Quote Originally Posted by ahpook View Post
I respectfully disagree with you on this one. It is a problem with game play style foremost. While there are a number of things that can be improved with stealth (primarily involving more use for it in quests) the biggest stumbling block is the players mind set.

To be clear, I am not saying that I would sneak in, just to get crippling strike and sneak bonus. I am saying my rogue is able to. Thus he is able to sneak in and assassinate a mob with the new enhancement.

Are there many cases where that's useful? I cannot say off hand because my previous evaluations have all been that it would be impossible to kill anything so the results are not useful. Filtering the evaluation with this new ability may provide a different conclusion.

Will there any be any cases where it will be useful in a party of zergers? I doubt it. But that doesn't mean that they have to change the feature has to work with that playstyle. More play style options is a good thing.
So in this post you claim:

A) There haven't been any situations in this game where it would be useful to sneak in and sneak attack an enemy.

(for the record, I agree with you)

and

B) That there's nothing wrong with stealth.

The biggest problem isn't the mindset of players. The biggest problem is that it's never advantageous to do so. Stealth takes too long, and is generally a bad idea.. as the rogue will get the aggro of everything else in the room and he'll either kill it (in which case the sneak attack obviously wasn't even necessary) or he'll need help (sneak attack wasn't all that helpful) or he'll die (wonderful).

Are you thinking that this ability will be useful for those times when there's only a single named creature in a room?

Do you know Sorcerers can finger of death an entire room, one by one, without getting aggro, provided they don't miss once? Do you still think stealth works wonderfully and the problem is just in the players minds?