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Originally Posted by
Snoggy
From a long-term game evolution stand-point, I'm not really in favor of this idea because of the potential harm it could bring.
I'm primarily thinking of my experience with Everquest here. And how Hit Points escalated EQ's end-game into something completely ... well ... ridiculous. It just got out of hand. There was a point during one expansion (Luclin) where the response to player hit points and complete heal spells and raid DPS being so over the top that the boss encounters in that game were tuned with milllions of hit points. Some fights took almost an hour of just standing there beating on the boss. By the time I left the game (can't even remember the expansion, but it was like 2 or 3 after Planes of Power) ... tanks had over 10,000 hit points.
Now I'm not saying your suggestion will lead to that. What I'm saying is ... it just reminds me of what it was like in EQ. Hit Points were pretty much the only measuring stick of worth in certain aspects of the end-game. And EVERY character, no matter what the class, was pigeon-holed into getting hit point first, other stats second. And it just got boring.
I think your suggestion opens the door for making toughness feats (and in turn enhancements) almost mandatory in classes that normally aren't supposed to focus on hit points or hardiness. And then the standard design response to that kind of across the board hit point inflation is ... mobs that have a lot more hit points, hit a lot harder, and resist a lot of magical spells.