This build is from Sigtrent's build request thread
Build Name: Ali For Ciro
Author: Sigfried Trent
Requester: Ciro
Last Updated:08/06/10
Key Words [Repeater, Rogue, Paladin]
Objectives
The requester wanted a Dex/Int/Cha drow repeater user who started as a rogue/paladin and eventually takes some ranger levels. He was looking to compare his build to mine and compare notes. These days rogue and repeater are a natural with the mechanic class, but ranger doesn’t have as many synergies and most people take ranger early on to get the feats it provides for free. Still, we can make this workable.
Design
I needed to start Rogue/Paladin partly just because thats how the requester comparison build started (paladin 2 / rogue 3). Rogue 6 for mechanic is a natural but I also like to start repeater builds out with a repeater feat early on and this one has the paladin levels so rogue 6 is 8 levels in. My solution is to take heavy repeater early, then get light and the int damage off of mechanic, then finishing with ranger.
Ranger is odd in that you get some bow feats you don’t really plan on using along with the three ranged feats you want (rapid shot, precise, and improved precise shot). Happily you also get greater two weapon fighting which gives you some melee option although melee is really not going to be all that strong. Another weird thing is there are no prestige enhancements on the Ranger side of things since AA doesn’t work with bows and Tempest throws good feats on melee when its not a melee build.
But if you compare to more rogue or fighter it does make sense. More rogue means a feat crunch and you are really limited to ranged combat which takes poor advantage of sneak attack and you have only UMD for healing and hit points are limited. If you go fighter you get lots of feats, but there is little synergy with the dex/int focus, skills become very hard to maintain, and there is no healing beyond UMD. Ranger lets you have full ranged ability, and a decent melee profile for vorpal/banishing etc.. and you get some defensive buffs, and you get some self healing outside of UMD, and all the core skills can be maintained, and it buffs dex, and you get the favored enemy bonuses.
The final build is quite good with a repeater, almost as good as a repeater can be, especialy in the low and mid levels. Only rogue kensei is likely to do any better. The build is fairly durable and self sufficient with really great saves and workable hit points backed up by buffs and healing. You get a full set of rogue skills backed up by mechanic 1 and an unusually beefy INT score. Spot is the only soft spot. Its only real sin is it doesn’t stack up in DPS against either a melee rogue or ranger since it has neither of their full advantages. You’re hot with the repeater, but the repeater just isn’t a hot DPS weapon at high levels.
PlayCode:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 Lawful Good Drow Male (2 Paladin \ 6 Rogue \ 12 Ranger) Hit Points: 244 Spell Points: 135 BAB: 18\18\23\28\28 Fortitude: 19 Reflex: 26 Will: 15 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 8 8 Dexterity 16 26 Constitution 12 12 Intelligence 18 18 Wisdom 8 8 Charisma 16 18 Tomes Used +1 Tome of Charisma used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 18 Bluff 3 4 Concentration 1 1 Diplomacy 7 27 Disable Device 8 31 Haggle 7 10 Heal -1 -1 Hide 7 17 Intimidate 3 4 Jump 3 9 Listen -1 1 Move Silently 7 17 Open Lock 7 35 Perform n/a n/a Repair 4 6 Search 8 33 Spot 3 26 Swim -1 -1 Tumble 7 13 Use Magic Device 7 27 Level 1 (Rogue) Feat: (Selected) Rapid Reload Enhancement: Rogue Haste Boost I Enhancement: Rogue Skill Boost I Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Improved Trap Sense I Level 2 (Rogue) Enhancement: Rogue Acid Trap Lore I Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Disable Device I Level 3 (Paladin) Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow Enhancement: Elven Dexterity I Enhancement: Elven Perception I Enhancement: Rogue Search I Level 4 (Paladin) Enhancement: Rogue Open Lock I Enhancement: Paladin Charisma I Level 5 (Rogue) Enhancement: Drow Melee Attack I Enhancement: Drow Melee Damage I Level 6 (Rogue) Feat: (Selected) Weapon Finesse Enhancement: Rogue Subtle Backstabbing I Enhancement: Rogue Disable Device II Enhancement: Rogue Open Lock II Level 7 (Rogue) Enhancement: Rogue Skill Boost II Level 8 (Rogue) Enhancement: Rogue Mechanic I Enhancement: Rogue Sneak Attack Training II Level 9 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Selected) Toughness Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Paladin Toughness I Level 10 (Ranger) Enhancement: Ranger Sprint Boost I Enhancement: Ranger Favored Damage I Enhancement: Ranger Dexterity I Level 11 (Ranger) Enhancement: Elven Dexterity II Level 12 (Ranger) Feat: (Selected) Improved Critical: Ranged Weapons Enhancement: Drow Melee Damage II Level 13 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Enhancement: Ranger Favored Damage II Enhancement: Rogue Faster Sneaking II Level 14 (Ranger) Enhancement: Ranger Dexterity II Level 15 (Ranger) Feat: (Selected) Improved Critical: Piercing Weapons Enhancement: Ranger Energy of the Wild I Enhancement: Rogue Improved Trap Sense II Level 16 (Ranger) Enhancement: Ranger Devotion I Enhancement: Ranger Devotion II Level 17 (Ranger) Enhancement: Ranger Favored Damage III Enhancement: Ranger Devotion III Level 18 (Ranger) Feat: (Favored Enemy) Favored Enemy: Dragon Feat: (Selected) Force of Personality Enhancement: Ranger Devotion IV Level 19 (Ranger) Level 20 (Ranger) Enhancement: Ranger Sprint Boost II Enhancement: Ranger Dexterity III
The build starts kind of slow, vet status would help avoid the levels where you are stuck using a regular heavy crossbow. After level 3 it picks up, but you are a dedicated crossbow user which has limitations. Then at 6 you get some melee which is nice but its not beefy and takes a good long time to develop even a modest mele DPS due to the weak strength. Around level 8, the crossbow will be pretty hot for a while, not until the super HP mobs start in or you face the heavy immunities of the 16+ content will it start to feel pea shooter like. Still, you can be viable if you play smart. I’ve mad myself useful with far weaker characters. And whatever else, the trapping skills are great.
Variations
Improved critical piercing is optional but it can be nice in some quests for banishing and the like. Other than that the build doesn’t have a ton of wiggle room. You could move dex bumps into INT for even more skills and to boost damage over accuracy and AC. In the end I liked the dex so you maintain accuracy when scooting around and the like.