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  1. #21
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Ransacked View Post
    that should be pretty "easy" change to implement with a UI element change. Reface the buff the npc window to look similar to the train enhancement window so it looks like a file tree. Add checkable boxes with a total at the bottom and a "buy or buff" button to confirm the purchase.

    Heck it could even look like a tavern/shop UI window where the spell icons are clickable and fill a tray at the bottom. Replace NPC buff animations with a static "You've got buffs graphic" and be done with it.

    AWESOME idea nad plan layout should be easy to code always a pain to buy buffs 1 at a time.

    My personals would be the teleporters should port you to the harbor for 1 i know it's a small thing but porting to the marketplace and waiting for the loading bar then turning around clicking harbor for another loading bar really irks me.

    Also adding meridia to the teleport list and maybe necropolis along with adding them to the teleport spell list and hopefully greater teleport.

    I second the send multiple items in mail and more money per mail thing i don't care if it costs more than mailing 1 thing at a time it is very annoying and shouldn't be imo.

    Locking task bars so they actually lock and not so they lock after an item is removed from them and you can't remember what it was even tho the bar was supposedly locked alrdy.

    Siberius dragonshards fragments have an add all button in the stone so you can just put however many you have and click combine and get whatever you could out of it instead of 1 set at a time.

    thats all i can think of for now i'll be back when my brain wakes up
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  2. #22
    Community Member Ransacked's Avatar
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    I'd really like to see the hotbars have more options other than just lock, horizontal, and vertical. I'd like to be able to scale hotbars individually to make the icons larger or smaller depending on the hotbar they are in. I'd also like an in game ability to set transparency for all UI elements on the fly.
    Last edited by Ransacked; 04-19-2008 at 10:27 AM.

  3. #23
    Community Member Ransacked's Avatar
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    Default Shared bank slots

    A lot of people ask here and there about shared bank slots.

    A way to implement this could be (I think the bank is 5 slots across) to have an additional 5 slots below the characters initial bank page. Bound items could not be placed into this slot. I think this could go a long way to making people happy while not overdoing storage space.

  4. #24
    Community Member Ransacked's Avatar
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    Default Game wide communication channels

    In addition to the LFM panel it would be awesome if we could have use of game wide communications.

    For instance the channels restrictions could be locked down to level ranges.

    Create your character you have access to (your specific class(or classes) channels plus access to communicate game wide to everyone within level range 1 - 3.

    Upon hitting level 4 you can now communicate in channels 1-3 and 4 to 7.
    Level 8 would open up 1-3,4-7, and 8 to 11.
    Level 12 would then grant you 1-3,4-7,8-11, and 12-15
    Level 16 would give you access to all level appropriate channels up to levels 16-19.
    Level 20 would have access to all channels.

    This would go along way for helping foster the community as a whole as you would be able to chat / communicate with people outside your group, zone, instance, quest, raid, etc. People would be able to ask questions more freely and get feedback quickly from the player base. Finding a group may be easier as you could say in channel 4-7 Level 5 such n such looking for a group in addition to using /lfg.

    These channels could be accessible using a slash (/) command and the bindings could be retouched to how you see fit. But these would be default
    /1 (levels 1-3 channel)
    /2 (levels 4-7)
    /3 (levels 8-11)
    /4 (levels 12-15)
    /5 (levels 16-19)
    /6 (level 20)

    These could be rebound to any keys you'd like.

    Example text:

    Imanewplayer says in 1-3 (1): Hey guys I'm a new player and I'm trying to figure out how to inscribe a spell.

    /1 You should have an inscribe icon on your hotbar, if not go to your character sheet, feats, then look for it. Looks like a quill and ink well. Drag that to your hotbar, click on the scroll in your inventory, then click the inscribe icon.

    Imaveteran says in 1-3 (1): You should have an inscribe icon on your hotbar, if not go to your character sheet, feats, then look for it. Looks like a quill and ink well. Drag that to your hotbar, click on the scroll in your inventory, then click the inscribe icon.

    In addition to binding the channels to whatever keys you'd like these channels would also be toggle-able to on or off.

    Class channels would work in a similar fashion:

    Imanewplayer says in wizard: Hey guys I'm a new player and I'm trying to figure out how to inscribe a spell.

    /wizard You should have an inscribe icon on your hotbar, if not go to your character sheet, feats, then look for it. Looks like a quill and ink well. Drag that to your hotbar, click on the scroll in your inventory, then click the inscribe icon.


    Imaveteran says in Wizard: You should have an inscribe icon on your hotbar, if not go to your character sheet, feats, then look for it. Looks like a quill and ink well. Drag that to your hotbar, click on the scroll in your inventory, then click the inscribe icon.

  5. #25
    Community Member JosephKell's Avatar
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    Quote Originally Posted by Aspenor View Post
    Probably. That's their problem to figure out not mine.
    Actually a fix for that would be to increase our inventory by a number of slots equal to our equipable slots.

    That way everything we are wearing is also carried in our packs.

    The only time this would be advantageous to a player is when one or more equipment slots is not being used. So basically low level characters. I, for one, don't really have a problem giving low level characters a few extra squares of inventory.

