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  1. #1
    Community Member avatar28's Avatar
    Join Date
    Mar 2007
    Posts
    358

    Default Check out this Human build

    was just messing with barb builds, I love WF builds the most, but even with a 32 point build, i'm not impressed with the crappy INT, WIS, and CHA scores that I end up with after dumping must ability points into STR and CON.

    I tried rolling a Drow Barb, but his poor con was disgusting.

    This build that I have included here is a TWF build.

    I am debating whether or not to make him THF instead, because I know the half STR mod dmg added when using a 2-hander is pretty sick when you already have +20 damage and are using PA, but 2 weapon fighters get way more attacks and thus more chances to hit and cause damage. So the debate is to take 5 small swings or 2 huge ones? I know the hype is all about the DPS using 2 weapons, but I would like to open the floor to debate on whether or not a THF can dish out the DPS like a TWF, taking advantage of the extra damage that can be dealt using a 2 handed weapon.

    Code:
    Character Plan by DDO Character Planner Version 2.85
    DDO Character Planner Home Page
    
    Level 16 Neutral Good Human Male
    (16 Barbarian) 
    Hit Points: 324
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 14
    Reflex: 8
    Will: 4
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             17                    22
    Dexterity            16                    17
    Constitution         14                    18
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma              9                     9
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                    11.5
    Bluff                -1                     1
    Concentration         2                     4
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle               -1                     0
    Heal                  1                     8
    Hide                  3                     3
    Intimidate            3                    17
    Jump                  8                    21
    Listen               -1                     4
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                2                     2
    Spot                  1                     5
    Swim                  4                     6
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Barbarian)
    Feat: (Human Bonus) Oversized Two Weapon Fighting
    Feat: (Selected) Two Weapon Fighting
    
    Level 2 (Barbarian)
    
    Level 3 (Barbarian)
    Feat: (Selected) Power Attack
    
    Level 4 (Barbarian)
    
    Level 5 (Barbarian)
    
    Level 6 (Barbarian)
    Feat: (Selected) Improved Two Weapon Fighting
    
    Level 7 (Barbarian)
    
    Level 8 (Barbarian)
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    Level 10 (Barbarian)
    
    Level 11 (Barbarian)
    
    Level 12 (Barbarian)
    Feat: (Selected) Toughness
    
    Level 13 (Barbarian)
    
    Level 14 (Barbarian)
    
    Level 15 (Barbarian)
    Feat: (Selected) Greater Two Weapon Fighting
    
    Level 16 (Barbarian)
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Sprint Boost II
    Enhancement: Barbarian Critical Rage I
    Enhancement: Barbarian Critical Rage II
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Extra Rage III
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Hardy Rage III
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Power Rage IV
    Enhancement: Human Adaptability Constitution II
    Enhancement: Human Adaptability Strength I
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Constitution II
    Enhancement: Barbarian Constitution III
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II
    Enhancement: Barbarian Toughness III

  2. #2
    Stormreach Advisor
    Founder

    Join Date
    Jan 2006
    Posts
    11,237

    Default

    THF does good as well. The main advantage of TWF, in my opinion, is not in extra DPS, but in extra versatility due to being able to combine different kinds of weapons.

  3. #3
    Community Member nbhs275's Avatar
    Join Date
    Jun 2006
    Posts
    1,902

    Default

    eh, whats with the intel?

    Max str, 2 fighter levels. Piercing, TWF chain, stunning blow. Worth it to max str.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

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