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  1. #1
    Community Member krud's Avatar
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    Default diplo and intimidate...

    with the new shortened timers these two obviuosly become much more useful. *cries* why can't they do something with IF too *cries*

    Now, with IF/bluff every subsequent attempt has a lower chance for success, and if you fail, it is next to impossible to bluff/feint that mob anymore. Is this also the case with diplo and intimidate? If not, then why not? I don't want to rain on anyone's diplo/intimi parade, but the two abilities in least need of a fix got the bigger boost, whereas the two in need of the most fix got little or nothing.
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  2. #2
    Community Member Twerpp's Avatar
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    Default Rar!

    No worries just roll with my intimidating halfy you will have absolutely no need of bluff

    Ok I hear you especially on IF, doesnt that require purchase of a feat?

  3. #3
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    Quote Originally Posted by Twerpp View Post
    No worries just roll with my intimidating halfy you will have absolutely no need of bluff

    Ok I hear you especially on IF, doesnt that require purchase of a feat?
    Yup, sure does and also need a prereq feat(combat expertise). My rogue is going to lose it for now to pick up SF:UMD. There is just no real reason to have it, diplo/bluff will do the job just fine, with possibly two feats gained.

    They really need to rethink what IF does for the investment compared to things they are giving away virtually for free. There is a good reason so few take it. PnP RPing aside.

    To it would make good sense from a balance standpoint to tie IF in with WotA line of enhancements. Have creatures affected by IF treat a character as in sneak mod for death attack purposes. Very niche use that fits well enough and gives it some meaning albiet mostly a convenience. Something... anything
    Last edited by llevenbaxx; 04-22-2008 at 02:54 PM.

  4. #4
    Community Member Vormaerin's Avatar
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    Diplomacy does not work just fine if you are soloing or if the folks likely to pick up the aggro you just shed happen to be squishies. If anything, the 'bug' is that diplomacy gives you sneak attack options. But I don't see how they could do anything about that without completely redoing the sneak attack mechanics to little gain.

  5. #5
    Community Member DNDJESS's Avatar
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    Improved Feint is fine the way it is, since you are still attacking when you use this ability. With the 'improvement' to bluff, you will now be able to miss a round of attacks every 6 seconds instead of 10. Hardly an improvement IMO.
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  6. #6
    Community Member krud's Avatar
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    Quote Originally Posted by DNDJESS View Post
    Improved Feint is fine the way it is, since you are still attacking when you use this ability. With the 'improvement' to bluff, you will now be able to miss a round of attacks every 6 seconds instead of 10. Hardly an improvement IMO.
    there is no attack with improved feint, it is a swing animation without a to-hit roll. You still miss an attack. The bluff animation is even worse.
    Last edited by krud; 04-22-2008 at 08:36 PM.
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  7. #7
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    And improved feint interrupts your attack chain. The only good thing about it is it has a small AOE and a pleasantly low cooldown. But it still isn't worth 2 feats, except on the most awkward builds.
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  8. #8
    Community Member DNDJESS's Avatar
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    Quote Originally Posted by krud View Post
    there is no attack with improved feint, it is a swing animation without a to-hit roll. You still miss an attack. The bluff animation is even worse.
    Feat: Improved Feint
    A melee attack which also Bluffs enemies, enabling sneak attacks for a short period of time.

    I used to have feint on one of my characters, and I sure thought there was an attack with it. If you're not seeing a to-hit roll, that sounds like a bug that needs to be fixed.

    Quote Originally Posted by Spectralist View Post
    And improved feint interrupts your attack chain. The only good thing about it is it has a small AOE and a pleasantly low cooldown. But it still isn't worth 2 feats, except on the most awkward builds.
    I agree, the attack shouldn't interrupt your chain - it should just replace one of your attacks, and continue the chain. Or, there should be no extra animations for the ability, and it should just make one or more of the attacks in your chain a sneak attack when successful. I'd think the latter would be easier to program.
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  9. #9
    Community Member krud's Avatar
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    Quote Originally Posted by DNDJESS View Post
    Feat: Improved Feint
    A melee attack which also Bluffs enemies, enabling sneak attacks for a short period of time. I know what it says, but since when has the compendium been accurate?
    I used to have feint on one of my characters, and I sure thought there was an attack with it. If you're not seeing a to-hit roll, that sounds like a bug that needs to be fixed.
    I have had IF on my character for over a year now. Trust me, there is no attack. You get an animation that looks like a swing, but it has never generated an attack roll. I've bug reported it, but have never seen it acknowledged as a bug.
    Last edited by krud; 04-23-2008 at 12:29 AM.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

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  10. #10
    Community Member krud's Avatar
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    I figure at a minimum bluff should have the animation that IF currently has (one swing activation), and IF should be instant and have the same timer as intimidate and diplomacy. I'm not sure if diplo or intimi break the attack chain, but IF should also function the same as the other two.
    Last edited by krud; 04-23-2008 at 10:47 PM.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

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  11. #11
    Community Member Mindspat's Avatar
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    when were the timers on diplomacy and intimidate reduced and what are the new times?

    As a sorcerer, I love spamming intimidate. It's even better to use diplomacy and watch the mob's all decide to go after the other caster. And on the rare occasion of getting someone ina group who knows how to use it there's nothing better then watch the mobs hot-box between to points of agro.

    Seriously, I would bet that less then one percent of the players in DDO even know what these two abilities do. I started playing a cleric and learned very quickly how many people are absolutely clueless to the presence of the abilities to dump or pull agro.
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  12. #12
    Community Member Deriaz's Avatar
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    Quote Originally Posted by Mindspat View Post
    when were the timers on diplomacy and intimidate reduced and what are the new times?
    The WDA says they'll be lowered in Mod 7, from 10 seconds to 6 seconds in the cooldown. No change to effect, I believe--just a shorter cooldown.

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