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  1. #21
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    I'm going to have to agree that QA/QC dropped the ball big-time, as has happened over a dozen times before.

    What's that definition of insanity again? "Repeating the same action over and over and expecting a different result."

  2. #22
    Community Member Thrudh's Avatar
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    Heh, I wasn't even that upset to read this, since I'm getting pretty tired of the Shroud...

    Ah well, time to start focusing on the Demon Queen (two of my characters need items from there)... What?? It's broken too???

    Amazing, my luck...
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    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
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    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  3. #23

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    Quote Originally Posted by BlackSteel View Post
    you have to kill atleast one djnn, whether it be fire or air.

    And in all seriousness, when was the last time u knew anyone who used the item to bypass the fight? quicker and easier to smack him in the head than sludge ur way thru the basement. Although it does present a means to bypass the bug.
    ERRRR, wrong. amulets for all 3 exist.

  4. #24
    Founder KaKa's Avatar
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    Someone should go check, maybe at the same time they made the Shroud unbeatable maybe they accidentally made the Black Abbot completable again one could hope right?
    Tassandra - The Bard Seth - ♠♣The Rogue♥♦Tassander - The Cleric ♀ Calysto - The Wizard ♀
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  5. #25
    Community Member Khalai's Avatar
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    At this point I'm just waiting for someone to come up and say the Pillars in Titan and Dragon are bugged. Hey everyone lets go do Abbot... oh, wait....
    Khyber (Reidra)
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  6. #26
    Community Member Theboz's Avatar
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    I have yet seen a a Dev. post about this, can we please get this fixed............................................. ..............................
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  7. #27
    Community Member Wizzly_Bear's Avatar
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    confirming issue. targetted and untargetted disintegrate, greater shout, scorching ray, magic missile all do no damage to the crystal. they dont even register as having affected the crystal (i.e. resisted, etc)

    btw, they did NO testing of this. if they did ANY, they would have noticed they couldnt affect the crystal.

  8. #28
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    Has anyone tried to manually target?

    Point the little center circle at it, and hit disintegrate???? No target in the orb?

  9. #29
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by Aspenor View Post
    Has anyone tried to manually target?

    Point the little center circle at it, and hit disintegrate???? No target in the orb?
    tried both targetted and untargetted (aimed). the pathing seems to be effed up.

  10. #30
    Community Member Ciaran's Avatar
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    Quote Originally Posted by Hence View Post
    More stealth changes...

    Nothing in the release notes talks about anything that could of changed this.
    Why do we not get the real patch notes?

    The more honest you are with your customers, the more appreciative they will be when these things happen.

    Did you guys try sound burst? I know the crystals take double damage from Sonic. Just my first thought.
    Sounds more like a mistake than an intentional change. Why would they make a raid unable to be completed? I mean the non-tinfoil hat brand of reasoning.

    They wouldn't.
    Sarlona

  11. #31
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    Quote Originally Posted by Shade View Post
    Think this is the hard part for the devs. They don't play ddo normally, it's just a job. There only QA guys always run god mode and always use /smite to finish quests
    There are players out there who are willing to test these things. Turbine just needs to make the technical/organizational changes to give those players the opportunity to do volunteer QA... which they will, at least for big obvious things like "Raid Winnable Y/N".

    The Risia server, for example, didn't get this patch before the live servers did, so there was no possibility anyone could have tested it there. Of course, even if it had been on Risia first, nobody plays there, so it probably wouldn't have gotten tested. But some people would play on Risia if there was technical support to make it reasonable- for example, a web page where you can log in and request an update of your Risia account with your live account (from a selected server). The copy would happen sometime within a week of the request, to make it easy on them.

    That's how WOW does it (or did it once; I haven't looked recently). And it works. Some players like to do free QA work if you give them the chance. Hey, offer to give them a free bonus of +2 raid completion counter (on a selected character from their live acount) as a reward for finding a serious bug.

    There's also the question of the mournlands server, which is another more secret test server that was announced a while ago, and assorted players were invited there. Clearly, it also failed to detect this bug. I suspect that the reason for the failure is not that those players were uninterested in testing, but either (1) they don't get timely updates, or (2) they don't have adequate cheat codes.

