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  1. #41

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    Quote Originally Posted by FluffyCalico View Post
    Um 7-9 do C06, greymoon, house quests like the vampire, the 9 thernals, the 6 vons, TS, etc. 7-9 is actually very fast.

    10-12 GH enough said 20K a run will level you fast.
    That's actually what I do, but the vampire??
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  2. #42
    Community Member Pellegro's Avatar
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    Quote Originally Posted by Pellegro View Post
    Perfect balance is impossible and there will always evolve "favorite" runs.
    Quote Originally Posted by ahpook View Post
    Of course it is impossible. However, better balance is possible and likely not that difficult. Just because perfection is impossible, that is no reason to not try to make some small improvements.
    I'm not sure of that ...

    I mean, as long as 1 quest evolves as the "winner", won't it be the one we all run? Even if its just "barely" the best quest to run?

    Isn't that why the current faves are the faves?

    I guess what I'm saying is that no matter how much time they spend balancing the quests for XP & rewards, I suspect you're going to see the same result .... 1 quest becoming the "fave" that will be run over and over so that it becomes very efficient and the default.

    I don't disagree with the underlying concern - we've got a ton of content out there that is not being played. I'm just not sure if "rebalancing" is the answer.

    Perhaps switching loot & XP around 1/week or so would work. So in week #1 quests ABCD would have normal loot tables and normal XP, EFGH would have +1 loot +20% XP, IJKL would have +2 loot and +40% XP, but its not announced which is which. In week #2, you shuffle.

    Then you might see folks running a wide variety of quests to discover that weeks' gems, and then those quests would be run alot that week by everyone (as the "gems" are discovered). The following week, you'd have the scramble, and then the focus on the gems of that week.

    Or even 1/month. But something.

  3. #43

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    Quote Originally Posted by Borror0 View Post
    That's actually what I do, but the vampire??
    the named items sell for a foturne and end rewards can be good. Takes 10 min of your day.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  4. #44

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    Quote Originally Posted by FluffyCalico View Post
    the named items sell for a foturne and end rewards can be good. Takes 10 min of your day.
    Bah, almost 2k on Elite... I'm leveling, I'm after XP, not loot.
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  5. #45
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    I do think some quests give to little exp for the effort required to do them, on the other hand some quests are to easy, so when they adjust the hard ones they need to adjust the easy ones as well, adding exp and loot to some and subtracting from others.


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  6. #46
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    Quote Originally Posted by Borror0 View Post
    Why not?

    Because leveling is to fast already and then people complain that there is no content and not everyone feels that the game is about the end raids.


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  7. #47
    Founder Xalted_Vol's Avatar
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    Perhaps switching loot & XP around 1/week or so would work. So in week #1 quests ABCD would have normal loot tables and normal XP, EFGH would have +1 loot +20% XP, IJKL would have +2 loot and +40% XP, but its not announced which is which. In week #2, you shuffle. This is a quote but I messed it up some how



    This idea is so awesome we need to start a petition for this. Just imagine if this was implemented I would love to try other quests THIS IS A GREAT IDEA

  8. #48
    Founder Arianrhod's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    the named items sell for a foturne and end rewards can be good. Takes 10 min of your day.
    I have a feeling the people who can/do run Church and the Cult in 10 minutes "for the loot/end rewards" are not the ones complaining of the "mid-level blues

  9. #49
    Community Member Zenako's Avatar
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    The other SIGNIFICANT factor on which quests get run is the end rewards. Something like Freshen the Air has only generic End rewards, while something like Tangleroot has a whole slew of very nice low/midlevel useable end rewards. Same thing with Delaras and Co6, where some of those end rewards are still staples being used by tons of capped characters.

    The design chose to give named rewards generally to quest chains instead of single one stop quests. Introducing unique end rewards to those quests would go a long way to bringing them back into vogue. Even the Necro quests have a very nice End Reward that you "build".

    Imagine if one of the End Rewards from something like Proof in the Poison was a Ring: Immune to Poison, Acid Resist, ML Level 5 for example. That would be a very nice thing to have. I am sure we could all come up with a small handful of items that could drop from those quests. Since it would be bound loot, no AH issues or trading or twinking to worry about. Make the main boon be a lower or much lower ML on the item than you could otherwise get.
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  10. #50
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    What and fix the grind? How could you even suggest something that doesn't have people repeating the same story and quest over and over again. Hell that just wouldn't be D&D. Or wait a minute... YES IT WOULD.

    The fine points may be different, but all in all I applaud your concept. XP should just be upped in the flavor quests.

  11. #51
    Community Member ahpook's Avatar
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    Quote Originally Posted by Pellegro View Post
    I'm not sure of that ...

    I mean, as long as 1 quest evolves as the "winner", won't it be the one we all run? Even if its just "barely" the best quest to run?

    Isn't that why the current faves are the faves?

    I guess what I'm saying is that no matter how much time they spend balancing the quests for XP & rewards, I suspect you're going to see the same result .... 1 quest becoming the "fave" that will be run over and over so that it becomes very efficient and the default.
    If the balancing gets quests within the 25% of the 1st time bonus range, it is more likely that a variety will be played and not just the one 1 fave. Right now, Stormcleave (or WW, or STK) on the 2nd and 3rd runs is better than anything else at that level of difficulty on the 1st run with the 25% bonus. That skew should at least be removed.

    Quote Originally Posted by Pellegro View Post
    I don't disagree with the underlying concern - we've got a ton of content out there that is not being played. I'm just not sure if "rebalancing" is the answer.

    Perhaps switching loot & XP around 1/week or so would work. So in week #1 quests ABCD would have normal loot tables and normal XP, EFGH would have +1 loot +20% XP, IJKL would have +2 loot and +40% XP, but its not announced which is which. In week #2, you shuffle.

    Then you might see folks running a wide variety of quests to discover that weeks' gems, and then those quests would be run alot that week by everyone (as the "gems" are discovered). The following week, you'd have the scramble, and then the focus on the gems of that week.

    Or even 1/month. But something.
    This is cool idea that I would be interested in seeing.

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