You know I have always compared the faith lines that Clerics and Pallies get against the new enhancements for rogues, and the older ones for rogues, bards and rangers.

After seriously looking at them, I cannot help the feeling that Clerics and Pallies are really not getting the most that they could get for their AP for these Faith lines. Let us take a look at some of the bonuses rangers, rogues and bards get.

Ranger Tempest I:
Benefit: Grants a stacking bonus to dual wield attack speed and a +2 bonus to armor class while dual wielding.

Ranger Deepwood Sniper I:
Benefit: Grants a +1 bonus to Hide, Move Silently, and Spot. Also grants the ability to take an aimed 'sniper shot' with a +4 bonus to hit, +1 critical threat range, and +1 critical threat multiplier.

Ranger/Elven Arcane Archer I:
Benefit: Grants 20 spell points and the ability to conjure +1 returning arcane arrows at will. Also grants the ability to make a ranged attack as a True Strike with a +20 bonus to hit.

Rogue Way of the Thief Acrobat II
Benefit: Grants an additional +2 bonus to Balance, Jump, and Tumble skills, increases your movement rate by 10%, and 2 extra uses per rest of Uncanny Dodge. Also grants a greater increase to attack speed with staves and complete immunity to knockdown effects and slippery surfaces.

Rogue Way of the Assassin II
Benefit: Grants an additional +4 bonus to Sneak Attack Damage, +2 bonus to Bluff, Hide, and Move Silently skills and a +1 bonus to Fortitude saves against poison. Also grants the ability to make devastating melee attacks that can kill a living target instantly on a successful sneak attack if the target fails a Fortitude save, DC 10 + Rogue Level + Int Modifier. Even on a successful save, the target takes increased sneak attack damage. (10 second cool-down, no times per day limit, can only be used when sneak attacking.)

Spellsinger
Your studies into magic have granted you a +2 bonus to your Concentration and Use Magic Device skills, +100 Spell Points, and the ability to expend a use of Bardic Music to grant all nearby allies a +1 morale bonus to spell DC's and a 10% morale discount on spell costs.

Virtuoso
Your studies into song have granted you a +2 bonus to your Diplomacy, Listen, and Perform skills, 3 extra uses of Bardic Music per rest, and your beneficial songs last an additional 10% longer. You also gain the ability to expend a use of Bardic Music to enthrall multiple enemies, fascinating them and inflicting a -2 penalty to attack rolls and Will saves even if the fascination is broken.

Warchanter
Your studies into war have granted you a +2 bonus to your Intimidate skill. Your Inspire Courage song gains an additional +1 to attack rolls, +2 to damage rolls, and +1 to fear saves. If you possess the Barbarian Rage ability, you gain +1 use per rest. You also gain the ability to expend a use of Bardic Music to grant all nearby allies damage reduction 5/-."

Way of the Mechanic I
Benefit: +2 bonus to Disable Device, Open Lock, Repair, Spot, and Search skills. Activate to apply a repair over time effect to a targetted friendly Warforged or Construct. Consumes one use of Rogue Skill Boost for the day.

Way of the Thief-Acrobat I
Benefit: +2 bonus to Balance, Jump, and Tumble skills and 2 extra uses of Uncanny Dodge per day. Activate to gain a +10 bonus to Balance, Jump and Tumble, a 25% Enhancement bonus to movement speed, and a +4 bonus to Dexterity for 20 seconds. Consumes one use of Rogue Haste Boost for the day.

Way of the Assassin I
Benefit: +2 bonus to Bluff, Hide, and Move Silently skills and a +1 bonus to Fortitude saves versus Poison. Activate to gain a +2 bonus to hit when making sneak attacks, a +20 bonus to confirm critical hits, and a 25% chance to apply a mind affecting poison with each sneak attack, for 20 seconds. Consumes one use of Rogue Damage Boost for the day.

While some of these are only seriously powerful, some of them are jaw droppingly powerful. An every 10 second death shot? a 10% melee alacrity boost, poisons, +10's to multiple skills, bonus speed, huge buffs from the bards, not to mention a bonus 100 spell points and a rare bonus to UMD, immunities, bonuses to crit range and multipliers, this is powerful stuff.

Now let us compare these to the faith lines....


Now first off you can get a +1 to hit with a single weapon, of which there are 5 choices, and for clerics you can use a turn attempt to grant proficiency with that one single weapon. OK now above and beyond that crumb, clerics and pallies can at the cost of 4 AP get one of the following:

Silver Flame Exorcism
You are a devoted follower of the Silver Flame, and your faith has been rewarded. Activate this ability to attempt to exorcise an extraplanar creature, which is entirely consumed in holy fire on a failed Will save or savagely burned by the light of the Silver Flame partially resisted by a Fortitude save. Cooldown: 10 minutes.

Unyielding Sovereignty
You are a devoted follower of the Sovereign Host, and your faith has been rewarded. Activate this ability to fully heal hit point damage done to yourself or a targetted ally, remove ability damage, and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Cooldown: 10 minutes.

Undying Call
You are a devoted follower of the Undying Court, and your faith has been rewarded. Activate this ability to lead a dead ally's spirit back to this world, acting as a True Resurrection on high elven spirits or a Raise Dead for others. Cooldown: 10 minutes.

Bladesworn Transformation
You are a devoted follower of the Lord of Blades, and your faith has been rewarded. Activate this ability to become a juggernaut of destruction for 60 seconds. (You have a +4 profane bonus to Strength, a +4 natural armor bonus to AC, a +4 profane bonus on damage rolls, and proficiency in all simple and martial weapons. Your base attack bonus equals your character level. You have lost your spellcasting ability. You have immunity to critical hits and sneak attacks, but cannot be healed by healing spells.) Cooldown: 10 minutes.

Vulkoor's Avatar
You are a devoted follower of Vulkoor the Hunter, and your faith has been rewarded. Activate this ability to ask Vulkoor to send one of his servants to destroy your enemies. (Summons a Drow Scorpion to crush your enemies.) Cooldown: 10 minutes.

Now while the Bladesworn transformation is somewhat appealing, the cooldown means you are only ok in spurts. The rest when compared to the other enhancements for rogues bards and rangers are just lacking. Almost all of them are lacking due to the recast timer being 10 minutes. I mean a rogue can do a death shot every 10 seconds, but a cleric has to wait 10 minutes to use their heal ability from Unyielding Soverignity. Come on Turbine. We can do better than this.

There is no way that anybody with a straight face can compare tempest with Vulkoors avatar and be like, ooo those are close, or way of the assassin 2 with Bladesworn Transformation and find them comparable.


It is high time for the faith lines to be reevaluated, and have their power increased and timers shortened.