff like that, I'm all in favor of us getting these types of veteran rewards. 32pt builds and tomes..no, those are game affecting rewards and that's a fact. Veteran rewards should have 0 impact on the game, just something to visually show the player is a long standing paid member.

  12. #92
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    Never heard such complaints of the 1750 favor being a grind. It is to some extent but it also forces you to do a huge variety of quests on elite. The slightest effort to do so will result in 1750 favor in a reasonable amount of time. I always thought that this was the funnest "grind" ever, simply because you gain nothing by repeating anything, you have to keep doing different things.

    If it was a hard grind I'd have sympathy, but if you limit what you are willing to do, refuse to try different quests, and just want the reward handed to you - well good luck getting sympathy from the devs.

  13. #93
    Founder Brynn's Avatar
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    Quote Originally Posted by Dracorat View Post
    Just because the grind has different form doesn't mean WoW isn't a grind.

    Go get me those 4 Primal Mights I need for that recipe. Or how about those three Nethers.

    Oh, for each piece of gear. What? You're going to do the same content for hours on end over and over to get it?

    Yes I can't fail on creating your item, but that's small beans compared to the fact that it's still a grind to get the mats together.
    Well, when you boil EVERY game out there down to its essentials then yeah, I guess you can say all games are a grind. It's like saying that you have been hit in the face before. It's all relative. Some people may think that being slapped in the face is being hit. I can tell you from personal experience that being slapped in the face is TOTALLY different experience than being hit by a 6'5" 280 lb Hawaiian

    And so it goes with grinding. Go play either of the two games I've listed and level a toon up to 70 on EQ or 90 in SWG. You will totally understand what I am saying and how WoW really isn't grinding.

    As an aside, Nethers and Mights aren't required for you to advance in the game. Grinding could be defined by something put in place that artificially prolongs your advancement to keep you playing longer and hence, spending more money to play the game. Warcraft has just given you SOOO many things that you can advance with and all of them are time-sinks. Almost none of them are put in place to prevent you from advancing your toon to 70.

  14. #94
    Community Member Spill's Avatar
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    Quote Originally Posted by nbhs275 View Post
    So spill, you want the benefit of 1750 without doing the work?


    Thats like wanting a paycheck for not going into work.

    Its just like any other part of the game, if you want the reward, do the work.

    WOW is not a grind really, have you played it? ALOT of the things you do(the crafting and gathering) are done WHILE questing. You just seem kinda against any real participation.
    OMG.. its a game!!

    I get quite a nice paycheck thanks and i work bloody hard for it.. DDO is my relaxation not WORK!!

    I think its a shame that DDO cant accomedate the casual gamer or "Chronic reroller" who would rather start again than do speed runs with the "get 10th lvl in 3 days" crowd. Maybe the Devs will take some pity on us sad old real world professional types and remove a grind.

    as i said previously the 32 point build is a Player Reward NOT a Character Reward.. U want the uber sword of showoffs then run the said quest untill it drops.... Me, ill be enjoying my lowbie runs (as a solo run more and more frequesntly these days).

    God bless you all.

  15. #95
    Community Member HumanJHawkins's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    And what do you then give the ones who did earn it?

    Lol. I just hope the devs are wise enough to immediately ignore anyone who uses the word "earn" as related to this game. Phrases like "people who aren't willing to work for it" should also disqualify people from the discussion about what is best for the game.

    Honestly, I have said this in jest before, but I am becoming more and more convinced it would be a huge improvement: The first 5 characters a person makes should get 32 points. After that, a person should be considered experienced enough to not need the help, and should forever after get only 28 point builds.

    Seriously... Name any other game that rewards skill and experience by making the game easier for you? How about we have a golf tournament where the handicap is reversed... If you shoot -4, then you get an extra -4 on top of your score the next day. But if you suck and shoot +8, you have to add 8 to your score.

    What are you people afraid of... Are you afraid that if Spill gets 32 pointers, he will be more uber than you? Are you afraid that if he gets to have the fun of experimenting with this new variety of characters, suddenly you will start failing? You people are unreal.
    Sarlona - Nyr Dyv Raiders
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  16. #96
    Founder TheGreatEye's Avatar
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    Quote Originally Posted by Spill View Post
    OMG.. its a game!!

