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  1. #1
    Community Member madmommajen's Avatar
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    Default Dual-Class Question

    OK, so I've seen alot of them out there. How do you do those dual-class toons? Not that I'm capable of it, because I'm just beginning to work Dru to a level where she's ACTUALLY effective & Petruchio is coming into his own very nicely!

    This is mainly for my own morbid curiosities sake. Not anything other than that. I figured that the more questions I ask, the better player I can become...right? At least...that's my thinking. lol!!

    TIA for the answers!
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  2. #2
    Community Member brshelton's Avatar
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    Look for Assio in game and ask him. He runs Newb Q&A sessions in the harbor.

  3. #3
    Community Member reefhut's Avatar
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    you can actually have up to 3 classes per character. When it's time for you to level, simply go see the trainer for the class you want to become next. You can always retrain back into your starting class or any class at any level up stage of the game, all the way to 16th level, but remember there can only be a total of 3 different classes per character. Hope this helps
    Last edited by reefhut; 04-15-2008 at 11:48 AM. Reason: typo
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  4. #4
    Community Member ChildrenofBodom's Avatar
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    Quote Originally Posted by madmommajen View Post
    OK, so I've seen alot of them out there. How do you do those dual-class toons? Not that I'm capable of it, because I'm just beginning to work Dru to a level where she's ACTUALLY effective & Petruchio is coming into his own very nicely!

    This is mainly for my own morbid curiosities sake. Not anything other than that. I figured that the more questions I ask, the better player I can become...right? At least...that's my thinking. lol!!

    TIA for the answers!
    Multiclassing is very simple. When you get enough experience to level. Go the the trainer you want to multiclass and level up...and BOOYAH!! You are Multiclassed.

    People multiclass for various reasons. Here are some examples of the main-stream multiclass and why.

    2 levels of paladin - Reason for this is Divine Grace. Which adds your Charisma modifier to all your saves.

    2 levels of rogue - Evasion, which gives you a chance to take no damage from spells you have to make a reflex save on. If you make the reflex save, you take no damage. Spell examples of this are Fireball, Ball Lightning, Chain Lightning, Cone of Cold, etc. Spells without a reflex save cannot be evaded. You often find people take the 2 levels of paladin also to get the extra saves for reflex.

    Fighters levels - Fighters get extra feats at many levels. They get feats like a regular class (one at first and then multiples of 3) and they also get feats at every even number I am pretty sure.

    1 level ranger - First level, you can use cure light wands at level one (not ranger level, you only need 1 ranger level and then your total level for wand useage)1, moderate at level 3, and serious at level 5 and bow Strength which adds your str modifier to your bow damage.

    More ranger levels - Rangers get the two weapon fighting line for free. People take ranger levels somtimes so they don't have to use a feat to get some of the two weapon fighting feats. They get twf at level 2, improved at level 6, and greater at level 11. Also, at level 6 you can take tempest if you have the correct feats for it. Which is a ranger enhancement that gives +2 AC and a permanent 10% melee attack speed boost that stacks with haste.

    Those are some mainstream reasons people multiclass. Hope this helps
    Last edited by ChildrenofBodom; 04-15-2008 at 11:54 AM.
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  5. #5

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    The biggest reason to multiclass is that you can develop a character where levels of some other class would benefit your character more than those levels of you major class. If you take at least 1 level of Pally or Ranger, you get access to healing wands, which would be cheaper heals for your fighter. 2 levels of Pally give you +1 AC and saves, and a resistence bonus equal to your charisma bonus. At level 3, a Pally also gets fear and disease immunity and enhancements for an additional +1 AC and saves. A level of fighter gives and additional (fighter) feat, as well as an extra feat every even level. rangers get quality bonuses at 2, 4, 6, 9, 11 and 12. The different classes also get primary enhancement stat increases at levels 2,6, and 10. You cannot stack the same attribute bonus (no +1 rogue dex together with +1 ranger dex for a +2 dex bonus) but you can freely stack different attribute bonuses (my Rr/F gets +3 dex and +2 Str., for ex,)

    If you decide to multiclass, try to plan your character at level 16, and see which classes will give you the feats and enhancements you would want at 16.