    By cheat codes, what I mean is something like the immortal code Turbine used when demostrating Module 6 to all the game review websites. They were running The Shroud with 5 players, and everyone's hitpoints had been blasted into the -5000s. I suppose that since there are fairly few players on Mournland, it would be hard for them to organize Shroud runs, since you need 8+ people to do it the regular way. But if those testers were allowed to activate immortal mode, but not other cheats, then at least they would have noticed problems like "Oh yeah, the crystal is totally invulnerable to every spell and weapon"

  12. #32
    Community Member leafman343's Avatar
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    have you tried attacking it from different sides of the crystal? perhaps an invisbile wall was put in place to stop people from breaking it from a certain angle.
    [

  13. #33
    Producer Tolero's Avatar
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    We're looking into the Djinni's and crystals, and thank you very much for the bug reports all!

  14. #34
    Community Member Theboz's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    There are players out there who are willing to test these things. Turbine just needs to make the technical/organizational changes to give those players the opportunity to do volunteer QA... which they will, at least for big obvious things like "Raid Winnable Y/N".

    The Risia server, for example, didn't get this patch before the live servers did, so there was no possibility anyone could have tested it there. Of course, even if it had been on Risia first, nobody plays there, so it probably wouldn't have gotten tested. But some people would play on Risia if there was technical support to make it reasonable- for example, a web page where you can log in and request an update of your Risia account with your live account (from a selected server). The copy would happen sometime within a week of the request, to make it easy on them.

    That's how WOW does it (or did it once; I haven't looked recently). And it works. Some players like to do free QA work if you give them the chance. Hey, offer to give them a free bonus of +2 raid completion counter (on a selected character from their live acount) as a reward for finding a serious bug.

    There's also the question of the mournlands server, which is another more secret test server that was announced a while ago, and assorted players were invited there. Clearly, it also failed to detect this bug. I suspect that the reason for the failure is not that those players were uninterested in testing, but either (1) they don't get timely updates, or (2) they don't have adequate cheat codes.

    By cheat codes, what I mean is something like the immortal code Turbine used when demostrating Module 6 to all the game review websites. They were running The Shroud with 5 players, and everyone's hitpoints had been blasted into the -5000s. I suppose that since there are fairly few players on Mournland, it would be hard for them to organize Shroud runs, since you need 8+ people to do it the regular way. But if those testers were allowed to activate immortal mode, but not other cheats, then at least they would have noticed problems like "Oh yeah, the crystal is totally invulnerable to every spell and weapon"

    they have another test server called mournlands, and its by invite only, risia is not a test server its a preview server
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  15. #35
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    Quote Originally Posted by Shade View Post
    And the buged parst seem totally unrelated to the fixes.

    I mean they previously already fixed the crystal - the thing was fixed and perfect finally - why did they muck with it? Should be a lockdown on already fixed things ... pretty bad coding behavior there to mess with it.
    The WDA has mentioned a change relating to damaging things blocked by a barrier. Maybe some of that change was accidently added to the patch update, and there is some invisible barrier around the crystal which didn't used to block attacks, but does now.

    (Earlier, Chain Lightning could hit through barriers like this. I wonder if it has been tried)

  16. #36
    Community Member Jaywade's Avatar
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    was upset about this./..took deep breath ....can't believe you post a hotfix that will need a quick fix... also it seems that other things are broken as well ...wonder if we will get a answer about this?
    In Game- Hsc, Malcis, ESD, Narsfilth, Nashnarlar, Axeslar, Darksilence, Nullnvoid, Norvex, Takanobu, Warzerk, Harshnarlar, Antibio, Zintarnarlar, Zorest, Axenroses and Intherear Originally Posted by kaidendager "I find a larger flaw with gathering data from dissatisfied customers and forcing proposed changes on a satisfied player base"

  17. #37

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    thanks Tolero for your response and update.

    Hopefully it will be read and people will know that Turbine is addressing the issue.
    Hands you a Cupcake One of Many of the O'Rum Ferretus's

  18. #38
    Community Member Shade's Avatar
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    Quote Originally Posted by Theboz View Post
    they have another test server called mournlands, and its by invite only, risia is not a test server its a preview server
    Clearly the purpose of this server has failed here today.

  19. #39
    Community Member Shade's Avatar
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    Quote Originally Posted by Cupcake View Post
    thanks Tolero for your response and update.

    Hopefully it will be read and people will know that Turbine is addressing the issue.
    I read her posts more like this

    "hmm yea thats odd, we will take a look at it next week and possibly get a fix in by mod7, no promises tho"

  20. #40
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    Quote Originally Posted by Shade View Post
    Clearly the purpose of this server has failed here today.
    Agreed.

    I seriously wonder if they even test on a patched server, or if the test server is an entire reload.

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