Results 1 to 8 of 8
  1. #1
    Community Member Venar's Avatar
    Join Date
    Mar 2006
    Posts
    1,223

    Default Time to re-distribute the loot

    Some quests are populars. Others never get run.
    Experience points have a role to play in this, of course. But loot is what draw people to quests.
    There are quests in this game that contain great loot items.
    Like Prison of the Planes. Surefoot Boots, Kardin's Eye, to name a few.
    People flock to these quests. And it made me wonder: why do some quest have great named items, and others don't?

    A single nice little item can make people run a quest.

    Take Durk's Got a Secret and it's Muckbane. People run that every day.
    STK for the Feather Ring.
    Gwylan's Blade.
    Redwillow's Giant Stalker Knife.
    The Rez ring, the Electric Haze, the Golden Greaves, the Silver Bow, the Bloodstone.
    All items that lure people to quests.

    So, why do some quests hold so many named items, and others have none?

    I think it would be a great move to make sure that every quest can hold a little something special. And not just the main quests. Here is how to proceed to add these loots.

    1. Make sure the item is worth it
    After 2 years, and a saturated market, the Syckle of Sypheros is not a good item. Or a +1 named leather armor.

    2. Put it in a chest, or as a random end reward
    Putting it there to be picked up, like the 3 Whisperdoom items or the HISP's bottle of water, is not a good idea, since players don't have an equal chance to pull it.

    3. Make it special
    A special item is something with an unusual bonus. Once again Muckbane is a great exemple: it has Ooze bane, but it is also undamaged by Oozes. So, sure, a named +1 Flaming Longsword of Puregood in Proof Against Poison would be worth it. But it would not be special. Make it an +1 Acid + Flaming Longsword, and it becomes special, because it has 2 pre-fixes.


    In ending, here is a few exemple of what i mean. Items that would make people run quests. These are just exemples, to illustrate how a single nice little item can make people run quests:

    - A Poison Proof + Feather Falling Ring in A cry for help
    - A Stack of 100 Returning Silver Arrows somewhere in the Gianthold outdoors
    - A protection +2 resistance +2 cloak in the Smuggler's Run
    - A +4 Fearsome Darkweave Armor in the Coalescent Chamber
    - A Superior Potency 5 staff of Spell Penetration 5 somewhere in Made to Order
    - An Underwater Action trinket of Greater False Life in the Tomb of the blighted

    You see where i'm going.
    Last edited by Venar; 04-11-2008 at 04:04 AM.

  2. #2
    Founder Xalted_Vol's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default Great idea

    Good thinking I agree.

  3. #3
    Community Member
    Join Date
    Mar 2006
    Posts
    427

    Default

    I have often thought the same thing. A great variety of named loot or appealing loot anyway would draw players to many of the rarely seen sights of stormreach.
    - Raja Stormcrow -
    http://thesublimeguild.com
    Thelanis Permadeath
    Long Live Xoriat | East Side | Spiritus Mundi

  4. #4
    Community Member JFeenstra's Avatar
    Join Date
    Jun 2007
    Posts
    0

    Default

    Quote Originally Posted by Venar View Post
    Redwillow's Giant Stalker Knife.
    last time i checked, that dropped in gwylans stand, not redwillow

    anyways, am i the only one who thinks a UA of greater false life trinket would be quite overpowered?
    Thelanis
    Alts: Elantra, Kitred, Camellio, Vicala
    Hey you there, stop exploiting the game for your entertainment, log off immediately.

  5. #5
    Community Member Frodo_Lives's Avatar
    Join Date
    Mar 2006
    Posts
    1,451

    Default

    I'm all for more useful named items, and have them spread around.

    That being said Turbine would have to be very careful not to throw unbalanced loot out there. Good named loot is one thing, crazy overpowered named loot is another.

  6. #6
    Community Member Snoggy's Avatar
    Join Date
    Dec 2006
    Posts
    482

    Default

    Quote Originally Posted by Venar View Post
    - A Stack of 100 Returning Silver Arrows somewhere in the Gianthold outdoors
    Wouldn't you only need one of those kinds of arrows? What would the other 99 be for?

  7. #7
    Community Member Venar's Avatar
    Join Date
    Mar 2006
    Posts
    1,223

    Default

    I meant returning in the 75% sense like the Threnal/Deneith arrows.
    As for the UWA of GFL trinket, of course it would be strong. But, compare it to other named stuff out there.

    People are drawn to loot. Just imagine a chest somewhere, where there would be a chance for a named Mnemonic Pots. You'd have people farm that all freaking day.

    Also, named loot should be concentrated in out of the way chest. You know, optionnal.

  8. #8
    Community Member Invalid_86's Avatar
    Join Date
    Jun 2006
    Posts
    832

    Default

    Quote Originally Posted by Frodo Lives View Post
    I'm all for more useful named items, and have them spread around.

    That being said Turbine would have to be very careful not to throw unbalanced loot out there. Good named loot is one thing, crazy overpowered named loot is another.
    Like crafting in the shroud?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload