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  1. #1
    Community Member jkm's Avatar
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    Default request to change the raid chest mechanic

    last night we had a member of our party have a client crash right as the puzzle was completed in the reaver. no one opened a chest until he logged back in. once he did he was dinged with completion but the chests were empty although he was in the quest for 99.3% of the time.

    can we change the mechanic to be:

    the list (including DCs of those in the party at the time of completion)
    and
    those in the quest at time of chest open
    and
    those who have the quest advanced to the next stage (must be getting end reward next)

  2. #2
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    I'd like to see the special raid chest eliminated entirely, and instead you simply get a chance at having raid items in the end reward (on every completion, not just 20th). The chance of an item in the end list would have to be modified so that the overall rate is the same as now.

    Not only would that mean someone who advances his quest automatically gets a chance for a raid loot, but also there is no longer any reason to pack the group out to 12 when 3 players was enough to win.

  3. #3
    Community Member ahpook's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    I'd like to see the special raid chest eliminated entirely, and instead you simply get a chance at having raid items in the end reward (on every completion, not just 20th). The chance of an item in the end list would have to be modified so that the overall rate is the same as now.

    Not only would that mean someone who advances his quest automatically gets a chance for a raid loot, but also there is no longer any reason to pack the group out to 12 when 3 players was enough to win.
    The biggest downside to this is that you could no longer trade that item to another player in the raid. That might not be a bad thing if the overall drop rate goes up to compensate for the fact that you might get offered a raid item that is of no value to you.

  4. #4
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    Quote Originally Posted by ahpook View Post
    The biggest downside to this is that you could no longer trade that item to another player in the raid.
    That's the big upside. No longer will you be forced to sit around trying to pack 12 players into the raid simply to get the full chance at loot.

  5. #5
    Community Member Rav'n's Avatar
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    Another way of changing it...

    You could run it every day or every other day.... but your Big Reward in the Warded Chests would pop on a "once every 30 day cycle" (the same as your subscription to DDO). This would allow people to run with a Guildee who's on a different timer, or if you ran the quest on Monday...only to find there's a Guild run on Tuesday.

    Why the Timer? To give DDO the same drop rate of the "big rewards". Personally, I have no problem with the drop rate, I just have a small issue with the Quest timers.
    If you increase the Drop rates... people will just 'grind' thru the Raids until they have all the loot...then never run it again. (actually.... this would be a small increase rate over the current drop rate... which is once every 20 runs...a little over 2 months...)

    I wouldn't touch the "Drop" formula... make it as random as it is now. This would allow for people still trading items in the Chests if they have what the chest 'dropped' for them.


    I'd also like to see ALL the Raids use the same format of the Reaver....run the pre-reqs once.....but that's another story.
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  6. #6
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    I'd like to see the special raid chest eliminated entirely, and instead you simply get a chance at having raid items in the end reward (on every completion, not just 20th). The chance of an item in the end list would have to be modified so that the overall rate is the same as now..
    Bad idea... that prohibits trading...So when I get a +3 tome in a stat I already have one in you would have me throw it in the garbage?

  7. #7
    Community Member ahpook's Avatar
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    Quote Originally Posted by Lorien the First One View Post
    Bad idea... that prohibits trading...So when I get a +3 tome in a stat I already have one in you would have me throw it in the garbage?
    Well, you wouldn't throw it in the garbage. You would merely pick a different item off the list.

    But too be realistic, there is no way the devs are going to open this can of worms again.

  8. #8
    Community Member Talcyndl's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    That's the big upside. No longer will you be forced to sit around trying to pack 12 players into the raid simply to get the full chance at loot.
    Or...

    That's the big downside as people will no longer wait a few minutes to give more people (dare I say casual players ) the chance to run the raids.


  9. #9
    Community Member moorewr's Avatar
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    Quote Originally Posted by Talcyndl View Post
    Or...

    That's the big downside as people will no longer wait a few minutes to give more people (dare I say casual players ) the chance to run the raids.

    Bingo.
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  10. #10
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by Lorien the First One View Post
    Bad idea... that prohibits trading...So when I get a +3 tome in a stat I already have one in you would have me throw it in the garbage?
    People keep the tomes anyway. I have seen a Cleric use a DEX tome before. I've also seen a Barbarian use an INT tome, and another use a CHA tome. Trade is either overrated or too harshly enforced. The rest of us get asked "Do you have 1 million plat? If not I use this.", and we watch as what we have been hunting for over half a year gets eaten right in front of us.

    The Guild Blacklist is growing rather large due to things like this(by large I mean more than 10 people).

