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  1. #41
    Community Member BlueLightBandit's Avatar
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    [gulp]

    Find ten things in DDO that are exactly the same as they are on paper, and I'll show you one hundred things that are per "House Rules" as was mentioned in my earlier post.

    You guys are using classic "guides" as if they were written in stone. They're not, and the blades in DDO are different... because they are in DDO, which has it's own set of house rules, because this is not D&D, this is DDO.

    [squish] Either way, the blades in DDO are different because EVERYTHING in DDO is different.
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  2. #42
    Community Member moorewr's Avatar
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    Quote Originally Posted by QuantumFX View Post
    Yeah and that's what I'd like to see. vyvy3369 and I are just talking about the "why" mechanics of swarms AFAIK... I didn't feel comfortable talking about the specific rules on the shavarath bladestorms until I had a quotable source. In other words: We're speaking... NERDDDDD!!!!
    My native tongue.
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  3. #43
    Community Member JFeenstra's Avatar
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    Whirling Blades: Creatures not native to Shavarath are subject to attack by whirling blades that travel the plane like flocks of birds. An attack occurs every round once a flock of whirling blades is encountered (70% chance): attack bonus +10 melee (2d6). The blades are treated as magic and evil-aligned weapons for the purpose of bypassing damage reduction.
    from the wizards website quoted earlier in this thread

    now bump the ab and dam up to ddo levels (x3-x5) and you've got blades that smack around most players ac's without question, assuming it's on the higher side (around +50 ab for normal)

    granted, they should still roll a 1 every now and again
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  4. #44
    Community Member The_Phenx's Avatar
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    Quote Originally Posted by Strykersz View Post
    Yeah, they have to leave it as it is or else ac tanks/rogues would be *ruling* the shroud even more than they already are.
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  5. #45
    Community Member FoxOne's Avatar
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    Default before asking to change something just for YOU

    Quote Originally Posted by JayDubya View Post
    Especially in part 5 - with fewer hit points than the main tanks, my evasion build gets smacked around by blades far more than seems right. It would hardly be game-breaking, but it would (in my opinion) give the rogues and rangers some staying power in there.


    Just reroll if your toon is a gimp.My cleric had 226 HP which i deemed insufficient to beat shroud elite part 4.Guess what?instead of coming here to cry so they adapt something to my gimpism i just rerolled him.he has 226 hp now but lvl 12 with no false life item.Only a con 4 since lvl 9.
    Last edited by FoxOne; 04-17-2008 at 05:41 PM.

  6. #46
    Community Member Evelline's Avatar
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    Thumbs up

    I sign this petition.

  7. #47
    Community Member somenewnoob's Avatar
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    They need:

    1. To be evadeable
    2. To have a to hit roll
    3. Be affected by dr.

  8. #48
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    Quote Originally Posted by somenewnoob View Post
    They need:

    1. To be evadeable
    2. To have a to hit roll
    3. Be affected by dr.
    /roll against Thread Necro Detection
    /rolled 1

    You have fed a troll.

    I was really surprised when I checked out the first page and notice so many 2006-vets posting, and many of them that I don't recognise as frequent forum posters.

  9. #49
    Community Member somenewnoob's Avatar
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    Quote Originally Posted by learst View Post
    /roll against Thread Necro Detection
    /rolled 1

    You have fed a troll.

    I was really surprised when I checked out the first page and notice so many 2006-vets posting, and many of them that I don't recognise as frequent forum posters.
    ha, so I did!

    Like I READ threads before I post!

  10. #50
    Community Member ArcaneMelee's Avatar
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    Wow, for a 4-year-old thread, it sounds very modern.

  11. #51
    Moderation Team IWZincedge's Avatar
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    Default Thread closed

    This petition has expired.

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