SUMMARY
Every [week/month/?], re-shuffle the XP and loot rewards of every quest in game, randomly. E.g. Week 1 --> Quests A,B,C give +30% XP and +0 loot. Quest D gives +20% XP and +1 loot. Every other quest in game is normal.
By doing so, you will incentivize random questing to discover that [week/month/?]'s bonus quests. Once discovered, that quest (or 2 or 3 or however many) will be run extensively until the next [week/month/?], when the cycle is repeated.
ISSUE
Too much of the current content is unplayed. We all know the typical routine of how to fastest gain XP, or how to fastest gain loot, or whatever. Unfortunately, this leaves 90% of the game's content untouched (where a good 70% of it is actually very enjoyable).
DISCUSSION
One advantage of the favor system is that it helps keep the players playing quests that don't give out top-XP, or top-loot. Unfortunately, it doesn't do enough. 90% of the game's content is not played.
If there were a way to increase the % of the game's content being played, it would have great consquences. Most folks find quests that they don't know backwards adn forwards to be more enjoyable - call it the "surprise" factor. That is gone for the standards, but if you haven't run a quest in months (or years), going back and replaying it can be very exciting. You kind of know what to expect, but kind of don't.
Increasing the desire to play different quests would also help the LFMs, and the PUG scene in general. There is no need to take anything away from the current staples, and this proposal doesn't. It merely throws some surprises out there to be discovered.
This proposal has an added effect of ... adding surprise! Who doesn't like running a quest only to discover something new. "Hey, I pulled a ML 14 out of this chest, wow!" That's fun. And think of the excitement when the +1 loot hits an already top-end quest ....
This proposal would result in quests-of-the-week. PLayers enjoy showing off how efficiently they can run a quest, and how quickly they can reach the "perfect" run. This proposal would permit more of this type of perfecting of runs by focusing attention on a particular (or 2) quests for a week or so.
Balance is a concern, and so is flooding market with great items. But consider that the +1 loot option would only matter when it fell on 5 quests (I'm assuming that the raid is removed). So if it fell on any of those 5 of what, 150 (?) (i.e. not often) you'd get some influx of above level items. True. But hell it would be fun !!!
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Please discuss, criticize, or ignore. But please don't be an ******.