    I get quite a nice paycheck thanks and i work bloody hard for it.. DDO is my relaxation not WORK!!

    I think its a shame that DDO cant accomedate the casual gamer or "Chronic reroller" who would rather start again than do speed runs with the "get 10th lvl in 3 days" crowd. Maybe the Devs will take some pity on us sad old real world professional types and remove a grind.

    as i said previously the 32 point build is a Player Reward NOT a Character Reward.. U want the uber sword of showoffs then run the said quest untill it drops.... Me, ill be enjoying my lowbie runs (as a solo run more and more frequesntly these days).

    God bless you all.
    It would be nice to get some dev response regarding THEIR stance on the importance of casual/alternative playstyle subscribers. We are part of their bottomline after all. I think we could argue til were blue in the face with people that are opposed, but ultimately it is up Turbine. I personally believe they are trying to make the game friendly and rewarding to all players (hence the addition of soloing options, loot mechanic changes, etc.). No one in this thread is asking for a hand out. However, time with the game should be rewarded IMHO.

  17. #97
    Community Member Greeka's Avatar
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    I can understand what a lot of people are saying in regards to this but how about a comprimise. Instead of having it that you need to get 1750 favor to get the 32-point favor build lower it to like 900 or something. It requires only 400 favor to get drow which in essence are a 32-point build with some cool effects. Now some are grumbling at the thought of having the 1750 favor mark removed, and it is not. Hence this is the comprimise part, at 900 you open up 32-point builds and at 1750 you get your +2 tome of choice.

    I consider this somewhat fair and since there was an interview with Kate from Turbine that stated they were looking at creating ealier favor rewards between the 400 and 1750 mark maybe this is what they are deciding and may occur come Module 7. I have been playing this game since release and have 3-4 characters on khyber with 1750+ favor and 2 or so on Gallahanda. Getting 1750 is easy, especially for an arcane caster. Created a wizard on Gallahanda before POP exp was reduced and within 1 week of some pretty solid play of 4 hours a day during the week and 2 8 hour days on the weekend I had a level 14 capped character and 1750+ favor. Just takes a little determination is all, but I do feel for the casual player.

    G

  18. #98
    Founder TheGreatEye's Avatar
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    Quote Originally Posted by HumanJHawkins View Post
    What are you people afraid of... Are you afraid that if Spill gets 32 pointers, he will be more uber than you? Are you afraid that if he gets to have the fun of experimenting with this new variety of characters, suddenly you will start failing? You people are unreal.
    Kind of what I am wondering as well. What are people so worked up over? It just seems like such a waste of energy getting worked up about a game where not one thing on anyones account amounts to any sort of real life benefit. We are playing as an escape and for enjoyment. How does another persons playstyle affect you?

  19. #99
    Community Member Quarren's Avatar
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    Oh my god, gamers are so **** lazy these days it's a joke, that's why most games suck now a days. complaining that 1750 is a grind,... my lord, get off your @ss and grind to 1750, it's a joke, then play how you like. it seems none of you have ever experienced a real grind so... stop with the instant gratification cries and deal with it.

  20. #100
    Community Member Sandmek's Avatar
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    Quote Originally Posted by thatguy View Post
    Well that's just silly, why would he do that?
    easily anwsered: because after lev 10 to 12 the game HAS become a grind feast, there is more fun(for me also) in rerolling new toons, i mean, just how long do you sit online anonumus( yea i have spelling troubles) picking and choosing which pug groups you "feel" like runing with, and that when no one in your guild is on line or you just feel like mingling with the "low trash" as some consider puging.

    he s not asking for that third tier weapon that you "wasted" who knows how much time to get( it s not like ya havent already use the the "regular" weapons to **** kick EVERYTHING in the game just to get that weapon any way.....

    never mind, just realized i m wasting time, sorry if i have offended......P
    no i m not fanning the kolbold, i m try'in to kill him, hush up you....!!


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