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  1. #41

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    Quote Originally Posted by Shade View Post
    Lololol. You [COLOR=Red]read[COLOR=White] that have you? Wow good for you. But next time don't believe everything you read on the internets.
    Yep shade I read it. A guy was actualy trying to set out his to hit values with different AC levels on different difficulties. I'll happily take his first person account and careful anylasis over you "some paladin in my group hot his ass kicked" any day of the week and twice on sundays.
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  2. #42

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    Quote Originally Posted by DaveyCrockett View Post
    Just one point to add.

    You fail to take any Giant Dodger enhancements to increase the +4.
    I wasn't trying to make the maximum possibel AC, just the highest overall defense (and possibly self buffed AC). I posted the theoretical AC mostly for fun. I don't usualy think such things are very good for comparison.
    Former Host of DDOcast
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    Streaming sometimes on twitch as SigTrent

  3. #43

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    Quote Originally Posted by Shade View Post
    In the more non-d20 scaled system, the AC difference can be more then 20 points and both classes can contrubte so the games more fun.. In the d20 system it breaks down in the end game because 20 points is insignificant.
    I generaly agree. What I like most in D&D is there is a bit more variablitly, aka more chance for a statisticaly bad match up to come out in your favor with some craftyness and luck. But the AC vs tohit system and scale of HP have some serious problems.
    Former Host of DDOcast
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    Streaming sometimes on twitch as SigTrent

  4. #44
    Community Member Inspire's Avatar
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    Default 4-5 More Ac

    Dodge and MOBILITY(+4 Ac When Tumbling)... Not Sure If This Was Said Already... But Thats 92 From Your 88, If You Wanna Get Specific.

    *Edit* Add +1 From Enhancments (Not Sure What Lvl Fighter You Have To Be For First Tier)

  5. #45
    Community Member Shade's Avatar
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    Quote Originally Posted by sigtrent View Post
    Yep shade I read it. A guy was actualy trying to set out his to hit values with different AC levels on different difficulties. I'll happily take his first person account and careful anylasis over you "some paladin in my group hot his ass kicked" any day of the week and twice on sundays.
    lol well be in the dark then. If you wanna trust some random straight up wrong annonymous source, go for it.

    Don't trust the guy that dozens of the best players around will confirm has beaten it over 10 times.

    Worse yet, don't ever attempt it yourself to see for yourself, just trust some random totallty wrong numbers, thats the smart thing to do. Actually playing the game and being there for firsthand knowledge? pfft right?

  6. #46
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    I hate to say this Sig but Shade has a point. Big Red does not miss. Ever. Everyone that is meleeing him should be putting away their shields and giving him all that they have.

  7. #47
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by sigtrent View Post
    There is a huge gulf between playable and good. I made my "heavy metal dungeon god" a WF sorc/cleric who two wielded bastards swords without any feats for it and used power attack at level 1. Also was a sorc who only put points in dex (with admantine body) and con. I leveled him solo to level 3. Almost any build in DDO is playable.
    almost any build in DDO is playable...in the low levels. i soloed a melee rogue up to 4th lvl with starting stats 8, 8, 8, 18, 8, 18 (human, maxed int and cha) with no sneak or bluff. there is a vast difference between playability in the low levels and playability in the high levels (also between low and mid, and mid and high). this rogue would offer nothing to a party except some trap disabling (note, only those that dont require actual exposure to the trap, i.e. the box is before the trap) and umd scrolls/wands (a waste of time and money for all).

  8. #48

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    Quote Originally Posted by Aspenor View Post
    I hate to say this Sig but Shade has a point. Big Red does not miss. Ever. Everyone that is meleeing him should be putting away their shields and giving him all that they have.
    I have read otherwise. So who do I trust? I have to defer to people who play high AC tanks and have tried tanking him. I don't have a high AC tank so I can't actualy try it myself.

    I could have misunderstood what I was reading and they were talking about normal or hard, but I recall them mentioning elite numbers as well. And they were actual numbers of thier AC and how many hits they took over X time and so on. I hear people say all the time that AC us useless up and down and they I've personaly gone out and fought the same things at the same AC they werer talking about and saw about a 50% miss rate due to AC.

    I just don't believe folks that make blanket statements wtihout actauly having tried whatever it is. In my expereince they are usualy wrong. You may be right, shade may be right but just saying youve fought him doesn't mean you paid much attention to what your fellow pleayers AC was or how often they were hit vs how often he swang at them.

    Besides, taking the hardest hitting, highest attack creature in the game as a measuring stick is fairly pointless because almost no one is going to measure up to it.
    Former Host of DDOcast
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