hey guys gonna re-roll my sorc to try and do a spell pen build (i'm tired of my charm and hold spells not working)
this build I figure would maximize chances of my CC spells succeeding, as well as deal out alot of damage if needed.
I focused this guys damage spells and enhacements on acid/electricity.
any sorcerers out there find that force/repair build would be better?
I chose alot of different types of dmaging spells as well, trying to be versatile.
I'm not sure which ones work best, but I had to throw disentegrate in there, cause it rocks.
anyway, If someone sees a better way of rolling this build, or different spells I should pick instead let me know.
Code:
Character Plan by DDO Character Planner Version 2.85
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Cerebus
Level 16 Neutral Good Human Male
(16 Sorcerer)
Hit Points: 132
Spell Points: 1610
BAB: 8\8\13
Fortitude: 8
Reflex: 4
Will: 9
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 8 8
Dexterity 8 8
Constitution 16 16
Intelligence 14 14
Wisdom 8 8
Charisma 18 26
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance -1 -0.5
Bluff 4 14
Concentration 7 25
Diplomacy 4 8
Disable Device n/a n/a
Haggle 6 17.5
Heal 1 8.5
Hide -1 0
Intimidate 4 8
Jump -1 0
Listen -1 -1
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 2 2
Search 2 2
Spot -1 -0.5
Swim 1 1
Tumble n/a n/a
Use Magic Device 6 20.5
Level 1 (Sorcerer)
Feat: (Human Bonus) Greater Spell Penetration
Feat: (Selected) Spell Penetration
Level 2 (Sorcerer)
Level 3 (Sorcerer)
Feat: (Selected) Maximize Spell
Level 4 (Sorcerer)
Level 5 (Sorcerer)
Level 6 (Sorcerer)
Feat: (Selected) Heighten Spell
Level 7 (Sorcerer)
Level 8 (Sorcerer)
Level 9 (Sorcerer)
Feat: (Selected) Empower Spell
Level 10 (Sorcerer)
Level 11 (Sorcerer)
Level 12 (Sorcerer)
Feat: (Selected) Extend Spell
Level 13 (Sorcerer)
Level 14 (Sorcerer)
Level 15 (Sorcerer)
Feat: (Selected) Skill Focus: Use Magic Device
Level 16 (Sorcerer)
Enhancement: Human Adaptability Charisma I
Enhancement: Human Improved Recovery I
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Empowering II
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Sorcerer Concentration I
Enhancement: Sorcerer Concentration II
Enhancement: Sorcerer Concentration III
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Energy Manipulation III
Enhancement: Sorcerer Energy Manipulation IV
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Spell Penetration II
Enhancement: Sorcerer Spell Penetration III
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Energy of the Dragonblooded IV
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Sorcerer Wand Mastery I