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Of course.. lol Im romanticizing
And stealth is useful in the game.. just not the way most folks play it. Look at Shadowmage's stuff
And yes I bow to most rouges sneak attack damage
When I first started playing ddo... My goal was to have a two weapon throwing (dual daggers) halfling rouge who could tumble flip and instakill monsters... ala the old school acrobatic assassin. Well since none of this is possible I play a fighter .
The flip side is one who sneaks around the back of a mob and cuts its throat... and well thats a sneak attack for massive damage.
Like I said they need to make way of the assassin work with throwing weapons for it to be valid. Within 30ft sneak attack range.
I mean who hasnt heard of a rouge tossing a dagger and killing something.
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Well, that's kinda my point. Does one evil act, an evil alignment make?
I think it's more to set apart the assassin class as one who continues to kill for no other reason than selfish indulgence... but overall I find the alignment req to be odd. I might even buy any non-good.
I think it's set up the way it is to be primarily an NPC class and not to be used by players in general.
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I like the bad guy from the movie Serenity. An assassin definitely... but what alignment. He kills large numbers, but for the purpose of his mind's higher good. I'd almost put him at LN. Maybe LE. But he thinks he's serving the higher good... and does recant at the end. Though in his own words, he's not good.
Woot... kickin' the WDA to Joss Whedon land.
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Okay, since I'm a Minnesota guy, I've gotta ask: What holiday is it in Massachusettes?
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Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
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DDOwiki.com, #1 source for DDO information.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
DDOwiki.com, #1 source for DDO information.
You missed the biggest thing about being an assassin:
The character must kill someone for no other reason than to join the assassins.
Unless you have some kind of pre-arranged deal with your DM, this is most certainly an evil act. Killing someone simily for money or (even worse) for no other reason than to do it is evil. Becoming a rogue has no such requirement unless your DM stipulates it.
Edit: looks like Bobyran2 beat me to the punch.
Last edited by Josh; 04-18-2008 at 04:27 PM.
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Which is why I'm glad they're mostly dumping the system. All it was really good for was causing stupid and unnecessary debates over silly and illogical stuff on the internet. And we have plenty other ways to generate those.
D&D 3.5 "Lawful" doesn't mean you like "The Law." It means you're ordered and consistent. Just because you don't like the local "No spitting on the sidewalk" law doesn't mean you're Chaotic.
Again, this sort of debate is largely pointless, but Good v. Evil has more with how you go about doing it. In order to channel the power of a paladin you have to care about life etc. and try not to kill whenever possible. In order to channel the power of an assassin, you have to not care about life, etc. and have no qualms about killing people whenever you want to.
I'm not saying you shouldn't dump alignment restrictions if you want to in your games, but it's not as though there aren't some reasonable justifications for them. If you want to make them. Even if it just comes down to "It's Magic that requires you to have a certain mindset."
Right. It's just "Non-lawful."
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Like everything the whole all assassins are evil because they have no repect for life is a major sticky spot. First off who says? Second off I'm a little more circumspect when it comes to the whole life and death thing. Running through and Orphanage killing toddlers ... yes I'd call that pretty evil. Assassinating an evil dictator who is pushing the buttons that spell doom for the world... well that I'm pretty ok with and could even agree that that is for the greater good. Most everything in life is situational and while killing people isn't usually a good thing... sometimes they just need killin.
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Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
This proposed change makes me very nervous and here is why - I dont want ddo to become another boring mmo. I played City of Heroes one weekend a couple of months ago and I was extremely bored. The tactics and options for each combat were the same. We would run up to a mob and let a specific class spam that games version of the intimidate and another character spam debuffs in every combat then the dps melee and the blasters I think killed everything. For every combat it was the same the monsters looked the same - in a word the tactics were very boring. If ddo makes intimidate overpowering - the tactics become the same for every combat and combat become incredibly boring. I am not sure I am even in favor of any change to intimidate at all.
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hehe, got the message.
No, this was a needed change. Just sort of a way for us to be able to keep aggro versus those DPS beasts.
Given how hard AC is to get, I don't see intimidate becoming that popular any tiem soon, even though all barbs should have it... but that's another topic. At worse, if Intimidate gets overpowered, it'll just make more noise for skill respec. But really, I doubt it'll happen.
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Agreed. US Navy SEALs, Marine Force Recon, US Army Rangers and USAF LRRPs all take some sniper and CQC training to eliminate targets quietly and efficiently and most of their personality profiles would classify them as "good". It is what you are killing for makes the difference. In defense of those weaker, we efficiently send a single individual or small force that has been trained as "assassins" to eliminate a threat. Those who are tyrants would send out similar individuals to eliminate threat to their personal power.
I personally never had an issue with alignments in PnP, and I can see the argument for both sides. I say play it as you like, it is your game. I don't require many of the alignment restrictions myself. I usually just classify them as good, neutral or evil, with tendencies. Some things I do feel require some restriction, like the monk being lawful. That makes sense to me and that is the way I DM it. Same with Pallys'. If you are a holy warrior similar to a paladin with similar powers, but not of LG alignment, there is a different title. CG "pallys'" are called Holy Avengers in my setting.
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No whining, unless you're serving really good cheese. Otherwise, put a cork in it.
And notice that the game is not set in the real world. It's in the world of D&D, where there are entire races and cultures that are "Often Chaotic Evil" or even "Always Chaotic Evil".
Since evilness is a much more concrete and measurable concept in D&D, rampantly killing people can be much more acceptable, so long as you pick on someone who is evil.
I mean, the generic D&D setting even has Lawful Good deities dedicated to genocidal race war. But they get away with it- because the target race is "evil".
The thing that people overlook in this argument is that "Assassin" in D&D is a specific specialty class representing members of a particular kind of organization. It does not represent James Bond. He is not have levels in the "assassin" PrC. Anyone who kills for pay is an 'assassin', but not necessarily an "Assassin".
The Assassin specifically refers to members of an organization dedicated to killing for hire without any regard for the whys beyond that they are getting paid. That is blatantly an evil mindset in D&D. James Bond would have some other PrC.. Government Super Agent or something.
Might as well start arguing that not all wizards' guilds would give the exact benefits or have the exact requirements in the Guild Wizard PrC.. PrCs are explicitly designed to reflect particular narrow concepts or organizations better than the broader base classes.
If you aren't engaging in murder for hire, you aren't an "Assassin" in terms of that PrC.
first do you have a toon thats a rogue?
and is that toon capped
if any of the above is no then you should try and mabe you will know that you have slaped all rogues in the face
also yes rogues can use a vorpal but with every one useing them as soon as they get there backstab damage all agro will switch and they will get killed is why i said they cant use them and most, not all rogues are piercing speced now you can use a vorp but it will be very hard to get the vorp.