
Originally Posted by
ahpook
I respectfully disagree with you on this one. It is a problem with game play style foremost. While there are a number of things that can be improved with stealth (primarily involving more use for it in quests) the biggest stumbling block is the players mind set.
To be clear, I am not saying that I would sneak in, just to get crippling strike and sneak bonus. I am saying my rogue is able to. Thus he is able to sneak in and assassinate a mob with the new enhancement.
Are there many cases where that's useful? I cannot say off hand because my previous evaluations have all been that it would be impossible to kill anything so the results are not useful. Filtering the evaluation with this new ability may provide a different conclusion.
Will there any be any cases where it will be useful in a party of zergers? I doubt it. But that doesn't mean that they have to change the feature has to work with that playstyle. More play style options is a good thing.