This build is from Sigtrent's build request thread
Build Name: Frankenpally
Author: Sigfried Trent
Requester: Xanstrollinoax
Last Updated: 07/12/10
Key Words [Warforged, Paladin, TWF, DPS]
Objectives
The requester wanted a Warforged TWF paladin wielding Kopesh. Multi class was ok, and he wanted decent saves and a workable ranged attack option. My first take was a paladin/ranger/fighter and all in all it wasn’t very good. Spreading out stats widely made for a mushy kind of psudo DPS character. This time around I wanted to make it playable and I think I managed that. He wanted no tomes so I take that as also meaning a 28pt build.
Design
Paladin DPS is all about bonus damage and smites. Kopesh is great for smiting so that’s a good star, and TWF adds more chances to smite which is great. But warforged paladins have serious stat issues and adding TWF in with no times makes it even more challenging. The only stat it doesn’t want is Int.
Looking at smite itself, most of the damage is based on paladin level rather than charisma, which gives an attack bonus. Not really needing the attack bonus means we can just dump charisma. This means less save bonuses, and makes lay on hands pertty weak, but a warforged gets the power attack encement and dumping charisma lets us focus on strength/dex/con more. Wisdom only gets to 8 for starters and relies on a bonus item to allow casting, but it will give you the needed 14 for all spells you get access to.
Paladin is always short on enhancements so not having lay on hands or divine might actually doesn’t hurt all that much as we can shift those points to more HP and other DPS enhancements. Knight of the Chalice works fine here and bladesworn can crank the DPS up to 11 when you want it.
Saves are workable, better than a fighter or barb, but short of a more focused paladin. Still I think its taking advantage of paladin so thats good. For ranged I did nothing. Trying to really give a focus on it would hurt the build. That said this character can throw a mean returning hand axe and that is as much as most brute’s will every need.
Code:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page
Level 20 Lawful Good Warforged Male
(2 Fighter \ 18 Paladin)
Hit Points: 362
Spell Points: 245
BAB: 20\20\25\30\30
Fortitude: 21
Reflex: 12
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 21
Dexterity 16 17
Constitution 16 18
Intelligence 8 8
Wisdom 8 8
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 14
Bluff -2 -2
Concentration 3 5
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -1 -1
Hide 3 3
Intimidate -2 -2
Jump 3 5
Listen -1 -1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 3 5
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Paladin)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Extra Smite Evil I
Enhancement: Warforged Construct Thinking I
Level 2 (Paladin)
Enhancement: Warforged Healer's Friend I
Level 3 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Selected) Two Weapon Fighting
Enhancement: Fighter Haste Boost I
Enhancement: Warforged Constitution I
Level 4 (Paladin)
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Level 5 (Paladin)
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Energy of the Templar I
Enhancement: Warforged Healer's Friend II
Level 6 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Paladin Divine Sacrifice I
Enhancement: Warforged Construct Thinking II
Level 7 (Paladin)
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Knight of the Chalice I
Level 8 (Paladin)
Enhancement: Unyielding Sovereignty
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (2): Angelskin
Spell (2): Bull's Strength
Spell (2): Eagle's Spendor
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Enhancement: Paladin Extra Smite Evil III
Level 10 (Paladin)
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Energy of the Templar II
Level 11 (Paladin)
Enhancement: Paladin Exalted Smite II
Level 12 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting
Spell (3): Cure Moderate Wounds
Spell (3): Dispel Magic
Spell (3): Magic Circle Against Evil
Spell (3): Prayer
Spell (3): Remove Blindness
Spell (3): Remove Curse
Enhancement: Paladin Extra Smite Evil IV
Level 13 (Paladin)
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Knight of the Chalice II
Level 14 (Paladin)
Enhancement: Warforged Constitution II
Level 15 (Paladin)
Feat: (Selected) Toughness
Spell (4): Break Enchantment
Spell (4): Cure Serious Wounds
Spell (4): Deathward
Spell (4): Holy Sword
Spell (4): Neutralize Poison
Spell (4): Restoration
Spell (4): Stalwart Pact
Spell (4): Zeal
Enhancement: Paladin Exalted Smite III
Enhancement: Racial Toughness I
Enhancement: Paladin Toughness I
Level 16 (Fighter)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Strength I
Enhancement: Warforged Power Attack I
Level 17 (Paladin)
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III
Level 18 (Paladin)
Feat: (Selected) Extend Spell
Enhancement: Racial Toughness II
Enhancement: Paladin Toughness II
Level 19 (Paladin)
Level 20 (Paladin)
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Exalted Smite IV
Enhancement: Paladin Knight of the Chalice III
Play
As an all out DPS class you need to be aggressive and go for the kill. Try to avoid agroing more than you need to however since you are pretty easy to hit and hard to heal. One on one you should be fine as you can lay out massive damage, but one vs many you may get torn apart before you can drop all your foes. If running solo consider fearsome docents.
Variations
You could switch out bladesworn for sovereign host to get some kind of effective heal. I toyed with it but decided to stick to the DPS angle. 32pts works well and tomes would really make the build into something first rate.