# UPDATED Rogue Way of the Assassin II:
* Cost: 2 Action Points
* Prereqs: Rogue Level 12, Rogue Way of the Assassin I, Rogue Sneak Attack Accuracy III, Rogue Sneak Attack Training III, 42 Action Points Spent
* Benefit: Grants an additional +2 bonus to damage on critical hits (before multipliers), +2 bonus to Bluff, Hide, and Move Silently skills and a +1 bonus to Fortitude saves against poison. Also grants the ability to make devastating melee attacks that can kill a living target instantly on a successful sneak attack made from stealth if the target fails a Fortitude save, DC 10 + Rogue Level + Int Modifier. (15 second cool-down, can only be performed while stealth and when sneak attacking.)
Will this work with throwing weapons? if so I will finally be building my thrower.
Still wish you would make power attack work with throwing weapons tho.
Ghinsuu, Spikey, Preying, , Pyroclastic
Khyber, Jesters Court
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My idea is this: Can I (the monster) path to the caster OR hit someone blocking my path?
Yes: Stay put and murder somebody! Don't care who!
No: Stop taking damage to no good effect
So, we have our Wall of Fire and shield wall in a doorway. Monsters charge up and start sizzling. The monsters who can reach the shield start wailing on it, and those who are blocked retreat out of the fire.
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Myrrhl ~ Myrak ~ Myriarch ~ Dorkamyr ~ Myrauder
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Last edited by The Phenx; 04-14-2008 at 02:20 PM.
Ghinsuu, Spikey, Preying, , Pyroclastic
Khyber, Jesters Court
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1 key. Keyboard Macro's for the win.
But really, I still don't care for the "sneak" addition on top of the 15 second cool down and reduction in damage bonus for as many AP as it costs. At this point, for my character at least, the AP are better spent on Dwarven Tactics 3 for 1 more DC on the stunning blow. I was hoping for something really cool with this enhancement when they first announced it. I'd even be good with a longer cooldown (20 seconds) and ditch the sneak aspect of it. Really that would put it on par with manyshot without the safety of being ranged. And I know that manyshot doesn't mean instant kill, but really at lvl 11 or higher in the hands of even a decent "ranged" character it is a "killshot".
Edit: By "putting it on par with manyshot" I meant that it would give the rogue 1 shot every 20 seconds to instakill a mob, or 7 in the time of a manyshot and it's cooldwon. The mob gets a chance for us to miss, a saving throw if we hit, and the chance we lag and use the charge but not get a "swing" (hello Paladins ) With manyshots, granted it's only 20 seconds with a 2 min cooldown, but with imp. precise shot and a fair bit of skill a "ranged" character will kill a comparible number from the safety of distance. True it does cost 4? feats to get imp. precise shot and manyshot (free at ranger lvl 11) but WotA 2 eats up a lot of Ap on a rogue that could be spent elsewhere.
Last edited by Shyver; 04-14-2008 at 02:36 PM.
I agree mess with the cooldown, but do not require the stealth mechanic. With lag/latency and the stealth movement slow down, and mob AI running them all over the place it will be too hard to ever use.
Having it only work if you can sneak up to mobs before the fighting starts makes it not worth the AP (at least to me).
Yeah, I though my one rogues Imp Feint was actually going to start being somewhat useful... nae. Finally going to get around to respec it out.
This previously seemed a great way to get ImpFeint a use, its the gimpest of the combat abilities currently. Allowing the death attack off of IF would have given rogues a little of the one on one threat its supposed to.
Am hoping Divine Sac lasts until you attack allowing it to be used with smite. It might be something them. Time will tell.
Last edited by llevenbaxx; 04-14-2008 at 02:35 PM.
why are there so many people still making this assumption?
the WDA says NOTHING about about "the mob must never see you". it says 2 things:
1) you must sneak attack them (sneak is granted in many different situations)
2) you must use death attack from stealth mode
from the wording we're given, you can saunter right up to a fight behind your resident tank, pick a target (that's automatically aggroed on the guy it saw first), go into stealth, and swing away.
Myrrhl ~ Myrak ~ Myriarch ~ Dorkamyr ~ Myrauder
The New WDA-like-thing : DDO Damage Tool
The Path To Enlightenment: learning to heal in stages : Sneaking Tips : Raid Flagging Instructions
Or while wasting all that time moving slower, going into stealth, etc...I could have just killed a mob by hitting it with pointy sticks repeatedly If you can't kill faster with it then what really is it good for?
You also get 1 swing from stealth regardless of TWF feats, and you make it at your lowest attack.
Last edited by Laith; 04-14-2008 at 02:37 PM.
Myrrhl ~ Myrak ~ Myriarch ~ Dorkamyr ~ Myrauder
The New WDA-like-thing : DDO Damage Tool
The Path To Enlightenment: learning to heal in stages : Sneaking Tips : Raid Flagging Instructions
That is pretty much how it works. I was playing around with it when I was with a friend. We had things pretty well set up so that we were dealing roughly the same amount of damage and with subtle backstabbing on the mob stayed on my friend and I was able to keep sneak attacks the whole time.
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if you are the first in you will have aggro form being seen first and thus not a get a sneak attack.
So your choice is either sneak up to target and kill, or use your method on targets already being attacked and are stationary, because if you think you will be able to attack a moving target while stealthed you are sadly mistaken.
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Arko Highstar
Arckos Highstar
Exactly, how often do mobs simply stand around and not move at all? Even a lot of "tank" type mobs do the bunny hop deal, and casters typically are running around like mad man. It is hard enough at full speed to get rolls on mobs with these types of attacks, while sneaking good luck.
*shrug* i guess tanks that actually take aggro are a rarer thing than i thoguh, and anticipating the mobs jumps (which isn't that hard when you pay attention) is a lost art.
yep... mobs "bunny hop" alot. they almost always do it the same way though.
oh well, i guess we'll see how it works on risia.
Last edited by Laith; 04-14-2008 at 02:43 PM.
Myrrhl ~ Myrak ~ Myriarch ~ Dorkamyr ~ Myrauder
The New WDA-like-thing : DDO Damage Tool
The Path To Enlightenment: learning to heal in stages : Sneaking Tips : Raid Flagging Instructions