  11. #11
    Community Member Rafal's Avatar
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    Quote Originally Posted by GlassCannon View Post
    People keep the tomes anyway. I have seen a Cleric use a DEX tome before. I've also seen a Barbarian use an INT tome, and another use a CHA tome.
    And why do you have a problem with this? And did you miss "+3 tome in a stat I already have one I would eat a +3 DEX on my cleric in instant. INT? I love more skill points when I level. CHA? Better haggle and UMD to start with. If someone thinks it will benefit the character you should just accept it.
    Trade is either overrated or too harshly enforced. The rest of us get asked "Do you have 1 million plat? If not I use this.", and we watch as what we have been hunting for over half a year gets eaten right in front of us.
    Why you have a problem with that? Just note the name and avoid to group with this person in a future if it bothers you.


  12. #12
    Community Member nbhs275's Avatar
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    Quote Originally Posted by Talcyndl View Post
    Or...

    That's the big downside as people will no longer wait a few minutes to give more people (dare I say casual players ) the chance to run the raids.

    Casual players need people to do the quests for them or something? I dont see how me running titan with 3 people for two pieces hurts anyone. Hell, nothings keeping the casual players from all grouping up.
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  13. #13
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by ahpook View Post
    Well, you wouldn't throw it in the garbage. You would merely pick a different item off the list..
    You mean like a non raid item?

    Bad suggestion, I've given away most of the raid items I've pulled and I've gotten most of my raid items from other people. You would eliminate much of the raid loot in the game with your suggestion.

  14. #14
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by GlassCannon View Post
    People keep the tomes anyway. I have seen a Cleric use a DEX tome before. I've also seen a Barbarian use an INT tome, and another use a CHA tome. Trade is either overrated or too harshly enforced. The rest of us get asked "Do you have 1 million plat? If not I use this.", and we watch as what we have been hunting for over half a year gets eaten right in front of us.
    Well I've never run into that but fine, lets say I pull my 3rd madstone shield then.... The point is most raid loot is given away

  15. #15
    Community Member Talcyndl's Avatar
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    Quote Originally Posted by nbhs275 View Post
    Casual players need people to do the quests for them or something?
    "For" them? Nope.

    "With" them? Yup.

  16. #16
    Community Member Deaths_ward's Avatar
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    Default Leave Raid Loot Alone God D**n It!

    Sure list it so that anyone in party weather connected or DC'd is on the list, but other than that.



    LEAVE RAID LOOT THE H**L ALONE!
    "At the end of all things, let it not be said that I didn't pull the switch that killed us all."

  17. #17
    Community Member jkm's Avatar
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    Quote Originally Posted by Deaths_ward View Post
    Sure list it so that anyone in party weather connected or DC'd is on the list, but other than that.



    LEAVE RAID LOOT THE H**L ALONE!
    as you can see this thread came to a fork, and they took it.

  18. #18
    Community Member nbhs275's Avatar
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    Quote Originally Posted by Talcyndl View Post
    "For" them? Nope.

    "With" them? Yup.
    Well everyones arguement against the old raid system was it hurt the casual gamers, which i didnt. There wasnt a limited amount of raid loot in the game. If one person soloed DQ, it didnt mean a 12 man got no loot. It meant that 1 person took a very high risk, and got a higher payoff.

    The problem was that "casual" players didnt want the risk, but the same reward. The result now is that most raid groups have the same 3-4 people doing it all like they had when it was 2 drops, with 8-9 "casual" players tagging along so that there is a chance for loot to drop. I mean, look at reaver, what do you see? 1-2 people healing, a person tanking, and maybe 1-2 casters dealing with ellies. The other 7-9 basically stand in the corner waiting for loot. Compared to when i could go in there on my ranger with my fighter friend on normal, and we could have a real fight with the reaver that took skill and communication. I wish they had left some option for small groups.

    Because im really sick of instead of having an epic fight between my ranger and the DQ, i have me and a sorc killing lialat with some fighters hiding waiting for free loot.

    I really hope that one of the raids in the next mod requires your group to split up, kinda like in shroud 4, but you have a long fight to get back together.
    Aundair, New Khyber
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  19. #19
    Community Member Talcyndl's Avatar
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    Quote Originally Posted by nbhs275 View Post
    maybe 1-2 casters dealing with ellies.

    Remind me not to join one of your Reaver runs. :0

  20. #20
    Community Member Harncw's Avatar
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    Quote Originally Posted by Talcyndl View Post
    Remind me not to join one of your Reaver runs. :0
    Please elaborate on your comment... because where I stand nbhs275 hit it on the head that is excatly what happens in the reaver...
    /TELL Tackilack ~ Tackalack ~ Taq ~ Heartattack ~ Scrooge

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