This may come off as unpopular, but no matter.
The stance I'm taking here is that barbarian rage should be a temporary buff, however with the combination of rage durations, additional rages, and shrine population it seems like a barbarian can stay in permanant rage mode and that to me is just plain wrong. More so, it has cause a benchmark that is really unreachable by other fighter type classes, even the fighter class! Now I know that barbarians are supposed to be excellent at damage dealing, but I will not aggree that they are supposed to be the best at fighting.
Suggestions
Remove duration enhancements
Remove Additional rage enhancments
Increase the cool down time to use another rage
This will cause rages to be more precious, and remove the perma raged barbarian, causing the other classes to step up and take a more active roll in the adventures. We can get away from the barbarian with the cleric strapped to his back. Also get away from the quests that buy into that idea of portable shrine. I guess just really change the course that I think we are on.
Constructive thoughts?
-paint