hey guys gonna re-roll my sorc to try and do a spell pen build (i'm tired of my charm and hold spells not working)

this build I figure would maximize chances of my CC spells succeeding, as well as deal out alot of damage if needed.
I focused this guys damage spells and enhacements on acid/electricity.

any sorcerers out there find that force/repair build would be better?

I chose alot of different types of dmaging spells as well, trying to be versatile.
I'm not sure which ones work best, but I had to throw disentegrate in there, cause it rocks.

anyway, If someone sees a better way of rolling this build, or different spells I should pick instead let me know.

Code:
Character Plan by DDO Character Planner Version 2.85
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Cerebus 
Level 16 Neutral Good Human Male
(16 Sorcerer) 
Hit Points: 132
Spell Points: 1610 
BAB: 8\8\13
Fortitude: 8
Reflex: 4
Will: 9

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 16)
Strength              8                     8
Dexterity             8                     8
Constitution         16                    16
Intelligence         14                    14
Wisdom                8                     8
Charisma             18                    26

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 16)
Balance              -1                    -0.5
Bluff                 4                    14
Concentration         7                    25
Diplomacy             4                     8
Disable Device        n/a                   n/a
Haggle                6                    17.5
Heal                  1                     8.5
Hide                 -1                     0
Intimidate            4                     8
Jump                 -1                     0
Listen               -1                    -1
Move Silently        -1                     0
Open Lock            n/a                   n/a
Perform               n/a                   n/a
Repair                2                     2
Search                2                     2
Spot                 -1                    -0.5
Swim                  1                     1
Tumble               n/a                   n/a
Use Magic Device      6                    20.5

Level 1 (Sorcerer)
Feat: (Human Bonus) Greater Spell Penetration
Feat: (Selected) Spell Penetration

Level 2 (Sorcerer)

Level 3 (Sorcerer)
Feat: (Selected) Maximize Spell

Level 4 (Sorcerer)

Level 5 (Sorcerer)

Level 6 (Sorcerer)
Feat: (Selected) Heighten Spell

Level 7 (Sorcerer)

Level 8 (Sorcerer)

Level 9 (Sorcerer)
Feat: (Selected) Empower Spell

Level 10 (Sorcerer)

Level 11 (Sorcerer)

Level 12 (Sorcerer)
Feat: (Selected) Extend Spell

Level 13 (Sorcerer)

Level 14 (Sorcerer)

Level 15 (Sorcerer)
Feat: (Selected) Skill Focus: Use Magic Device

Level 16 (Sorcerer)
Enhancement: Human Adaptability Charisma I
Enhancement: Human Improved Recovery I
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Empowering II
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Sorcerer Concentration I
Enhancement: Sorcerer Concentration II
Enhancement: Sorcerer Concentration III
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Energy Manipulation III
Enhancement: Sorcerer Energy Manipulation IV
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Spell Penetration II
Enhancement: Sorcerer Spell Penetration III
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Energy of the Dragonblooded IV
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Sorcerer Wand Mastery I