  6. #26
    Community Member Venar's Avatar
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    Some way to get to join up with your Shroud raid group in meridia without /death, disbanding and accidently loosing your spot, or using greater teleport from Tempest Spine...

    Seriously, "deathport" makes this game look terrible.


    Oh, and stackable thief tools, up to 200.
    Last edited by Venar; 04-21-2008 at 12:28 PM.

  7. #27
    Founder Hobble_Gobble's Avatar
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    Default Fishing!

    So many bodies of water (in quest and outside of quests), so little time...
    Waiting for a Shroud run? Fish!
    Waiting for friends to log on? Fish!
    Casters recalling out for mana? Fish!
    Waiting for your Reaver timer to reset? Lava Fish!!!!!

    Okay, maybe I need a vacation...

  8. #28
    Community Member Turial's Avatar
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    Quote Originally Posted by Hobble Gobble View Post
    So many bodies of water (in quest and outside of quests), so little time...
    Waiting for a Shroud run? Fish!
    Waiting for friends to log on? Fish!
    Casters recalling out for mana? Fish!
    Waiting for your Reaver timer to reset? Lava Fish!!!!!
    In Turbine's Stormreach...Fish eat you!!!
    970 sp and counting
    Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki

  9. #29
    Community Member Ransacked's Avatar
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    Default Mentor / Side kick

    I just read a post about level gap issues and this got me thinking about a way to remove that penalty (sortof)

    It would be great if there was a "mentor" / "sidekick" option available for grouping with friends.

    The Mentor ability would lower your characters effective level to that of the person you were mentoring.
    The sidekick ability would raise the effective level to yours (minus 1 (so if you were level 16 your side kicks level would be 15).
    Each of these abilities would have a range limit as in your mentor or sidekick would need to be within a certain radius of you at all times for the ability to function correctly. Going out of the range would flash a visual warning that you are about to be unmentored and give you a countdown 5 to 10 seconds approximately.

    The ability to be mentored would become available at level 2 and the sidekick ability would be available at level 4.

    A player may not have more than 1 sidekick or mentor at anytime.

    This would have a couple effects of caution:

    If you were mentoring a player you would want to stay within that radius of them or else they would receive 0 xp for the quest as you returned to your normal level.

    If you had a player sidekicked they would want to stay within that radius of you as they would receive 0 xp for the quest as they returned to "power level" status.

    As far as spells go and equipment they would have to figure out a way to lower the effectiveness of gear within the ML range and simply make spells that are no longer available due to your effective level being lowered greyed out.
    Last edited by Ransacked; 04-22-2008 at 03:20 PM.

  10. #30
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    Ability to export a character sheet as a text file.

    Name
    Race
    Classes

    Stats
    Ability, Total, Base, Inherent, Feats, Enhancement, Item, etc

    Skills:
    Name, Total, Ranks, Ability Modifier, Misc. Modifier, Ability (ex: Str, Dex)

    Feats:
    Level Taken - Name, (source if special, ex: Fighter Bonus)

    Enhancements:
    (sort by name)

    Equipment:
    Sort by slot used, item equipped at export first and ALL CAPS.
    Misc items at end sorted by equipment type (potions, arrows, bags, etc)

    I am certain I have missed something important, but you get the idea.

    Ink

  11. #31
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    More info on the party window. I can currently find out more about my party while we are in the LFM panel then after we have fulled up. That's just wrong. Let me see the class-makeup and current location of each player when i hover my mouse over them.

    Edit: Another one. The ability to reset quests, and especially explorer zones, without having to form a party/reform a party. Make those solo desert/necro runs a little less tedious.
    Last edited by Spectralist; 04-23-2008 at 07:30 AM.
    • NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.

  12. #32
    Community Member Ransacked's Avatar
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    Default Auction Channel

    It would be nice in addition to the game wide comms to have a specific channel for private auctioning. This would alleviate the necessesity of players posting trade adds in the LFM panel.

    /Auction WTS / WTT +1 Banishing Rapier of Pure Good
    Auction: Player says, WTS/WTT +1 Banishing Rapier of Pure Good.

    This channel should also incorporate a toggle to turn on or off.

  13. #33
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    Make warforged's healthbar a different colour so i can easily and quickly see if i need to toss a reconstruct.
    Make it so i can see a difference if someone is incapped or dead, even while i have them selected/they're talking.
    Add a 'Select Nearest Interactable' Keybinding.
    Allow rogues to initiate Disable Device and Open Lock by 'using' a locked object/control box. So that they don't have to waste 2 quickbar spots.
    • NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.

  14. #34
    Community Member Ransacked's Avatar
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    Quote Originally Posted by Spectralist View Post
    Make warforged's healthbar a different colour so i can easily and quickly see if i need to toss a reconstruct.
    Make it so i can see a difference if someone is incapped or dead, even while i have them selected/they're talking.
    Add a 'Select Nearest Interactable' Keybinding.
    Allow rogues to initiate Disable Device and Open Lock by 'using' a locked object/control box. So that they don't have to waste 2 quickbar spots.
    I like these and if I recall correctly there is a way to bind "Nearest Interactable" I have something that will target whatever is closest to me (party member or object) by using one of the buttons on the side of my mouse.

