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  1. #21
    Community Member ThrasherGT's Avatar
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    Feb 2006
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    Actually, Players just call them backpacks, when in reality, in-game it's called inventory. It's all just semantics, anyway...........
    Mmmmmmmmm.......Doughnuts! - Homer Simpson

  2. #22
    Community Member Invalid_86's Avatar
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    Jun 2006
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    Quote Originally Posted by ThrasherGT View Post
    Actually, Players just call them backpacks, when in reality, in-game it's called inventory. It's all just semantics, anyway...........
    Where things are stored, and how, should make a huge difference in the game!

    Nobody should be carrying as much stuff as we are with our characters unless extradimensional space is involved- like the Portable Holes you get access to. But those Holes take a long time (relatively speaking) to get anything out of, to the point that nothing inside should be able to be put onto a hotbar. The upside is unless the Hole itself gets damaged items inside should be immune to damage.

    Oh yeah, and don't put extradimensional spaces into extradimensional spaces!

  3. #23
    Community Member GlassCannon's Avatar
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    Jul 2006
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    I really do not care if my quiver is shown or not. In fact I would rather the video cards near me not be taxed with another graphic to render and keep track of, so blar. Don't show quivers.

  4. #24
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    Mar 2006
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    I'm indifferent as to whether or not quivers are shown...but I'm absolutely thrilled to have them coming into the game.

    My level 5 cleric has become an ammo mule for me. She has 4 tabs of inventory...and it's all slaying and greater slaying arrows and bolts with a few greater banes (Undead, Aberration, and Construct mainly) thrown in for good measure...arranged in an order that is logical to me.

    I love me my slaying ammo...it will be nice to be able to keep it back with the character that uses it again.

    But I gotta say, Greater Gnoll slaying arrows and bolts are great in Shroud 4...and save the casters some manna.

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