With the increase of traps in combat areas, is there any chance or support for an enhancement line to speed up the search and disable timers for rogues?
With the increase of traps in combat areas, is there any chance or support for an enhancement line to speed up the search and disable timers for rogues?
I hearby propose the time it takes to search or disable being the current - (current * skill% * 1.25).
So if you have a 50 search skill, and it takes 2 seconds to search currently ingame, it would take you 2s - (2s * 50% * 1.25) = .75 second to search.
Search of 75 = .125s
Search of 50 = .75s
Search of 25 = 1.375s (assuming it takes 2 seconds now)
Search of 10 = 1.75s
I love it! Don't forget to apply whatever formula to DD, Search, and OL.
Argonnessen | Legendary Knights of Mabar | Couresan | Courage | Plat | Torgo
I was thinking more along the lines of something like
Speedy Trapsmith I
cost 1 ap
you are capable of quickly finding and disarming traps, your search and disable speed is increased 25%
Speedy Trapsmith II
cost 2 ap
search and disable speed is increased 50%
Noo not my precious action points! Eh ok, your way is simpler to implement.
Argonnessen | Legendary Knights of Mabar | Couresan | Courage | Plat | Torgo
I'd like to propose another method of disable timers.
Base Search/Disable time (currently this is around 4 seconds?) divided by Rogue Level
If you base this timer only on disable skill, you'll be putting multiclass rogues on par with full rogues. the suggestion to make this skill faster given more traps will be coming makes sense, but any increase in duration should be weighted by rogue level IMHO.