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  6. #6
    Community Member Moonshine's Avatar
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    jack of all trades master of none. not debating here but its usually to gain the class advantages of various classes but sacrificing the higher lvl feates and (enhancesments - an idea tats new to dnd since it only appeared in ddo) with that said sometimes such concorctions of various classes might prove surprisingly efficient, but provided you have a clear goal in ur char building. if its just a random thingy stay to ur own class.

  7. #7
    Founder Solmage's Avatar
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    Quote Originally Posted by Moonshine View Post
    jack of all trades master of none. not debating here but its usually to gain the class advantages of various classes but sacrificing the higher lvl feates and (enhancesments - an idea tats new to dnd since it only appeared in ddo) with that said sometimes such concorctions of various classes might prove surprisingly efficient, but provided you have a clear goal in ur char building. if its just a random thingy stay to ur own class.
    Actually, the best multiclasses are those that sacrifice nothing of consequence and gain full advantages of their main class.
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  8. #8
    Community Member BlueLightBandit's Avatar
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    Well, I'm making the assumption that the OP is new to DDO, so I'll gear my response to a new player.

    As has been said before, in order to take levels in a second or third class all you have to do is to speak to the trainer of that class. There are three classes (soon to be four, I think) that have alignment restrictions; Paladins must be Lawful Good, Barbarians cannot be Lawful (must be either Chaotic or Neutral), Bards cannot be Lawful.

    Outside of those restrictions, go to town. Build whatever character you want, and don't worry about "ruining" your build. It's supposed to be fun, but there is a learning curve. I wouldn't expect anybody to be completing the highest level content on characters they built before they understood the game.

    So with that in mind here are my suggestions:

    1. Build your character how you want to build it.
    2. Play the game with that character so you can learn and understand more about the game.
    3. Visit the Race and Class forums and take that newly gained knowledge and figure out what kind of build you'd like to try next.
    4. Don't ever be afraid to start a new character. You start with 7 character slots and can earn up to 9.
    5. Don't ever be afraid to try something new. This is a game, it's supposed to be fun. The only bad build is the one you don't like playing.

    Aside from that, have fun. It IS just a game after all, despite the fact that some people take it so seriously.
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  9. #9

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    Many of the things discussed are more often refered to as Splashing. A splash is a minor deviation from you core class ranging from 1 - 3 lvls, with 3 being the extreme splash (and commonly reserved to Paladin and Rogue.)

    Deep multiclasses are more difficult to properly build and tend to be weaker than others at certain points in their exsistance. An example would be a 7 Wizard / 9 Ranger (just an example, not going for optimization here.) Depending on when you select certain levels you will be hampered in casting and in melee. Done right, however, the character should be rather effective if played to the characters strengths. Knowing where bonus feats come in, when a class obtains spell levels, Base Attack Bonuses, and when Certain enhancements are made available are all usefull and important to a character. A good multiclass character should never be an after thought, and should instead be at least passively planned in advance. In the above example the advantages come in with access to spells like Haste and Firewall, while also maintaining Evasion, and getting ITWF, Rapid Shot, and Many Shot.

    Race can play a factor in a multiclass character as well, as it can provide a boost to certain things in addition to what is already there. For example, Warforged Barbarian 3 / Fighter 8 / Wizard 5 would provide +1 Barbarian Con, +2 Warforged Con, +2 Fighter Str (I believe), and +1 Wiz Int. Using the right items in there, this character can really benefit from those various additions.

    So, in the long run, be wary of number of levels, if you want to Splash vs. Multiclass, the enhancments you feel are necessary and just how to get what you desire. Done right, and you will surprise some people with your characters versatility and power (as I commonly do with my Paladin 10 / Ranger 6.)

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