Ok, I brought this up in another thread, but I feel that it deserves it's own thread so that the idea isn't lost.
More than new adventures, we need to see every single quest re-evaluated and the xp/loot/effort adjusted so that EVERY quest is EQUAL in terms of effort/xp/loot. Most of us know exactly which quests we are going to run into the ground as we level up, we have a specific set of a dozen quests or so which give the best xp in the least possible amount of time, examples would be stormcleave, WW, STK, Delara's etc.. Nobody runs the other hundred quests unless they are FORCED to in order to grind favor, or are perverse enough NOT to care about how fast we level up. I'm not saying there aren't people out there who feel that way, but heck, I'm a casual gamer and I STILL run those specific quests.. mostly because nobody wants to run the other flavorful quests. As a specific example. It takes a group of lvl 3 folks about one hour to complete STK, for a total xp gain of ~9k, if you run Freshen the Air 2x with the same party, it will take about the same amount of time, and you'll net about 4k xp. Would you say freshen the air is more difficult for a lvl 3 party to complete? I would. So for a little MORE effort, possibly a little less time, you get LESS THAN HALF the xp, and NO named rewards like STK (cloven-jaw warbeads to name one). If FtA gave you 3.5-4k xp for the run, wouldn't you run it? Here are a couple examples of when Dev's already made such a change. The Pit - challenging to the uninitiated, FUN if you know what you're doing. This quest netted the player approx. 3k when the mission first arrived in game FOR A LVL 8 QUEST. This quest takes approximately the same time as SC, and they changed the xp reward about a month after it's arrival to be equivalent to SC. If you haven't run this quest recently, maybe it's because you didn't know they fixed it. Go give it a try again, bring a guide, this quest is a BLAST. SirGog pointed out that the Shadow Crypt was also re-evaluated for xp in the prior thread this was mentioned. Honestly, I haven't run it yet, but now I'm going to.
I think if all quests were equal in xp/loot/effort ratio, there would be FAR fewer complaints about lack of content. I personally would probably become the master of the lesser known quests, because my groups would then be FRESH, there would be fewer ZERGERS (other than me, lol), and I wouldn't have to do the super well known stuff (besides, my favor would creep up there amazingly fast).
If anyone agrees, please sign this petition!
PS- Wouldn't this be easier to do than make 20 new quests? Wouldn't that free up resources to do other fun stuff in a mod? Mod 7 would be an amazing time for this to happen, as so many of us are going to be running back through the gamut of tried and true xp runs because the video of monks looks so bloody cool :P