  15. #35
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    Quote Originally Posted by Ransacked View Post
    I like these and if I recall correctly there is a way to bind "Nearest Interactable" I have something that will target whatever is closest to me (party member or object) by using one of the buttons on the side of my mouse.
    Nah, there's only 'Target next interactable' which works kind of like target nearest would, if you have nothing selected. But if you have anything selected then it cycles through them.
    • NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.

  16. #36
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    Separate my attack rolls from my saving throws and maybe skill rolls in the combat log categories. Currently they are all under 'Your actions'. I want to be able to log my saving throws without having my attack rolls spam my log into near-uselessness.

    List the paladin aura bonus to AC and Saves as something more descriptive then Misc/Enchanted. Aura bonus, maybe.
    List the paladin charisma bonus to saves as something other then feat bonus. Probably as Divine Grace bonus.

    In other words just generally make the lists of effects on the stat page more descriptive.

    Add a filter to the feats page for chosen feats only.
    • NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.

  17. #37
    Community Member greystone306's Avatar
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    Quote Originally Posted by Ransacked View Post
    I just read a post about level gap issues and this got me thinking about a way to remove that penalty (sortof)

    It would be great if there was a "mentor" / "sidekick" option available for grouping with friends.

    The Mentor ability would lower your characters effective level to that of the person you were mentoring.
    The sidekick ability would raise the effective level to yours (minus 1 (so if you were level 16 your side kicks level would be 15).
    Each of these abilities would have a range limit as in your mentor or sidekick would need to be within a certain radius of you at all times for the ability to function correctly. Going out of the range would flash a visual warning that you are about to be unmentored and give you a countdown 5 to 10 seconds approximately.

    The ability to be mentored would become available at level 2 and the sidekick ability would be available at level 4.

    A player may not have more than 1 sidekick or mentor at anytime.

    This would have a couple effects of caution:

    If you were mentoring a player you would want to stay within that radius of them or else they would receive 0 xp for the quest as you returned to your normal level.

    If you had a player sidekicked they would want to stay within that radius of you as they would receive 0 xp for the quest as they returned to "power level" status.

    As far as spells go and equipment they would have to figure out a way to lower the effectiveness of gear within the ML range and simply make spells that are no longer available due to your effective level being lowered greyed out.
    Mentor Maybe.. Sidekick no.. that'd make it too easy to power level.. even if they were brought up to level 15 temp and got the XP for being level 15. they could manage to get multiple levels of XP from the quest.. also not sure on mentoring either.. you could create a mentor character of you own at their level range.. if you went down to a level 4 say from a level 16 you'd have to reequip almost all of your inventory as well on the switch most likely as you'd be below the level range to wear it.. be a problem if you ever changed weapons or armor/jewerly anything..now if loot and xp were turned off for a sidekick maybe.. but what would be the point?

  18. #38
    Founder Garth_of_Sarlona's Avatar
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    Two suggestions while I'm thinking of them

    It would be nice if the party list said the guild people were in when you floated over an LFM in the 'grouping' tab. Parties with the majority of the same guild tend to work better in my view.

    It would be nice if you could combine similar wands e.g.you have two cure mod wands both with 10 charges, it would be nice if you could combine them to a 20 charge wand. Although this might go against some dnd rule I suppose.

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  19. #39
    Community Member Gypsy_Mouse's Avatar
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    Quote Originally Posted by willphase View Post

    It would be nice if the party list said the guild people were in when you floated over an LFM in the 'grouping' tab. Parties with the majority of the same guild tend to work better in my view.

    Funny, I was JUST thinking this tonight and I agree!






    I have two suggestions:


    1) FIX ANONYMOUS!!!!!!!!!!!!!!!!!!!!!!!!!!
    Holy freakin' a! I can't even begin to express how sick and tired I am of NOT truly being anonymous!
    When I click Anonymous, I should be anonymous.

    I'm so tired of logging on for inventory maintenance, AH perusal, soloing, or just farting around in general and yet STILL having friends message me.
    While I do like my friends and enjoy idle chit-chat when not questing, there are just some times when I don't want to talk to anyone.
    I should not have to worry about being "hunted down" by people I know when they see I've logged off of one character and decide they need to bug me!

    If I'm Anonymous, no one should EVER know I'm on or have been on unless I run by them or message them first.
    They should not be receiving a message "Your friend So-n-So has just logged off".


    2) This isn't as important as most stuff, but when are you going to fix the city?
    The event has been over for a month and yet the city is still in this ugly overcast state.
    So I have to "leave" Stormreach to see blue skies again? ***?
    It's just depressing to be in the city and makes it look even more dingy and dirty than before.

    BRING BACK OUR BLUE SKIES!
    aka ~The Jelly Bean Slinger


    Then darkness would eat me. Cold would devour me.
    I would die naked beneath a blackthorn, keening for the missing moon.

  20. #40
    Founder Killdare's Avatar
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    I would love to see class specific solo quests.

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